2. VRML 1997: Monterey, CA, USA
Olof Hagsand, Rodger Lea, Mårten Stenius: Using Spatial Techniques to Decrease Message Passing in a Distributed VE System. 7-
Curtis Beeson: An Object-Oriented Approach to VRML Development. 17-24
Wolfgang Broll: Populating the Internet: Supporting Multiple Users and Shared Applications with VRML. 33-
Rodger Lea, Yasuaki Honda, Kouichi Matsuda, Satoru Matsuda: Community Place: Architecture and Performance. 41-50
Hiroyasu Sugano, Koji Otani, Haruyasu Ueda, Shinichi Hiraiwa, Susumu Endo, Youji Kohda: SpaceFusion: A Multi-Server Architecture for Shared Virtual Environments. 51-
John W. Barrus, Richard C. Waters: QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments. 59-
John D. M. Edwards, Chris Hand: MaPS: Movement and Planning Support for Navigation in an Immersive VRML Browser. 65-
Sam Chen, Rob Myers, Rick Pasetto: The Out of Box Experience: Lessons Learned Creating Compelling VRML 2.0 Content. 83-
Tomohiro Fukuda, Ryuichiro Nagahama, Junji Nomura: Networked VR System: Kitchen Layout Design for Customers. 93-100
Noritaka Osawa, Hisaya Morita, Toshitsugu Yuba: Animation for Performance Debugging of Parallel Computing Systems. 101-
Sandy Ressler, Qiming Wang, Scott Bodarky, Charles Sheppard, Gregory Seidman: Using VRML to Access Manufacturing Data. 109-
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, Stefan Gottschalk, Dinesh Manocha: V-COLLIDE: Accelerated Collision Detection for VRML. 117-
Dieter Schmalstieg: Lodestar: An Octree-Based Level of Detail Generator for VRML. 125-132



