29. SIGGRAPH 2002: San Antonio, Texas, USA
Tom Appolloni (Ed.): Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002, San Antonio, Texas, USA, July 23-26, 2002. ACM 2002 ISBN 1-58113-521-1
Images and video
Yung-Yu Chuang, Aseem Agarwala, Brian Curless, David Salesin, Richard Szeliski: Video matting of complex scenes. 243-248
Raanan Fattal, Dani Lischinski, Michael Werman: Gradient domain high dynamic range compression. 249-256
Frédo Durand, Julie Dorsey: Fast bilateral filtering for the display of high-dynamic-range images. 257-266
Erik Reinhard, Michael M. Stark, Peter Shirley, James A. Ferwerda: Photographic tone reproduction for digital images. 267-276
Modeling and simulation
Eitan Grinspun, Petr Krysl, Peter Schröder: CHARMS: a simple framework for adaptive simulation. 281-290
James F. O'Brien, Adam W. Bargteil, Jessica K. Hodgins: Graphical modeling and animation of ductile fracture. 291-294
Jeffrey Smith, Jessica K. Hodgins, Irving Oppenheim, Andrew P. Witkin: Creating models of truss structures with optimization. 295-301
Barbara Cutler, Julie Dorsey, Leonard McMillan, Matthias Müller, Robert Jagnow: A procedural approach to authoring solid models. 302-311
Geometry
Henning Biermann, Ioana M. Martin, Fausto Bernardini, Denis Zorin: Cut-and-paste editing of multiresolution surfaces. 312-321
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus H. Gross: Pointshop 3D: an interactive system for point-based surface editing. 322-329
Ken Museth, David E. Breen, Ross T. Whitaker, Alan H. Barr: Level set surface editing operators. 330-338
Parameterization and meshes


Bruno Lévy, Sylvain Petitjean, Nicolas Ray, Jérôme Maillot: Least squares conformal maps for automatic texture atlas generation. 362-371
Pierre-Marie Gandoin, Olivier Devillers: Progressive lossless compression of arbitrary simplicial complexes. 372-379
Marc Alexa: Linear combination of transformations. 380-387
Character animation

Christoph Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande: Turning to the masters: motion capturing cartoons. 399-407
C. Karen Liu, Zoran Popovic: Synthesis of complex dynamic character motion from simple animations. 408-416
Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt Berlin, Michael Patrick Johnson, Bill Tomlinson: Integrated learning for interactive synthetic characters. 417-426
3D acquisition and image based rendering
Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Paul A. Beardsley, Remo Ziegler, Leonard McMillan: Image-based 3D photography using opacity hulls. 427-437
Wei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, Radek Grzeszczuk: Light field mapping: efficient representation and hardware rendering of surface light fields. 447-456
Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum: Feature-based light field morphing. 457-464
Animation from motion capture
Yan Li, Tianshu Wang, Heung-Yeung Shum: Motion texture: a two-level statistical model for character motion synthesis. 465-472

Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S. Pollard: Interactive control of avatars animated with human motion data. 491-500
Katherine Pullen, Christoph Bregler: Motion capture assisted animation: texturing and synthesis. 501-508
Lighting and appearance


Peter-Pike J. Sloan, Jan Kautz, John Snyder: Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. 527-536
Parag Tole, Fabio Pellacini, Bruce Walter, Donald P. Greenberg: Interactive global illumination in dynamic scenes. 537-546
Paul E. Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins: A lighting reproduction approach to live-action compositing. 547-556
Shadows, translucency, and visibility

Fabio Pellacini, Parag Tole, Donald P. Greenberg: A user interface for interactive cinematic shadow design. 563-566
Henrik Wann Jensen, Juan Buhler: A rapid hierarchical rendering technique for translucent materials. 576-581
Soft things
Doug L. James, Dinesh K. Pai: DyRT: dynamic response textures for real time deformation simulation with graphics hardware. 582-585
Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic: Interactive skeleton-driven dynamic deformations. 586-593
Robert Bridson, Ronald Fedkiw, John Anderson: Robust treatment of collisions, contact and friction for cloth animation. 594-603
Humans and animals
Brett Allen, Brian Curless, Zoran Popovic: Articulated body deformation from range scan data. 612-619
Yanyun Chen, Yingqing Xu, Baining Guo, Heung-Yeung Shum: Modeling and rendering of realistic feathers. 630-636
Michael Meehan, Brent Insko, Mary C. Whitton, Frederick P. Brooks Jr.: Physiological measures of presence in stressful virtual environments. 645-652
Texture synthesis


Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, Heung-Yeung Shum: Synthesis of bidirectional texture functions on arbitrary surfaces. 665-672
Ken Perlin: Improving noise. 681-682
Graphics hardware

Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski: Chromium: a stream-processing framework for interactive rendering on clusters. 693-702
Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan: Ray tracing on programmable graphics hardware. 703-712
Fluids and fire
Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jensen: Physically based modeling and animation of fire. 721-728
Arnauld Lamorlette, Nick Foster: Structural modeling of flames for a production environment. 729-735
Douglas Enright, Stephen R. Marschner, Ronald Fedkiw: Animation and rendering of complex water surfaces. 736-744
Jarke J. van Wijk: Image based flow visualization. 745-754
Painting and non-photorealistic graphics
Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein: WYSIWYG NPR: drawing strokes directly on 3D models. 755-762
David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins: Painting and rendering textures on unparameterized models. 763-768





