10. VRCAI 2011:
Hong Kong, China
Zhi-Qiang Liu, Joaquim A. Jorge, Zhigeng Pan, Xiaopeng Zhang, Oscar Kin-Chung Au, Weiming Dong (Eds.):
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2011, Hong Kong, China, December 11-12, 2011.
ACM 2011, ISBN 978-1-4503-1060-4
Augmented and virtual reality systems
- Shahzad Rasool, Alexei Sourin:
Haptic interaction with 2D images.
13-22

- Stefan Hauswiesner, Matthias Straka, Gerhard Reitmayr:
Free viewpoint virtual try-on with commodity depth cameras.
23-30

- Panagiotis Moschonas, Nikolaos Kaklanis, Dimitrios Tzovaras:
Novel human factors for ergonomy evaluation in virtual environments using virtual user models.
31-40

- Ekrem Serin, Serdar Hasan Adali, Selim Balcisoy:
Entropy assisted automated terrain navigation using traveling salesman problem.
41-48

- Jun Wang, Shihong Xia:
Layered interpolation for interactive avatar control.
49-58

- Xin Yang, Chunyuan Liao, Qiong Liu, Kwang-Ting Cheng:
Minimum correspondence sets for improving large-scale augmented paper.
59-68

- Can Kirmizibayrak, Nadezhda Radeva, Mike Wakid, John Philbeck, John L. Sibert, James K. Hahn:
Evaluation of gesture based interfaces for medical volume visualization tasks.
69-74

CG modeling and rendering
- Jesús Gumbau, Mateu Sbert, László Szirmay-Kalos, Miguel Chover, Carlos González:
Shadow map filtering with Gaussian shadow maps.
75-82

- Fabio Marton, Marco Agus, Giovanni Pintore, Enrico Gobbetti:
FOX: the focus sliding surface metaphor for natural exploration of massive models on large-scale light field displays.
83-90

- Peng Cai, Dehui Kong, Shaofan Wang, Baocai Yin:
A height-difference-based ray tracing of point models.
91-98

- Chong Zhao, Hanqiu Sun:
1-ring interpolatory wavelet using function vectors for mobile computing.
99-108

- Shibiao Xu, Xing Mei, Weiming Dong, Zhiyi Zhang, Xiaopeng Zhang:
Interactive visual simulation of dynamic ink diffusion effects.
109-116

- Lin Xia, Zilong Dong, Guofeng Zhang, Duanjin Chen, Hujun Bao:
Interactive weathering of depth-inferred videos.
117-124

Image processing and GPU
- Li-Qian Ma, Kun Xu:
Antialiasing recovery for edit propagation.
125-130

- Ping Li, Hanqiu Sun, Chen Huang, Jianbing Shen, Yongwei Nie:
Efficient image/video retexturing using parallel bilateral grids.
131-140

- Yaqiong Liu, Hock Soon Seah, Ying He, Juncong Lin, Jiazhi Xia:
Sketch based image deformation and editing with guaranteed feature correspondence.
141-148

- Yong Li, Zhifeng Xie, Bin Sheng, Yan Gui, Lizhuang Ma:
Seamless image composition with coherent tone adjustment.
149-154

- Weiliang Meng, Xiaopeng Zhang, Weiming Dong, Jean-Claude Paul:
Multicage image deformation on GPU.
155-162

- Dong Wang, Weijia Jia, Guiqing Li:
Color transfer using scattered point interpolation.
163-170

Augmented and virtual reality applications
Augmented and virtual reality systems II
- Tuotuo Li, Feng Hu, Zheng Geng:
Geometric calibration of a camera-projector 3D imaging system.
187-194

- Jianlong Zhou, Ivan Lee, Bruce Thomas, Roland Menassa, Anthony Farrant, Andrew Sansome:
Applying spatial augmented reality to facilitate in-situ support for automotive spot welding inspection.
195-200

- Thomas Geijtenbeek, Frans Steenbrink, Bert Otten, Oshri Even-Zohar:
D-flow: immersive virtual reality and real-time feedback for rehabilitation.
201-208

- Steven J. Kerr, Mark D. Rice, Yinquan Teo, Marcus Wan, Yian Ling Cheong, Jamie Ng, Lillian Ng-Thamrin, Thant Thura-Myo, Dominic Wren:
Wearable mobile augmented reality: evaluating outdoor user experience.
209-216

- Roshan Lalintha Peiris, Owen Noel Newton Fernando, Chua Su Bee, Adrian David Cheok, Arij Glycin Ganesan, Prabhash Kumarasinghe:
dMarkers: ubiquitous dynamic makers for augmented reality.
217-224

CG modeling and rendering II
- Xin Zheng, Xiumin Zhang, Ping Guo:
Building modeling from a single image applied in urban reconstruction.
225-234

- Yinghui Wang, Huimin Li, Xiaojuan Ning, Zhenghao Shi:
A new interpolation method in mesh reconstruction from 3D point cloud.
235-242

- HuaWei Pan, Chao Ai, ChunMing Gao:
A new approach for body pose recovery.
243-248

