VRST 2000: Seoul, Korea
Keynote Speech
Thomas B. Sheridan: Interaction, imagination and immersion some research needs. 1-7
Collaborative virtual environment
Kyoung Shin Park, Yongjoo Cho, Naveen K. Krishnaprasad, Chris Scharver, Michael J. Lewis, Jason Leigh, Andrew E. Johnson: CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration. 8-15
William L. Mitchell, Daphne Economou, Steve Pettifer, Adrian J. West: Choosing and using a driving problem for CVE technology development. 16-24
Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann: Advanced real-time collaboration over the internet. 25-32
Steve Pettifer, Jonathan Cook, James Marsh, Adrian J. West: DEVA3: architecture for a large-scale distributed virtual reality system. 33-40
Image-based modeling and rendering
Simon Gibson, Toby Howard: Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis. 41-48
Xuehui Liu, Hanqiu Sun, Enhua Wu: A hybrid method of image synthesis in IBR for novel viewpoints. 55-60
Augmented reality / 3D modeling
Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann: A framework for rapid evaluation of prototypes with augmented reality. 61-66
Masatoshi Matsumiya, Haruo Takemura, Naokazu Yokoya: An immersive modeling system for 3D free-form design using implicit surfaces. 67-74
Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach: A framework for the structured design of VR/AR content. 75-82
Distributed virtual environment
ChangHun Park, Heedong Ko, Taiyun Kim: Multi-resolution spatial model for large-scale virtual environment. 92-96
Helmuth Trefftz, Ivan Marsic: Message caching for local and global resource optimization in shared virtual environments. 97-102
Seunghyun Han, Mingyu Lim, Dongman Lee: Scalable interest management using interest group based filtering for large networked virtual environments. 103-108
Dongman Lee, Jeonghwa Yang, Soon J. Hyun: Scalable predictive concurrency control for large distributed virtual environments with densely populated objects. 109-114
Time critical rendering
JunHyeok Heo, Jaeho Kim, KwangYun Wohn: Conservative visibility preprocessing for walkthroughs of complex urban scenes. 115-128
Zhigeng Pan, Zhiliang Tao, Chiyi Cheng, Jiaoying Shi: A new BSP tree framework incorporating dynamic LoD models. 134-141
Interaction
Chang Geun Song, No Jun Kwak, Dong Hyun Jeong: Developing an efficient technique of selection and manipulation in immersive V.E.. 142-146
Noritaka Osawa, Kikuo Asai, Yuji Y. Sugimoto: Immersive graph navigation using direct manipulation and gestures. 147-152

Character/web
Jun-yong Noh, Douglas Fidaleo, Ulrich Neumann: Animated deformations with radial basis functions. 166-174
Sang-Won Ghyme, Ki Hong Kim, Hyun-Bin Kim: A simplified deformation for real-time 3D character animation. 175-182
Yong-Moo Kwon, Ig-Jae Kim, Sang Chul Ahn, Hyoung-Gon Kim: Web-based 3D media information system. 183-187
Application system
Kwong-Wai Chen, Pheng-Ann Heng, Hanqiu Sun: Direct haptic rendering of isosurface by intermediate representation. 188-194
Sang-Hun Nam, Dong Hoon Lee, Jang-Hwan Im, Young-Ho Chai: Dual projection-based VR system for the light weight motion-based driving simulator. 195-198
Seahak Kim, Masahiro Ishii, Yasuharu Koike, Makoto Sato: Development of tension based haptic interface and possibility of its application to virtual reality. 199-205
Byungdae Jung, Jaein Hwang, Sangyoon Lee, Gerard Jounghyun Kim, Hyunbin Kim: Incorporating co-presence in distributed virtual music environment. 206-211



