VR 2012:
Costa Mesa, CA, USA
Sabine Coquillart, Steven Feiner, Kiyoshi Kiyokawa (Eds.):
2012 IEEE Virtual Reality, VR 2012, Costa Mesa, CA, USA, March 4-8, 2012.
IEEE 2012, ISBN 978-1-4673-1247-9
- Wenxi Liu, Rynson W. H. Lau, Dinesh Manocha:
Crowd simulation using Discrete Choice Model.
3-6

- Alvin J. Law, Daniel G. Aliaga:
Spatial augmented reality for environmentally-lit real-world objects.
7-10

- Eric D. Ragan, Karl Huber, Bireswar Laha, Doug A. Bowman:
The effects of navigational control and environmental detail on learning in 3D virtual environments.
11-14

- Mingsong Dou, Ying Shi, Jan-Michael Frahm, Henry Fuchs, Bill Mauchly, Mod Marathe:
Room-sized informal telepresence system.
15-18

- Liang Li, Woong Choi, Yuichiro Hara, Kazuyuki Izuno, Keiji Yano, Kozaburo Hachimura:
Vibration reproduction for a virtual Yamahoko Parade system.
129-130

- Joon Hao Chuah, Andrew Robb, Casey White, Adam Wendling, Samsun (Sem) Lampotang, Regis Kopper, Benjamin Lok:
Increasing agent physicality to raise social presence and elicit realistic behavior.
19-22

- Mikel Sagardia, Bernhard Weber, Thomas Hulin, Gerd Hirzinger, Carsten Preusche:
Evaluation of visual and force feedback in virtual assembly verifications.
23-26

- Mike Oren, Patrick Carlson, Stephen Gilbert, Judy M. Vance:
Puzzle assembly training: Real world vs. virtual environment.
27-30

- Salvar Sigurdarson, Andrew P. Milne, Daniel Feuereissen, Bernhard E. Riecke:
Can physical motions prevent disorientation in naturalistic VR?
31-34

- Bernhard E. Riecke, Daniel Feuereissen, John J. Rieser, Timothy P. McNamara:
Self-motion illusions (vection) in VR - Are they good for anything?
35-38

- Ji-Sun Kim, Denis Gracanin, Francis K. H. Quek:
Sensor-fusion walking-in-place interaction technique using mobile devices.
39-42

- Evan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, Mark T. Bolas:
A taxonomy for deploying redirection techniques in immersive virtual environments.
43-46

- William E. Marsh, Marisa Putnam, Jonathan W. Kelly, Veronica J. Dark, James H. Oliver:
The cognitive implications of semi-natural virtual locomotion.
47-50

- Andrew Maimone, Henry Fuchs:
Reducing interference between multiple structured light depth sensors using motion.
51-54

- Yuji Uema, Naoya Koizumi, Shian Wei Chang, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami:
Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology.
57-58

- Hyunjung Shim, Seungkyu Lee:
Automatic color realism enhancement for virtual reality.
59-60

- Rasmus Stenholt, Claus B. Madsen:
Shape perception in 3-D scatterplots using constant visual angle glyphs.
61-62

- Dane M. Coffey, Fedor Korsakov, Marcus Ewert, Haleh Hagh-Shenas, Lauren Thorson, Daniel F. Keefe:
A user study to understand motion visualization in virtual reality.
63-64

- Hiroki Omosako, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Shape-COG Illusion: Psychophysical influence on center-of-gravity perception by mixed-reality visual stimulation.
65-66

- Charilaos Papadopoulos, Daniel Sugarman, Arie Kaufmant:
NuNav3D: A touch-less, body-driven interface for 3D navigation.
67-68

- Yin Yang, Xiaohu Guo:
Physics-based multi-domain subspace deformation with component mode synthesis.
69-70

- H. Lally Singh, Denis Gracanin:
An approach to Distributed Virtual Environment performance modeling: Addressing system complexity and user behavior.
71-72

- Rolf Nordahl, Stefania Serafin, Niels C. Nilsson, Luca Turchet:
Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces.
73-74

- Amelia Nybakke, Ramya Ramakrishnan, Victoria Interrante:
Are motorized wheelchairs an effective method of locomotion in virtual environments?
75-76

