28. SIGGRAPH 2001:
Los Angeles, CA, USA
SIGGRAPH 2001, Proceedings of the 28th Annual Conference on Computer Graphics, Los Angeles, California, USA. ACM, 2001
- Ronald Fedkiw, Jos Stam, Henrik Wann Jensen:
Visual simulation of smoke.
15-22

- Nick Foster, Ronald Fedkiw:
Practical animation of liquids.
23-30

- Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr:
Dynamic real-time deformations using space & time adaptive sampling.
31-36

- Victor Milenkovic, Harald Schmidl:
Optimization-based animation.
37-46

- Ronald N. Perry, Sarah F. Frisken Gibson:
Kizamu: a system for sculpting digital characters.
47-56

- Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel:
Feature sensitive surface extraction from volume data.
57-66

- Jonathan C. Carr, Richard K. Beatson, Jon B. Cherrie, Tim J. Mitchell, W. Richard Fright, Bruce C. McCallum, Tim R. Evans:
Reconstruction and representation of 3D objects with radial basis functions.
67-76

- Jeff Tupper:
Reliable two-dimensional graphing methods for mathematical formulae with two free variables.
77-86

- Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau:
Scanning physical interaction behavior of 3D objects.
87-96

- Xinguo Liu, Yizhou Yu, Heung-Yeung Shum:
Synthesizing bidirectional texture functions for real-world surfaces.
97-106

- Samuel Boivin, André Gagalowicz:
Image-based rendering of diffuse, specular and glossy surfaces from a single image.
107-116

- Ravi Ramamoorthi, Pat Hanrahan:
A signal-processing framework for inverse rendering.
117-128

- Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan:
WireGL: a scalable graphics system for clusters.
129-140

- Gordon Stoll, Matthew Eldridge, Dan Patterson, Art Webb, Steven Berman, Richard Levy, Chris Caywood, Milton Taveira, Stephen Hunt, Pat Hanrahan:
Lightning-2: a high-performance display subsystem for PC clusters.
141-148

- Erik Lindholm, Mark J. Kligard, Henry P. Moreton:
A user-programmable vertex engine.
149-158

- Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan:
A real-time procedural shading system for programmable graphics hardware.
159-170

- Michael D. McCool, Jason Ang, Anis Ahmad:
Homomorphic factorization of BRDFs for high-performance rendering.
171-178

- Emil Praun, Wim Sweldens, Peter Schröder:
Consistent mesh parameterizations.
179-184

- Henning Biermann, Daniel Kristjansson, Denis Zorin:
Approximate Boolean operations on free-form solids.
185-194

- Pierre Alliez, Mathieu Desbrun:
Progressive compression for lossless transmission of triangle meshes.
195-202

- Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii:
Topology matching for fully automatic similarity estimation of 3D shapes.
203-212

- Benjamin Watson, Alinda Friedman, Aaron McGaffey:
Measuring and predicting visual fidelity.
213-220

- Karol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel:
Perception-guided global illumination solution for animation rendering.
221-230

- Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino:
Interactive stereoscopic display for three or more users.
231-240

- Maneesh Agrawala, Chris Stolte:
Rendering effective route maps: improving usability through generalization.
241-249

- Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos:
Composable controllers for physics-based character animation.
251-260

- Harold C. Sun, Dimitris N. Metaxas:
Automating gait generation.
261-270

- Zicheng Liu, Ying Shan, Zhengyou Zhang:
Expressive expression mapping with ratio images.
271-276

- Jun-yong Noh, Ulrich Neumann:
Expression cloning.
277-288

- Przemyslaw Prusinkiewicz, Lars Mündermann, Radoslaw Karwowski, Brendan Lane:
The use of positional information in the modeling of plants.
289-300

- Yoav I. H. Parish, Pascal Müller:
Procedural modeling of cities.
301-308

- Justin Legakis, Julie Dorsey, Steven J. Gortler:
Feature-based cellular texturing for architectural models.
309-316

- Marcelo Walter, Alain Fournier, Daniel Meneveaux:
Integrating shape and pattern in mammalian models.
317-326

- Aaron Hertzmann, Charles E. Jacobs, Nuria Oliver, Brian Curless, David Salesin:
Image analogies.
327-340

- Alexei A. Efros, William T. Freeman:
Image quilting for texture synthesis and transfer.
341-346

- Greg Turk:
Texture synthesis on surfaces.
347-354

- Li-Yi Wei, Marc Levoy:
Texture synthesis over arbitrary manifold surfaces.
355-360

- Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer:
The randomized z-buffer algorithm: interactive rendering of highly complex scenes.
361-370

- Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus H. Gross:
Surface splatting.
371-378

- Mark Pauly, Markus H. Gross:
Spectral processing of point-sampled geometry.
379-386

- Randima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg:
Adaptive shadow maps.
387-390

- Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum:
Photorealistic rendering of knitwear using the lumislice.
391-398

- Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze:
A physically-based night sky model.
399-408

- Pedro V. Sander, John Snyder, Steven J. Gortler, Hugues Hoppe:
Texture mapping progressive meshes.
409-416

- Bruno Lévy:
Constrained texture mapping for polygonal meshes.
417-424

- Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen:
Unstructured lumigraph rendering.
425-432

- Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand:
Image-based modeling and photo editing.
433-442

- Daniel G. Aliaga, Ingrid Carlbom:
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs.
443-450

- Harpreet S. Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar, Sean Adkins, Samuel Zhou:
Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences.
451-460

- William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha:
DAB: interactive haptic painting with 3D virtual brushes.
461-468

- Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura:
Project FEELEX: adding haptic surface to graphics.
469-476

- Justine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore:
BEAT: the Behavior Expression Animation Toolkit.
477-486

- Robert Coyne, Richard Sproat:
WordsEye: an automatic text-to-scene conversion system.
487-496

- Ravi Ramamoorthi, Pat Hanrahan:
An efficient representation for irradiance environment maps.
497-500

- Harold B. Westlund, Gary W. Meyer:
Applying appearance standards to light reflection models.
501-510

- Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan:
A practical model for subsurface light transport.
511-518

- Thomas Malzbender, Dan Gelb, Hans J. Wolters:
Polynomial texture maps.
519-528

- James F. O'Brien, Perry R. Cook, Georg Essl:
Synthesizing sounds from physically based motion.
529-536

- Kees van den Doel, Paul G. Kry, Dinesh K. Pai:
FoleyAutomatic: physically-based sound effects for interactive simulation and animation.
537-544

- Nicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom:
Modeling acoustics in virtual environments using the uniform theory of diffraction.
545-552

- Matthew Reynolds, Bernd Schöner, Joey Richards, Kelly Dobson, Neil Gershenfeld:
An immersive, multi-user, musical stage environment.
553-560

- Gabriel J. Brostow, Irfan A. Essa:
Image-based motion blur for stop motion animation.
561-566

- Victor Ostromoukhov:
A simple and efficient error-diffusion algorithm.
567-572

- Alejo Hausner:
Simulating decorative mosaics.
573-580

- Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein:
Real-time hatching.
581

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