VRCIA 2006:
Hong Kong, China
Hanqiu Sun (Ed.):
Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, Chinese University of Hong Kong, Hong Kong, China, June 14-17, 2006.
ACM 2006, ISBN 1-59593-324-7
Invited talks
Session F1:
VR distributed architecture and communication
- Zhefan Jin:
Research on rendering instruction stream compression in distributed VR continuum.
13-18

- Hua Xiong, Haoyu Peng, Aihong Qin, Jiaoying Shi:
Parallel occlusion culling on GPUs cluster.
19-26

- Haoyu Peng, Hua Xiong, Jiaoying Shi:
Parallel-SG: research of parallel graphics rendering system on PC-Cluster.
27-33

- Pedram Sadeghian, Mehmed M. Kantardzic, Oleksandr Lozitskiy, Yuriy Lozitskiy:
Preview of recommended routes in large-scale virtual environments.
35-42

- Jinghua Ge, Daniel J. Sandin, Andrew E. Johnson, Tom Peterka, Robert Kooima, Javier Girado, Thomas A. DeFanti:
Point-based VR visualization for large-scale mesh datasets by real-time remote computation.
43-50

Session F2:
VR modeling:
geometry and texture
- Hongling Wang, Joseph K. Kearney:
A parametric model for oriented, navigable surfaces in virtual environments.
51-57

- Tan-Chi Ho, Yi-Chun Lin, Jung-Hong Chuang, Chi-Han Peng, Yu-Jung Cheng:
User-assisted mesh simplification.
59-66

- Alberto Raposo, Eduardo T. L. Corseuil, Gustavo N. Wagner, Ismael H. F. dos Santos, Marcelo Gattass:
Towards the use of cad models in VR applications.
67-74

- Yiping Wang, Wencheng Wang, Enhua Wu:
Optimizing the parameters for patch-based texture synthesis.
75-82

- Kangying Cai, Ying Liu, Wencheng Wang, Hanqiu Sun, Enhua Wu:
Progressive out-of-core compression based on multi-level adaptive octree.
83-89

- Xiaoying Li, Baoquan Liu, Enhua Wu:
Double projective cylindrical texture mapping on FPGA.
91-97

- Wang Jing, Yinghui Che, Aimin Hao:
A post-processing decal texture mapping algorithm on graphics hardware.
99-104

- Yongxia Zhou, Jiaoying Shi, Jiarong Yu:
Free and shape-controlled flows of smoke.
105-112

Session F3:
VR interfaces
Session F4:
VR collaboration and applications
- Oliver Otto, Dave Roberts, Robin Wolff:
A review on effective closely-coupled collaboration using immersive CVE's.
145-154

- Oliver Kreylos, Gerald W. Bawden, Tony Bernardin, Magali I. Billen, Eric S. Cowgill, Ryan D. Gold, Bernd Hamann, Margarete Jadamec, Louise H. Kellogg, Oliver G. Staadt, Dawn Y. Sumner:
Enabling scientific workflows in virtual reality.
155-162

- Renaud Ott, Mario Gutiérrez, Daniel Thalmann, Frédéric Vexo:
Advanced virtual reality technologies for surveillance and security applications.
163-170

- Jan Peciva:
Active transaction approach for collaborative virtual environments.
171-178

Invited talks
Session F5:
VR collision detection, occlusion culling, and applications
Session F6:
VR human motion and posture
Session F7:
VR hand manipulation and haptics
Invited talk
Session F8:
VR display systems rendering and color
- Oliver G. Staadt, Benjamin A. Ahlborn, Oliver Kreylos, Bernd Hamann:
A foveal inset for large display environments.
281-288

- Tom van der Schaaf, Desmond Germans, Michal Koutek, Henri E. Bal:
ICWall: a calibrated stereo tiled display from commodity components.
289-296

- Yu Gao, Baosong Deng, Lingda Wu:
Efficient view-dependent out-of-core rendering of large-scale and complex scenes.
297-303

- XueZhong Xiao, Lizhuang Ma:
Color transfer in correlated color space.
305-309

- Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun:
Parallel-split shadow maps for large-scale virtual environments.
311-318

Session S1:
VR modeling:
geometry and texture
- Zhong Li, Lizhuang Ma, Wuzheng Tan:
Three-dimensional object reconstruction from contour lines.
319-322

- Yao Li, Lizhuang Ma:
Metal highlight spots removal based on multi-light-sources and total variation inpainting.
323-326

- Louis Li-Fang Chang, Damon Shing-Min Liu:
Deformable object simulation in virtual environment.
327-330

- Xiaopeng Zhang, Frédéric Blaise, Marc Jaeger:
Multiresolution plant models with complex organs.
331-334

- Jiancheng Zou, Dongxu Qi, Rabab K. Ward:
A novel watermarking method based on Fibonacci numbers.
335-338

- Fan Zhang, Leilei Xu, Chenjun Tao, Hanqiu Sun:
Generalized linear perspective shadow map reparameterization.
339-342

- Gang Yang, Hanqiu Sun, Wencheng Wang, Enhua Wu:
Interactive fur modeling based on hierarchical texture layers.
343-346

Session S2:
VR applications
- Ana Cláudia M. T. G. de Oliveira, Larissa Pavarini, Fátima L. S. Nunes, Leonardo C. Botega, Danilo Justo Rossatto, Adriano Bezerra:
Virtual reality framework for medical training: implementation of a deformation class using Java.
347-351

- Chih-Chun Lin, Damon Shing-Min Liu:
An intelligent virtual piano tutor.
353-356

- Albert H. T. Lam, Kevin C. H. Chow, Edward Hon-Hei Yau, Michael R. Lyu:
ART: augmented reality table for interactive trading card game.
357-360

- Duoduo Liao:
A high-fidelity immersive cluster-based driving simulator for transportation safety research.
361-364

- Mikko J. Rissanen, Yoshihiro Kuroda, Naoto Kume, Megumi Nakao, Tomohiro Kuroda, Hiroyuki Yoshihara:
Audiovisual guidance for simulated one point force exertion tasks.
365-368

- Yu-Chien Chen:
A study of comparing the use of augmented reality and physical models in chemistry education.
369-372

- Yanning Xu, Xiangxu Meng, Weiwei Liu, Hui Xiang:
A collaborative virtual environment for real time assembly design.
373-376

- Yuting Yang, Eve Syrkin Wurtele, Carolina Cruz-Neira, Julie A. Dickerson:
Hierarchical visualization of metabolic networks using virtual reality.
377-381

- Jianhua Gong, Jieping Zhou, Wenhang Li, Hui Lin:
Design and implementation of an intelligent virtual geographic environment for the simulation of SARS transmission.
383-386

- Hai Guo, Leiguang Ouyang, Xiangxu Meng, Hui Xiang, Chenglei Yang, RongJiang Pan:
A system framework and key techniques of fragments assembly for restoration of historical relics based on grid.
387-390

- Bianchi Serique Meiguins, Ricardo Melo Casseb do Carmo, Leonardo Hernandez Almeida, Aruanda Simões Gonçalves, Sérgio Clayton Viana Pinheiro, Marcelo de Brito Garcia, Paulo Igor Alves Godinho:
Multidimensional information visualization using augmented reality.
391-394

Session S3:
VR human motion and haptics
Session S4:
VR architecture
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