- Cha Lee, Steffen Gauglitz, Tobias Höllerer, Doug A. Bowman:
Examining the equivalence of simulated and real AR on a visual following and identification task.
77-78

- Ajay Surendernath, Geetika Sharma, Ralph Schroeder, Basant Kumar Pandey:
Mixing real and virtual conferencing: Lessons learned.
79-80

- Jeremy D. Wendt, Mary C. Whitton, David Adalsteinsson, Frederick P. Brooks Jr.:
Reliable forward walking parameters from head-track data alone.
81-82

- Thies Pfeiffer:
Using virtual reality technology in linguistic research.
83-84

- Qiong Wang, Hui Chen, Wen Wu, Hai-yang Jin, Pheng-Ann Heng:
A virtual surgical simulator for mandibular angle reduction based on patient specific data.
85-86

- Eduardo R. Corral-Soto, Ron Tal, Larry Wang, Ravi Persad, Luo Chao, Chan Solomon, Bob Hou, Gunho Sohn, James H. Elder:
3DTown: The automatic urban awareness project.
87-88

- Thies Pfeiffer:
Towards a linguistically motivated model for selection in virtual reality.
89-90

- Amela Sadagic:
Validation of virtual humanoid intelligent agents in virtual reality systems.
91-92

- Rongkai Guo, John Quarles:
Exercise-based interaction techniques for a virtual reality car racing game.
93-94

- Isaac Cho, Wenwen Dou, Zachary Wartell, William Ribarsky, Xiaoyu Wang:
Evaluating depth perception of volumetric data in semi-immersive VR.
95-96

- Florian Beier:
The integration of a neurosurgical microscope as an interface to a medical training simulator.
97-98

- Remi Tache, Hunfuko Asanka Abeykoon, Kasun Karunanayaka, Prabhash Kumarasinghe, Gerhard Roth, Owen Noel Newton Fernando, Adrian David Cheok:
Command Center: Authoring tool to supervise augmented reality session.
99-100

- Sandra Poeschl, Nicola Doering:
Virtual training for Fear of Public Speaking - Design of an audience for immersive virtual environments.
101-102

- Yannick Dennemont, Guillaume Bouyer, Samir Otmane, Malik Mallem:
3D Interaction assistance through context-awareness.
103-104

- Arinobu Niijima, Takefumi Ogawa:
Influence analysis of visual stimuli on localization of tactile stimuli in augmented reality.
105-106

- Abdeldjallil Naceri, Ryad Chellali:
The effect of isolated disparity on depth perception in real and virtual environments.
107-108

- Evangelos Sismanidis:
Real-time simulation of blood vessels and connective tissue for microvascular anastomosis training.
109-110

- Samuel Audet, Masatoshi Okutomi, Masayuki Tanaka:
Augmenting moving planar surfaces interactively with video projection and a color camera.
111-112

- Christoph Oberhofer, Jens Grubert, Gerhard Reitmayr:
Natural feature tracking in JavaScript.
113-114

- Tobias Blum, Valerie Kleeberger, Christoph Bichlmeier, Nassir Navab:
mirracle: An augmented reality magic mirror system for anatomy education.
115-116

- Thies Pfeiffer:
3D Attention Volumes for usability studies in virtual reality.
117-118

- Mark A. Livingston, Jay Sebastian, Zhuming Ai, Jonathan W. Decker:
Performance measurements for the Microsoft Kinect skeleton.
119-120

- Pedro B. Pascoal, Alfredo Ferreira, Joaquim A. Jorge:
Im-O-Ret: Immersive object retrieval.
121-122

- Ehsan Azimi, Jayfus Doswell, Peter Kazanzides:
Augmented reality goggles with an integrated tracking system for navigation in neurosurgery.
123-124

- Ji-Sun Kim, Denis Gracanin:
An approach to comparative studies in CAVE using a virtual black wall.
125-126

- Haruka Matsukura, Tatsuhiro Yoneda, Hiroshi Ishida:
Smelling screen: Technique to present a virtual odor source at an arbitrary position on a screen.
127-128

- Shunsuke Yoshida:
Parameterization of sharable display area to reproduce appropriate glasses-free tabletop 3-D images.
131-132

- Kaori Kikuchi, Taiki Wada, Ryosuke Ichikari, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura:
Relighting with free-form polarized reflectometry in mixed reality space.
133-134

