8. VRCAI 2009:
Yokohama, Japan
Stephen N. Spencer, Masayuki Nakajima, Enhua Wu, Kazunori Miyata, Daniel Thalmann, Zhiyong Huang (Eds.):
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2009, Yokohama, Japan, December 14-15, 2009.
ACM 2009, ISBN 978-1-60558-912-1
Keynote addresses
CG modeling and rendering
- Patrick Salamin, Daniel Thalmann, Frédéric Vexo:
Context aware, multimodal, and semantic rendering engine.
11-16

- Ruoxi Sun, Jinyuan Jia, Hongyu Li, Marc Jaeger:
Image-based lightweight tree modeling.
17-22

- Hitomi Imaizumi, Takayuki Itoh:
IGEL: a virtual heat cutter for 3D shape modeling.
23-27

- Arthur Niswar, Ee Ping Ong, Hong Thai Nguyen, Zhiyong Huang:
Real-time 3D talking head from a synthetic viseme dataset.
29-33

Simulation and application
- Shaohui Jiao, Enhua Wu:
Simulation of weathering fur.
35-40

- Seung-Hyun Ji, Woo-Keun Chung, Hwan-Gue Cho:
Extended social network: a new generalized framework for virtual world analysis.
41-46

- Meng Yang, Bin Sheng, Enhua Wu, Hanqiu Sun:
Multi-resolution tree motion synthesis in angular shell space.
47-52

- Jing Fan, Jiao-hong Yu, Tian-yang Dong, Li-Rong Xiong:
Modeling and simulation of the plant growth based on reciprocity.
53-58

- Takashi Yoneyama, Etsuo Genda, Kunio Kondo:
Painterly renderings using a synthesis of styles based on visual perception.
59-64

VR system
- Kai Ki Lee, Man Chuen Leung, Kin-hong Wong, Michael Ming-Yuen Chang:
A hand-held 3D display system that facilitates direct manipulation of 3D virtual objects.
65-70

- Pawan Harish, P. J. Narayanan:
A view-dependent, polyhedral 3D display.
71-75

- Arturo S. García, José Pascual Molina, Pascual González, Diego Martínez, Jonatan Martínez:
An experimental study of collaborative interaction tasks supported by awareness and multimodal feedback.
77-82

- Naoki Hashimoto, Kenji Honda, Makoto Sato, Mie Sato:
Making an immersive projection environment with our living room.
83-87

- Jian Zhu, Youquan Liu, Kai Bao, Yuanzhang Chang, Enhua Wu:
Warping of a spherical representation of image-based models on GPU.
89-94

Facial animation and construction
- Seung-Yeob Baek, Byoung-Youn Kim, Kunwoo Lee:
3D face model reconstruction from single 2D frontal image.
95-101

- Hong Thai Nguyen, Ee Ping Ong, Arthur Niswar, Zhiyong Huang, Susanto Rahardja:
Automatic and real-time 3D face synthesis.
103-106

- Mei Hwan Loke, Ka Yin Tang, Gim Guan Chua, Odelia Yiling Tan, Farzam Farbiz:
The effect of facial animation on a dancing character.
107-112

- Yibin Ye, Mingmin Zhang, Huansen Li, Ruiying Jiang, Xing Tang, Zhigeng Pan:
EasyFace: a realistic face modeling and facial animation authoring system.
113-117

Image processing and GPU
- Weiliang Meng, Bin Sheng, Shandong Wang, Hanqiu Sun, Enhua Wu:
Interactive image deformation using cage coordinates on GPU.
119-126

- Xiaojuan Ning, Xiaopeng Zhang, Yinghui Wang, Marc Jaeger:
Segmentation of architecture shape information from 3D point cloud.
127-132

- Xin Chen, Wencheng Wang:
Texture synthesis by interspersing patches in a chessboard pattern.
133-138

- Bin Sheng, Hanqiu Sun, Baoquan Liu, Enhua Wu:
GPU-based refraction and caustics rendering on depth textures.
139-144

- Kangying Cai, Wencheng Wang, Zhibo Chen, Quqing Chen, Jun Teng:
Exploiting repeated patterns for efficient compression of massive models.
145-150

Game and contents
Augmented and virtual reality applications
- Susanna Nilsson, Björn J. E. Johansson, Arne Jönsson:
A co-located collaborative augmented reality application.
179-184

- W. T. Fong, Soh-Khim Ong, Andrew Y. C. Nee:
Computer vision centric hybrid tracking for augmented reality in outdoor urban environments.
185-190

- Felipe Gomes de Carvalho, Alberto Barbosa Raposo, Marcelo Gattass:
Designing a hybrid user interface: a case study on an oil and gas application.
191-196

- Ken Ishibashi, Toni Da Luz, Remy Eynard, Naoki Kita, Nan Jiang, Hiroshi Segi, Keisuke Terada, Kyohei Fujita, Kazunori Miyata:
Spider hero: a VR application using pulling force feedback system.
197-202

- Jinki Jung, Kyusung Cho, Hyun Seung Yang:
Real-time robust body part tracking for augmented reality interface.
203-207

- Sikun Li, Xiaoxia Lu:
A self-adaptive HVS-optimized texture compression algorithm.
209-214

3D image generation
- Hanhoon Park, Hideki Mitsumine, Masato Fujii, Jong-Il Park:
Analytic fusion of visual cues in model-based camera tracking.
215-220

- Art Subpa-asa, Natchapon Futragoon, Pizzanu Kanongchaiyos:
Adaptive 3-D scene construction from single image using extended object placement relation.
221-226

