VRST 1998:
Taipei,
Taiwan
Virtual Reality Software and Technology,
VRST 1998,
November 2-5,
1998,
Taipei,
Taiwan. ACM,
1998
- Chu-Song Chen, Yi-Ping Hung, Sheng-Wen Shih, Chen-Chiung Hsieh, Chen-Yuan Tang, Chih-Guo Yu, You-Chung Cheng:
Integrating virtual objects into real images for augmented reality.
1-8
- Ho Chao Huang, Shung-Hua Nain, Yi-Ping Hung, Tse Cheng:
Disparity-based view morphing - a new technique for image-based rendering.
9-16
- Clifford K. F. So, George Baciu, Hanqiu Sun:
Reconstruction of 3D virtual buildings from 2D architectural floor plans.
17-23
- Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Hong Va Leong, Danny S. P. To, Mark Green, Miu Ling Lam:
Multi-resolution model transmission in distributed virtual environments.
25-34
- Kaisa Kauppinen, Anri Kivimäki, Taina Era, Mike Robinson:
Producing identity in collaborative virtual environments.
35-42
- Paul Schwartz, Lauren Bricker, Bruce Campbell, Thomas A. Furness, Kori Inkpen, Lydia Matheson, Nobutatsu Nakamura, Li-Sheng Shen, Susan Tanney, Shihming Yen:
Virtual playground: architectures for a shared virtual world.
43-50
- Hiroaki Nishino, Kouichi Utsumiya, Kazuyoshi Korida:
3D object modeling using spatial and pictographic gestures.
51-58
- Chan-Su Lee, Sang-Won Ghyme, Chan-Jong Park, KwangYun Wohn:
The control of avatar motion using hand gesture.
59-65
- Shinji Fukatsu, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino:
Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment.
67-76
- Frank Schöffel, Michael Meixner:
Realtime shadow feedback for interactive radiosity scenes using shaded multipoints.
77-79
- Cheng-Chin Chiang, Der-Lor Way, Jun-Wei Shieh, Li-Sheng Shen:
A new image morphing technique for smooth vista transitions in panoramic image-based virtual environment.
81-90
- Stephen Pollard, Sean Hayes:
View synthesis by edge transfer with application to the generation of immersive video objects.
91-98
- Gernot Schaufler:
Image-based object representation by layered impostors.
99-104
- Emmanuel Frécon, Anneli Avatare Nöu:
Building distributed virtual environments to support collaborative work.
105-113
- Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann:
Crowd modelling in collaborative virtual environments.
115-123
- Howard Abrams, Kent Watsen, Michael Zyda:
Three-tiered interest management for large-scale virtual environments.
125-129
- Gerard Jounghyun Kim, Kyo Chul Kang, Hyejung Kim, Jiyoung Lee:
Software engineering of virtual worlds.
131-138
- Tsai-Yen Li, Jin-Shin Chen:
Incremental 3D collision detection with hierarchical data structures.
139-144
- George Baciu, Wingo Sai-Keung Wong, Hanqiu Sun:
Hardware-assisted virtual collisions.
145-151
- Jörg Sauer, Elmar Schömer:
A constraint-based approach to rigid body dynamics for virtual reality applications.
153-162
- HyungSeok Kim, Soon Ki Jung, KwangYun Wohn:
A multiresolution control method using view directional feature.
163-169
- Hongju Li, Enhua Wu:
A representation for composition of virtual indoor environment.
171-178
- Elton K. H. Tsang, Hanqiu Sun, Mark Green:
Virtual world modeler.
179-186
- Ching-Rong Lin, R. Bowen Loftin:
Application of virtual reality in the interpretation of geoscience data.
187-194
- Zsolt Szalavári, Erik Eckstein, Michael Gervautz:
Collaborative gaming in augmented reality.
195-204
- Vali Lalioti, Christophe Garcia, Frank Hasenbrink:
Virtual meeting in cyberstage.
205-212
Copyright © Fri Nov 27 19:47:52 2009
by Michael Ley (ley@uni-trier.de)