- Kar-Weng Ban:
Automatic size and variance determination for better surface splatting quality on close-up view.
249-256

- Wenyu Chen, Yusha Li, Jianmin Zheng, Jianjiang Pan, Yiyu Cai:
T-splines in VRML.
257-264

- Martin Hatka, Michal Haindl:
BTF rendering in blender.
265-272

Gesture modeling and motion tracking
Image processing and GPU II
- Mingang Chen, Rui Hou, Lizhuang Ma, Yan Gao:
Hierarchical frame structure based interactive video object cutout.
287-292

- Jiahua Chen, Zhifeng Xie, Bin Sheng, Lizhuang Ma:
Motion deblurring from a single image using gradient enhancement.
293-300

- Xiaojun Wu, Jia Chen, Michael Yu Wang, Xuanfu Li, Peizhi Wen:
Hong-Tan based ICP registration for partially overlapping range images.
301-306

Simulation and application
- Tian-Chen Xu, En-Hua Wu, Mo Chen, Ming Xie:
Real-time motion effect enhancement based on fluid dynamics in figure animation.
307-314

- Liang Li, Wei Feng, Jiawan Zhang, Jianmin Jiang:
Video motion estimation with temporal coherence.
315-320

- Youquan Liu, Kai Shi, Heng Deng, Enhua Wu:
A multi-GPU based semi-Lagrangian fluid solver.
321-326

- Mingmin Zhang, Ling Li, Zhigeng Pan:
Rhythmic motion synthesis using motion thread networks.
327-334

Augmented and virtual reality applications II
- Masahiko Minamoto, Kazuhiro Chayama, Hiroki Yamamoto, Katsuya Matsunaga:
Effects of visual information on a remote-controlled robot.
335-338

- Dongsik Jo, Yongwan Kim, Ungyeon Yang, Jin Sung Choi, Ki-Hong Kim, Gun A. Lee, Yeong-Do Park, Young Whan Park:
Welding representation for training under VR environments.
339-342

- Nathaniel Rossol, Irene Cheng, Walter F. Bischof, Anup Basu:
A framework for adaptive training and games in virtual reality rehabilitation environments.
343-346

- Jiahua Zhang, George Baciu, Shuang Liang, Cheng Liang, Jinlian Hu:
A further try: composing knitted patterns by playing on a multi-input device.
347-350

- Anastasiia Beznosyk, Peter Quax, Karin Coninx, Wim Lamotte:
Influence of network delay and jitter on cooperation in multiplayer games.
351-354

Augmented and virtual reality systems III
- Thavesak Chuensaichol, Pizzanu Kanongchaiyos, Chai Wutiwiwatchai:
Lip synchronization from Thai speech.
355-358

- Naeem Akhter:
Tracking planes with large interframe displacement by fusing template and point based approaches.
359-362

- Miaolong Yuan, Ishtiaq Rasool Khan, Farzam Farbiz, Arthur Niswar, Zhiyong Huang:
A mixed reality system for virtual glasses try-on.
363-366

- Sitthiya Lertwiram, Danupol Tanprayoon, Chonlatit Prateepmanovong, Tanut Treratanakulwong, Wachiraphan Charoenwet, Pizzanu Kanongchaiyos:
A design and implementation for ultrasound practice system for fetal echocardiography.
367-370

- Chen Qiao, Yongtian Wang, Dongdong Weng, Hongyu Qi:
An augmented reality based teeth shade matching system.
371-374

- Eunji Oh, Minkyoung Lee, Sujin Lee:
How 4D effects cause different types of presence experience?
375-378

CG modeling and rendering III
Image processing and GPU III
Simulation and application II
- Wei Ma, Hae-Kwang Kim, Yizhou Wang, Wen Gao, Weon-Geun Oh:
Binocular stereopsis of traditional Chinese paintings.
411-414

- Rinchai Bunlutangtum, Pizzanu Kanongchaiyos:
Enhanced view-dependent adaptive grid refinement for animating fluids.
415-418

- Sungkuk Chun, Keechul Jung, Jin Wook Kim:
Oil painting rendering through virtual light effect and regional analysis.
419-422

- Fengquan Zhang, Lei Hu, Jiawen Wu, Xukun Shen:
A SPH-based method for interactive fluids simulation on the multi-GPU.
423-426

Workshop on human-centered VR, AR and gaming
- Jozef Novák Marcincin, Jozef Barna, Miroslav Janák, L'udmila Nováková Marcincinová, Veronika Fecová:
Utilization of open source tools in assembling process with application of elements of augmented reality.
427-430

- Xiaoming Hu, Pengfei Du, Ya Zhou:
Automatic corner detection of chess board for medical endoscopy camera calibration.
431-434

- Arthur Niswar, Ishtiaq Rasool Khan, Farzam Farbiz:
Virtual try-on of eyeglasses using 3D model of the head.
435-438

- Seiheui Han, Eun Joo Rhee, Junyeong Choi, Jong-Il Park:
User-created marker based on character recognition for intuitive augmented reality interacion.
439-440

- Eun Joo Rhee, Seiheui Han, Junyeong Choi, Jong-Il Park, Sang Hwa Lee:
An interface between users and virtual objects using two hands.
441-442

