VR 2002:
Orlando, Florida, USA
IEEE Virtual Reality Conference 2002 (VR '02), 24-28 March 2002, Orlando, Florida, USA, Proceedings. IEEE Computer Society, online publication:
http://computer.org/proceedings/vr/1492/1492toc.htm
Keynote Address
- Mel Slater:
Do Avatars Dream of Digital Sheep? Virtual People and the Sense of Presence.
3-

Networked Virtual Environments
Distributed and Parallel Techniques
Augmented Reality
- Dieter Schmalstieg, Gerd Hesina:
Distributed Applications for Collaborative Augmented Reality.
59-66

- Takuya Nojima, Dairoku Sekiguchi, Masahiko Inami, Susumu Tachi:
The SmartTool: A System for Augmented Reality of Haptics.
67-72

- Blair MacIntyre, Enylton Machado Coelho, Simon Julier:
Estimating and Adapting to Registration Errors in Augmented Reality Systems.
73-80

- Hong Hua, Chunyu Gao, Leonard D. Brown, Narendra Ahuja, Jannick P. Rolland:
A Testbed for Precise Registration, Natural Occlusion and Interaction in an Augmented Environment Using a Head-Mounted Projective Display (HMPD).
81-

Authoring, Multimedia, and Templates
User Interfaces
Panel Session 1
Perception in Virtual Environments
- P. M. Jaekl, Robert S. Allison, Laurence R. Harris, Urszula Jasiobedzka, H. L. Jenkin, Michael Jenkin, James E. Zacher, Daniel C. Zikovitz:
Perceptual Stability during Head Movement in Virtual Reality.
149-155

- Baek Hwan Cho, Jong-Min Lee, Jeonghun Ku, Dong Pyo Jang, J. S. Kim, In-Young Kim, Jang-Han Lee, Sun I. Kim:
Attention Enhancement System using Virtual Reality and EEG Biofeedback.
156-163

- James Jeng-Weei Lin, Henry Been-Lirn Duh, Habib Abi-Rached, Donald E. Parker, Thomas A. Furness:
Effects of Field of View on Presence, Enjoyment, Memory, and Simulator Sickness in a Virtual Environment.
164-171

- Ryugo Kijima, Takeo Ojika:
Reflex HMD to Compensate Lag and Correction of Derivative Deformation.
172-

System Design and Software
Applications
- Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo:
Real-Time Haptic and Visual Simulation of Bone Dissection.
209-216

- Ashish Sharma, Xinlian Liu, Paul Miller, Aiichiro Nakano, Rajiv K. Kalia, Priya Vashishta, Wei Zhao, Timothy Campbell, Andy Haas:
Immersive and Interactive Exploration of Billion-Atom Systems.
217-223

- Makoto Kano, Shuichi Tsutsumi, Kunihiro Nishimura, Hiroyuki Aburatani, Koichi Hirota, Michitaka Hirose:
Visualization for Genome Function Analysis Using Immersive Projection Technology.
224-

Tracking, Segmentation, and Manipulation
Panel Session 2
Poster Papers
- Junichi Hoshnio:
Building Virtual Human Body from Video.
265-266

- Ching-Yao Lin, David T. Chen, R. Bowen Loftin, Jian Chen, Ernst L. Leiss:
Interacting with Visible Human Data Using an ImmersaDesk.
267-268

- ChangHoon Park, Heedong Ko, Ig-Jae Kim, Sang Chul Ahn, Yong-Moo Kwon, Hyoung-Gon Kim:
The Making of Kyongju VR Theatre.
269-270

- Mojtaba Hosseini, Nicolas D. Georganas:
MPEG-4 Based Recording and Replay of Collaborative Virtual Reality Sessions.
271-272

- Jérémie Allard, Valérie Gouranton, Loïck Lecointre, Emmanuel Melin, Bruno Raffin:
Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster.
273-274

- Peter Willemsen, Amy Gooch:
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments.
275-276

- Patrick Bourdot, M. Damien Touraine:
Polyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking.
277-278

- Andreas M. Kunz, Christian P. Spagno:
Simultaneous Projection and Picture Acquisition for a Distributed Collaborative Environment.
279-280

- Andrew E. Johnson, Thomas G. Moher, Yongjoo Cho, Daniel C. Edelson, Brian J. Reiser:
6th Graders "doin' science" - Collecting Data and Looking for Patterns in a Virtual Field.
281-282

- Seahak Kim, Shoichi Hasegawa, Yasuharu Koike, Makoto Sato:
Tension Based 7-DOF Force Feedback Device: SPIDAR-G.
283-284

- Stanislav L. Stoev, Dieter Schmalstieg, Wolfgang Straßer:
The Through-the-Lens Metaphor: Taxonomy and Application.
285-286

- Wayne Piekarski, Bruce H. Thomas:
Tinmith-Hand: Unified User Interface Technology for Mobile Outdoor Augmented Reality and Indoor Virtual Reality.
287-288

- Jason Daly, Bryan Kline, Glenn A. Martin:
VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications.
289-290

- Laroussi Bouguila, Makoto Sato:
Virtual Locomotion System for Large-Scale Virtual Environment.
291-292

- Takeshi Naemura, T. Nitta, A. Mimura, Hiroshi Harashima:
Virtual Shadows - Enhanced Interaction in Mixed Reality Environment.
293-294

- Takashi Okuma, Takeshi Kurata, Katsuhiko Sakaue:
VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm.
295-

Tutorials and Workshops
- Katerina Mania, Stephen R. Ellis, Mark Billinghurst, Anthony Steed:
Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies.
299-

- Mark Billinghurst, Dieter Schmalstieg:
Tutorial 2: Developing Augmented Reality Applications.
300-

- Albert A. Rizzo, Grigore C. Burdea, Larry F. Hodges, Maria T. Schultheis, Dorothy Strickland, Brenda K. Wiederhold, Mark D. Wiederhold:
Tutorial 3: Assessment, Rehabilitation and Therapy Applications Using VR.
301-

- Christopher Just, Kevin Meinert, Aron Bierbaum, Patrick Hartling:
Tutorial 4: Open Source Virtual Reality.
303-

- Michael Zyda, Don McGregor, Donald P. Brutzman, Andrzej Kapolka:
Tutorial 5: A Hands-On Introduction to Networked Virtual Environments.
304-

- Kay M. Stanney, Mansooreh Mollaghasemi:
Workshop 1: Virtual Environment Usability Engineering.
305

- Sina Mostafawy:
Workshop 2: Storytelling in Virtual Reality Environments.
306

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