28. SIGGRAPH 2001: Los Angeles, CA, USA


Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr: Dynamic real-time deformations using space & time adaptive sampling. 31-36

Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel: Feature sensitive surface extraction from volume data. 57-66
Jonathan C. Carr, Richard K. Beatson, Jon B. Cherrie, Tim J. Mitchell, W. Richard Fright, Bruce C. McCallum, Tim R. Evans: Reconstruction and representation of 3D objects with radial basis functions. 67-76
Jeff Tupper: Reliable two-dimensional graphing methods for mathematical formulae with two free variables. 77-86
Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau: Scanning physical interaction behavior of 3D objects. 87-96
Xinguo Liu, Yizhou Yu, Heung-Yeung Shum: Synthesizing bidirectional texture functions for real-world surfaces. 97-106
Samuel Boivin, André Gagalowicz: Image-based rendering of diffuse, specular and glossy surfaces from a single image. 107-116
Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan: WireGL: a scalable graphics system for clusters. 129-140
Gordon Stoll, Matthew Eldridge, Dan Patterson, Art Webb, Steven Berman, Richard Levy, Chris Caywood, Milton Taveira, Stephen Hunt, Pat Hanrahan: Lightning-2: a high-performance display subsystem for PC clusters. 141-148
Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan: A real-time procedural shading system for programmable graphics hardware. 159-170
Michael D. McCool, Jason Ang, Anis Ahmad: Homomorphic factorization of BRDFs for high-performance rendering. 171-178
Henning Biermann, Daniel Kristjansson, Denis Zorin: Approximate Boolean operations on free-form solids. 185-194
Pierre Alliez, Mathieu Desbrun: Progressive compression for lossless transmission of triangle meshes. 195-202
Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii: Topology matching for fully automatic similarity estimation of 3D shapes. 203-212
Karol Myszkowski, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel: Perception-guided global illumination solution for animation rendering. 221-230
Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino: Interactive stereoscopic display for three or more users. 231-240
Maneesh Agrawala, Chris Stolte: Rendering effective route maps: improving usability through generalization. 241-249
Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos: Composable controllers for physics-based character animation. 251-260


Przemyslaw Prusinkiewicz, Lars Mündermann, Radoslaw Karwowski, Brendan Lane: The use of positional information in the modeling of plants. 289-300
Justin Legakis, Julie Dorsey, Steven J. Gortler: Feature-based cellular texturing for architectural models. 309-316
Marcelo Walter, Alain Fournier, Daniel Meneveaux: Integrating shape and pattern in mammalian models. 317-326
Aaron Hertzmann, Charles E. Jacobs, Nuria Oliver, Brian Curless, David Salesin: Image analogies. 327-340
Greg Turk: Texture synthesis on surfaces. 347-354
Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer: The randomized z-buffer algorithm: interactive rendering of highly complex scenes. 361-370

Randima Fernando, Sebastian Fernandez, Kavita Bala, Donald P. Greenberg: Adaptive shadow maps. 387-390
Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum: Photorealistic rendering of knitwear using the lumislice. 391-398
Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze: A physically-based night sky model. 399-408
Pedro V. Sander, John Snyder, Steven J. Gortler, Hugues Hoppe: Texture mapping progressive meshes. 409-416
Bruno Lévy: Constrained texture mapping for polygonal meshes. 417-424
Chris Buehler, Michael Bosse, Leonard McMillan, Steven J. Gortler, Michael F. Cohen: Unstructured lumigraph rendering. 425-432
Daniel G. Aliaga, Ingrid Carlbom: Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. 443-450
Harpreet S. Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar, Sean Adkins, Samuel Zhou: Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences. 451-460
William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha: DAB: interactive haptic painting with 3D virtual brushes. 461-468
Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura: Project FEELEX: adding haptic surface to graphics. 469-476
Justine Cassell, Hannes Högni Vilhjálmsson, Timothy W. Bickmore: BEAT: the Behavior Expression Animation Toolkit. 477-486
Ravi Ramamoorthi, Pat Hanrahan: An efficient representation for irradiance environment maps. 497-500
Harold B. Westlund, Gary W. Meyer: Applying appearance standards to light reflection models. 501-510
Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan: A practical model for subsurface light transport. 511-518
James F. O'Brien, Perry R. Cook, Georg Essl: Synthesizing sounds from physically based motion. 529-536
Kees van den Doel, Paul G. Kry, Dinesh K. Pai: FoleyAutomatic: physically-based sound effects for interactive simulation and animation. 537-544
Nicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom: Modeling acoustics in virtual environments using the uniform theory of diffraction. 545-552
Matthew Reynolds, Bernd Schöner, Joey Richards, Kelly Dobson, Neil Gershenfeld: An immersive, multi-user, musical stage environment. 553-560
Victor Ostromoukhov: A simple and efficient error-diffusion algorithm. 567-572
Alejo Hausner: Simulating decorative mosaics. 573-580