- Qianying Wang, Dayuan Yan, Dongdong Weng, Zeyong Qi:
Evaluation of human-computer interface for optical see-through augmented reality system.
443-446

- K. Srijeyanthan, Chamara Jayalath:
Parallel processing on real-time gesture recognition system.
447-452

- Hyunwoo Cho, Jinki Jung, Kyusung Cho, Yongho Seo, Hyun Seung Yang:
AR postcard: the augmented reality system with a postcard.
453-454

- Gaoqi He, Wentao Ou, Meiyi Ma, Lipeng Zhang, Qincheng Hu, Zhiyi Xu:
Virtual emergency rehearse system for dangerous gas diffusion in chemical industry park.
455-458

- Tomasz P. Bednarz, Craig A. James, Con Caris, Kerstin Haustein, Matt Adcock, Chris Gunn:
Applications of networked virtual reality for tele-operation and tele-assistance systems in the mining industry.
459-462

- Yang Li, Yue Liu, Dongdong Weng, Yupeng Zhang:
Simulation of depth from coded aperture cameras with Zemax.
463-466

- Yetao Huang, Zhiguo Jiang, Yongtian Wang, Yue Liu:
Iterative design of augmented reality device in Yuanmingyuan for public use.
467-474

- Giorgos Papadakis, Katerina Mania, Matthew Coxon, Eftichios Koutroulis:
The effect of tracking delay on awareness states in immersive virtual environments: an initial exploration.
475-482

- Ann McNamara, Frederic I. Parke, Mat Sanford:
Evaluating performance in tiled displays: navigation and wayfinding.
483-490

- Wei Lun Cheong, Younbo Jung, Yin-Leng Theng:
Avatar: a virtual face for the elderly.
491-498

- Adrian J. Clark, Thammathip Piumsomboon:
A realistic augmented reality racing game using a depth-sensing camera.
499-502

- Richard H. Y. So, K. P. Wong, S. L. Yuen, J. Tang, H. Yeung, J. Liu:
Virtual reality gaming for rehabilitation: an evaluation study with physio- and occupational therapists.
503-506

- Ann McNamara:
Enhancing art history education through mobile augmented reality.
507-512

- Mingyu Chen, Ghassan Al-Regib, Biing-Hwang Juang:
An integrated framework for universal motion control.
513-518

Workshop on Web3D
- Danbo Lai, Alexei Sourin:
Visual immersive mathematics in 3D web.
519-526

- Ming-Liang Cao, Yi Li, Zhigeng Pan:
Exploration of virtual world for functional apparel design teaching.
527-532

- Laixiang Wen, Jinyuan Jia, Yan Gao:
Lightweight Web3D modeling by finding and reusing repeated components.
533-540

- Chen Zhang, Jinyuan Jia:
Image based stereoscopic rendering with non-mosaic impeller matching.
541-544

- Si Qiao, Roger Eglin:
Accurate behaviour and believability of computer generated images of human head.
545-548

- Jong-Sung Kim, Myung-Gyu Kim:
Automatic high-speed flying ball detection from multi-exposure images under varying light conditions.
549-552

- Xin Zeng:
Visual semantic approach for virtual scene generation.
553-556

- Zhibiao Li, Xubo Yang:
Automatic detail analysis for fluid animation.
557-560

- Pengfei Du, Ya Zhou, Qiaona Xing, Xiaoming Hu:
Improved SIFT matching algorithm for 3D reconstruction from endoscopic images.
561-564

- Pitak Thumwarin, J. Pernwong, Takenobu Matsuura:
On-line signature verification based on FIR system characterizing motion pressure.
565-568

- Wenke Wang, Tian Tian, Sikun Li:
B-spline surface skinning to non-parallel sectional curves.
569-572

- Warawit Areevijit, Pizzanu Kanongchaiyos:
Reeb graph based partial shape retrieval for non-rigid 3D object.
573-576

- Noppawat Muktabhant, Attaphong Rattanaveerachanon, Julapat Julnual, Pizzanu Kanongchaiyos:
CU-dimensions: stereoscopic images generation using still images.
577-580

- Giorgos Papadakis, Katerina Mania, Eftichios Koutroulis:
A system to measure, control and minimize end-to-end head tracking latency in immersive simulations.
581-584

- Mu-Chun Su, Wen-Yi Lee, Sherry Y. Chen:
Electronic trombone: an interactive tool to promote musical learning and performance creativity.
585-588

- Hang Qi, Ruichao Qiu, Jinyuan Jia:
L-system based interactive and lightweight web3D tree modeling.
589-592

- Kai Xu, Linlin Shui, Guangzheng Fei:
Advantages of web3D educational games and development proposals.
593-596

- Ren Chen, Jun-hao Li:
"Light Saber 2": an enhanced wireless interactive system based on infrared motion capture.
597-600

- Kan Qiao, Jinyuan Jia:
An extensible and lightweight framework of game GUI.
601-604

Last update Sun May 19 23:41:45 2013
CET by the DBLP Team —
Data released under the ODC-BY 1.0 license — See also our legal information page