- Kazuhisa Yanaka, Masahiko Yoda, Terumichi Iizuka:
Floating integral photography using Fresnel mirror.
135-136

- Andrei Sherstyuk, Arindam Dey, Christian Sandor:
Head-turning approach to eye-tracking in immersive virtual environments.
137-138

- Johannes Hummel, Robin Wolff, Andreas Gerndt, Torsten Kuhlen:
Comparing three interaction methods for manipulating thin deformable virtual objects.
139-140

- Eric D. Ragan, Curtis Wilkes, Yong Cao, Doug A. Bowman:
The effects of virtual character animation on spatial judgments.
141-142

- Kwanguk Kim, M. Zachary Rosenthal, David J. Zielinski, Rachel Brady:
Comparison of desktop, head mounted display, and six wall fully immersive systems using a stressful task.
143-144

- Lam Nguyen, Francois Koenig:
Augmented reality for forward-looking synthetic aperture radar.
145-146

- Julia Fröhlich, Ipke Wachsmuth:
Acoustically enriched virtual worlds with minimum effort.
147-148

- Srivishnu Satyavolu, Gerd Bruder, Pete Willemsen, Frank Steinicke:
Analysis of IR-based virtual reality tracking using multiple Kinects.
149-150

- Perry Hoberman, David M. Krum, Evan A. Suma, Mark T. Bolas:
Immersive training games for smartphone-based head mounted displays.
151-152

- Karim Hammoudi, Fadi Dornaika, Bahman Soheilian, Bruno Vallet, Nicolas Paparoditis:
Generating occlusion-free textures for virtual 3D model of urban facades by fusing image and laser street data.
153-154

- Malte Willert, Stephan Ohl, Oliver G. Staadt:
General bandwidth reduction approaches for immersive LHRD videoconferencing.
155-156

- Eric Hodgson, Eric R. Bachmann, David Waller, Andrew Bair, Andrew Oberlin:
Virtual reality in the wild: A self-contained and wearable simulation system.
157-158

- Yasuyuki Yanagida, Tatsuya Tanakamaru, Hiroki Nagayanagi, Yuki Nomura, Toshimasa Aritake:
Flat-shaped, front-face-drive scent projector.
159-160

- Andrea Nickel, Hugh Kinsey, Heidi Haack, Mykel Pendergrass, Tiffany Barnes:
Interval training with Astrojumper.
161-162

- Reinhold Scherer, Markus Pröll, Brendan Z. Allison, Gernot R. Müller-Putz:
New input modalities for modern game design and virtual embodiment.
163-164

- Gurjot Singh, J. Edward Swan II, J. Adam Jones, Stephen R. Ellis:
Depth judgments by reaching and matching in near-field augmented reality.
165-166

- Tobias Blum, Valerie Kleeberger, Christoph Bichlmeier, Nassir Navab:
mirracle: Augmented Reality in-situ visualization of human anatomy using a magic mirror.
169-170

- Belinda Lange, Sebastian Koenig, Eric McConnell, Chien-Yen Chang, Rick Juang, Evan A. Suma, Mark T. Bolas, Albert A. Rizzo:
Interactive game-based rehabilitation using the Microsoft Kinect.
171-172

- J. Galen Buckwalter, Albert A. Rizzo, Bruce John, Brad Newman, Josh Williams, Thomas D. Parsons:
STRIVE: Stress Resilience in Virtual Environments.
173-174

- Rafael Alves Roberto, Veronica Teichrieb:
ARBlocks: A projective augmented reality platform for educational activities.
175-176

- Huaiyu Liu, Mic Bowman, Robert Adams, Dan Lake, Jerry Talton, Sean Koehl, Robert Noradki:
Navigating large data sets in virtual worlds.
177-178

- David M. Krum, Evan A. Suma, Mark T. Bolas:
Virtual reality to go: A USC ICT Mixed Reality Lab demonstration.
179-180

- Marientina Gotsis, Amanda Tasse, Maximilian Swider, Vangelis Lympouridis, Irina C. Poulos, Alasdair G. Thin, David Turpin, Diane Tucker, Maryalice Jordan-Marsh:
Mixed reality game prototypes for upper body exercise and rehabilitation.
181-182

