26. SIGGRAPH 1999: Los Angeles, CA, USA

Matthew Brand: Voice Puppetry. 21-28
John Funge, Xiaoyuan Tu, Demetri Terzopoulos: Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters. 29-38
Jehee Lee, Sung Yong Shin: A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures. 39-48
Adi Levin: Interpolating Nets of Curves by Smooth Subdivision Surfaces. 57-64
Mahesh Ramasubramanian, Sumanta N. Pattanaik, Donald P. Greenberg: A Perceptually Based Physical Error Metric for Realistic Image Synthesis. 73-82

Jos Stam: Diffraction Shaders. 101-110
Jos Stam: Stable Fluids. 121-128
Patrick Witting: Computational Fluid Dynamics in a Traditional Animation Environment. 129-136
David Hart, Philip Dutré, Donald P. Greenberg: Direct Illumination with Lazy Visibility Evaluation. 147-154
Michael M. Stark, Elaine Cohen, Tom Lyche, Richard F. Riesenfeld: Computing Exact Shadow Irradiance Using Splines. 155-164

Homan Igehy: Tracing Ray Differentials. 179-186

Douglas E. Zongker, Dawn M. Werner, Brian Curless, David Salesin: Environment Matting and Compositing. 205-214
Yizhou Yu, Paul E. Debevec, Jitendra Malik, Tim Hawkins: Inverse Global Illumination: Recovering Reflectance Models of Real Scenes from Photographs. 215-224
Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen: Modeling and Rendering of Weathered Stone. 225-234
Joel McCormack, Ronald N. Perry, Keith I. Farkas, Norman P. Jouppi: Feline: Fast Elliptical Lines for Anisotropic Texture Mapping. 243-250
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh C. Lauer, Larry Seiler: The VolumePro Real-Time Ray-Casting System. 251-260
Daniel Cohen-Or, Yair Mann, Shachar Fleishman: Deep Compression for Streaming Texture Intensive Animations. 261-268
Hugues Hoppe: Optimization of Mesh Locality for Transparent Vertex Caching. 269-276
Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, Tim Culver: Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. 277-286
Matthew J. P. Regan, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik: A Real-Time Low-Latency Hardware Light-Field Renderer. 287-290
Chun-Fa Chang, Gary Bishop, Anselmo Lastra: LDI Tree: A Hierarchical Representation for Image-Based Rendering. 291-298
Daniel G. Aliaga, Anselmo Lastra: Automatic Image Placement to Provide a Guaranteed Frame Rate. 307-316
Mathieu Desbrun, Mark Meyer, Peter Schröder, Alan H. Barr: Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow. 317-324

Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Peter Schröder: Multiresolution Mesh Morphing. 343-350
Zachary Wartell, Larry F. Hodges, William Ribarsky: Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays. 351-358
Martin Usoh, Kevin Arthur, Mary C. Whitton, Rui Bastos, Anthony Steed, Mel Slater, Frederick P. Brooks Jr.: Walking > Walking-in-Place > Flying, in Virtual Environments. 359-364
Thomas A. Funkhouser, Patrick Min, Ingrid Carlbom: Real-Time Acoustic Modeling for Distributed Virtual Environments. 365-374
Chris Greenhalgh, John Bowers, Graham Walker, John Wyver, Steve Benford, Ian Taylor: Creating a Live Broadcast from a Virtual Environment. 375-384
John Underkoffler, Brygg Ullmer, Hiroshi Ishii: Emancipated Pixels: Real-World Graphics in the Luminous Room. 385-392
Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John F. Hughes: Skin: A Constructive Approach to Modeling Free-Form Shapes. 393-400
William A. McNeely, Kevin D. Puterbaugh, James J. Troy: Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling. 401-408
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka: Teddy: A Sketching Interface for 3D Freeform Design. 409-416
Victor Ostromoukhov: Digital Facial Engraving. 417-424
Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring Holden, John F. Hughes: Art-based Rendering of Fur, Grass, and Trees. 433-438
Paul Rademacher: View-dependent Geometry. 439-446