- Kota Aoki, Yoshihiko Sakuraba, Hiroshi Nagahashi:
A multilevel surface modeling method and its application to range image registration.
227-232

- Hiroki Sato, Sho Ogura, Tadaaki Hosaka, Takayuki Hamamoto, Akira Kubota, Ryutaro Oi, Kazuya Kodama:
Arbitrary viewpoint image synthesis for real-time processing system using multiple image sensors.
233-237

- Dongdong Weng, Yetao Huang, Yue Liu, Yongtian Wang:
Study on an indoor tracking system with infrared projected markers for large-area applications.
239-245

- Andrei Sherstyuk, Anton Treskunov:
Dynamic light amplification for immersive environment rendering.
247-251

Poster paper session 1
- Tai-Wei Kan, Chin-Hung Teng, Wen-Shou Chou:
Applying QR code in augmented reality applications.
253-257

- Ryota Takeuchi, Taichi Watanabe:
Illustration based sculpture modeling system by point set surface.
259-261

- Ali Parchamy Araghy, Mie Sato, Masao Kasuga:
The proposal of the extraction algorithm for desirable skin fractal dimension calculation.
263-266

- Baofeng Sang, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara:
Introducing recognition ratios for urban traffic flow simulation in virtual cities.
267-270

- Ippeita Izawa, Takayuki Hamamoto, Kazuya Kodama:
Free viewpoint image reconstruction from 3-D multi-focus imaging sequences and its implementation by GPU-based computing.
271-272

- Yoitsu Takahashi, Noriya Hayashimoto, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui, Seiichi Nishihara:
Generating a shoe last shape using Laplacian deformation.
273-274

- Junji Sone, Katsumi Yamada, Itaru Kaneko, Jun Chen, Takayuki Kurosu, Shoichi Hasegawa, Makoto Sato:
Mechanical design of multi-finger haptic display allowing changes in contact location.
275-276

- Koki Wakunami, Masahiro Yamaguchi:
Hologram calculation for deep 3D scene from multi-view images.
277-278

- Libo Sun, Yan Liu, Jizhou Sun, Lin Bian:
The hierarchical behavior model for crowd simulation.
279-284

- Jing Fan, Jian-wei Ren, Ying Tang:
Controllable texture synthesis for runtime simulation of large-scale vegetation.
285-288

- Yayoi Itoh, Yang Chen, Kazuhiko Iida, Mamoru Shiiki, Keiji Mitsubuchi:
Experiment of metaverse learning method using anatomical 3D object.
289-294

- Ding Lin, Chongcheng Chen, Liyu Tang, Qinmin Wang:
Geometrical shapes and swaying movements of realistic tree: design and implementation.
295-302

- Kenji Honda, Naoki Hashimoto, Mie Sato, Makoto Sato:
Pseudo wide-angle image reconstruction based on continuousness of optical flow.
303-304

- Shigeki Mukai, Daisuke Murayama, Keiichi Kimura, Tadaaki Hosaka, Takayuki Hamamoto, Nao Shibuhisa, Seiichi Tanaka, Shunichi Sato, Sakae Saito:
Arbitrary view generation for eye-contact communication using projective transformations.
305-306

Poster paper session 2
- Huai-Yu Wu, LingFeng Wang, Tao Luo, Hongbin Zha:
3D shape consistent correspondence by using Laplace-Beltrami spectral embeddings.
307-309

- Huai-Yu Wu, Tao Luo, LingFeng Wang, Xulei Wang, Hongbin Zha:
3D shape retrieval by using manifold harmonics analysis with an augmentedly local feature representation.
311-313

- Andrei Sherstyuk, Dale Vincent, Anton Treskunov:
Towards Virtual Reality games.
315-316

- Asako Soga, Masahito Shiba, Jonah Salz:
Choreography composition and live performance on a Noh stage.
317-318

- Junyeong Choi, Byung-Kuk Seo, Jong-Il Park:
Robust hand detection for augmented reality interface.
319-321

- Kangsoo Kim, Byung-Kuk Seo, Jae-Hyek Han, Jong-Il Park:
Augmented reality tour system for immersive experience of cultural heritage.
323-324

- Ajay Surendranath, Geetika Sharma:
Using image-based modeling for exporting 3D content from Second Life.
325-329

- Aditya Zutshi, Geetika Sharma:
A study of virtual environments for enterprise collaboration.
331-333

- Yushi Tajima, Yuta Miura, Makoto Arisawa:
"GalgeInterface": communication tool using interface of Japanese game.
335-337

- Corey Manders, Farzam Farbiz:
Virtual reality interactions using inexpensive webcams.
339-343

- Myungho Lee, Myonghee Lee, Gerard J. Kim:
Loosely-coupled vs. tightly-coupled mixed reality: using the environment metaphorically.
345-349

- Seamus Hickey, Goshiro Yamamoto, Antti Pitkanen, Jaakko Hyry, Daisuke Yoshitake:
Implementation of a picture based user interface to assist the elderly suffering from memory problems.
351-356

- Yeong Nam Chae, Young-Ho Kim, Jin Choi, Kyusung Cho, Hyun Seung Yang:
An adaptive sensor fusion based objects tracking and human action recognition for interactive virtual environments.
357-362

- Miao Song, Serguei A. Mokhov, Alison R. Loader, Maureen J. Simmonds:
A stereoscopic OpenGL-based interactive plug-in framework for Maya and beyond.
363-368

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