- Kazuyuki Fujita, Yuichi Itoh, Hiroyuki Ohsaki, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Sho Tsugawa, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino:
Ambient Suite: Room-shaped information environment for interpersonal communication.
1-4

- Tomohiro Mashita, Kentaro Shimatani, Mayu Iwata, Hiroki Miyamoto, Daijiro Komaki, Takahiro Hara, Kiyoshi Kiyokawa, Haruo Takemura, Shojiro Nishio:
Human activity recognition for a content search system considering situations of smartphone users.
1-2

- Junya Nakase, Koichi Moriyama, Kiyoshi Kiyokawa, Masayuki Numao, Mayumi Oyama, Satoshi Kurihara:
Adaptive interactive device control by using reinforcement learning in ambient information environment.
1-4

- Hironori Shigeta, Junya Nakase, Yuta Tsunematsu, Kiyoshi Kiyokawa, Masahide Hatanaka, Kazufumi Hosoda, Masashi Okada, Yasunori Ishihara, Fukuhito Ooshita, Hirotsugu Kakugawa, Satoshi Kurihara, Koichi Moriyama:
Implementation of a smart office system in an ambient environment.
1-2

- Hidenori Hamaguchi, Masataka Niwa, Hiroyuki Iizuka, Hideyuki Ando, Taro Maeda:
Pseudo-attraction force display using vibrating motors - Design of asymmetric oscillation for generating an illusion of being pulled.
1-2

- Sho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Makoto Imase:
Toward large-scale and dynamic social network analysis with heterogeneous sensors in ambient environment.
1-2

- Kosuke Nakajima, Yuichi Itoh, Takayuki Tsukitani, Kazuyuki Fujita, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino:
FuSA2 Touch Display: A furry and scalable multi-touch display.
1-2

- Carlo H. Séquin:
Keynote presentation: Taking the "virtual" out of virtual reality.

- David J. Kasik:
Banquet presentation: What's next?: The third wave in computer graphics and interactive techniques.

- James J. Blascovich:
Capstone presentation: Isn't all reality really virtual?

- William R. Sherman:
VR 2012 tutorial proposal title: An in-depth introduction to virtual reality programming.
1-2

- Joseph L. Gabbard, J. Edward Swan II, Stephen R. Ellis:
VR 2012 tutorial: Quantitative and qualitative methods for human-subject experiments in Virtual and Augmented Reality.
1

- Dieter Schmalstieg, Tobias Höllerer:
Trends in mobile Augmented Reality.
1-3

- Luciano P. Soares, Joaquim A. Jorge, Luciano P. Soares, Joaquim A. Jorge, José Miguel Salles Dias, Alberto Raposo, Bruno Rodrigues de Araújo, Leonel Valbom, Filipe Gaspar:
Title of tutorial: Designing immersive VR systems: From bits to bolts.
1-6

- Norihiro Hagita:
Ambient intelligence for network robot systems.
1

- Tomohiro Mashita, Daijiro Komaki, Mayu Iwata, Kentaro Shimatani, Hiroki Miyamoto, Takahiro Hara, Kiyoshi Kiyokawa, Haruo Takemura, Shojiro Nishio:
A content search system for mobile devices based on user context recognition.
1-4

- Kiyoshi Kiyokawa, Masahide Hatanaka, Kazufumi Hosoda, Masashi Okada, Hironori Shigeta, Yasunori Ishihara, Fukuhito Ooshita, Hirotsugu Kakugawa, Satoshi Kurihara, Koichi Moriyama:
Owens Luis - A context-aware multi-modal smart office chair in an ambient environment.
1-4

- Nathan Burba, Mark T. Bolas, David M. Krum, Evan A. Suma:
Unobtrusive measurement of subtle nonverbal behaviors with the Microsoft Kinect.
1-4

- Hiroyuki Iizuka, Davide Marocco, Hideyuki Ando, Taro Maeda:
Turn-taking supports humanlikeness and communication in perceptual crossing experiments - Toward developing human-like communicable interface devices.
1-4

- Yusuke Hayashi, Yuichi Itoh, Kazuki Takashima, Kazuyuki Fujita, Kosuke Nakajima, Ikuo Daibo, Takao Onoye:
Cup-le: A cup-shaped device for conversational experiment.
1-2

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