30. SIGGRAPH 2003: San Diego, California, USA

Rendering

BRDF

Modeling

Visual innovations

Building character

Augmented & mobile reality

Level of detail

Social networks

Surface reconstruction

Interaction

Sound & dance

2D or not 2D

Video techniques

Art installations

The Matrix revealed

Hardware algorithms

Different strokes

Eyes, nose, and body

High dynamic range & tone mapping

Production rendering

Haptics

Visualization

Textures

Archeological reconstruction

Simulation in production

GPU/image-based modeling & rendering

Devices

Performative projects

Production workflow

Simulating nature

Virtual reality displays

Physical interfaces

Street tech

Fluids & level sets

Modeling & collision

Faces

Narrative translations

Motion capture