VRST 2008: Bordeaux, France
Steven Feiner, Daniel Thalmann, Pascal Guitton, Bernd Fröhlich, Ernst Kruijff, Martin Hachet (Eds.): Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008. ACM 2008 ISBN 978-1-59593-951-7
Keynotes
Ming C. Lin: In quest of realism and interactivity for virtual environments. 15
Alain Berthoz: Cognitive strategies for spatial memory of navigation: studies combining virtual reality and brain imaging. 16
Marc Erich Latoschik, Roland Blach: Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems? 17-20
Interaction techniques
Curtis Wilkes, Doug A. Bowman: Advantages of velocity-based scaling for distant 3D manipulation. 23-29
Yoshifumi Kitamura, Rong Rong, Yoshinori Hirano, Kazuhiro Asai, Fumio Kishino: Video agent: interactive autonomous agents generated from real-world creatures. 30-38
Nicolai Hess, Jan D. S. Wischweh, Kirsten Albrecht, Kristopher J. Blom, Steffi Beckhaus: ACTIF: an interactor centric interaction framework. 39-42
Ferran Argelaguet, Carlos Andújar, Ramón Trueba: Overcoming eye-hand visibility mismatch in 3D pointing selection. 43-46
Input devices
Paul G. Kry, Adeline Pihuit, Adrien Bernhardt, Marie-Paule Cani: HandNavigator: hands-on interaction for desktop virtual reality. 53-60
Ross T. Smith, Bruce H. Thomas, Wayne Piekarski: Digital foam interaction techniques for 3D modeling. 61-68
Jean-Baptiste de la Rivière, Cédric Kervégant, Emmanuel Orvain, Nicolas Dittlo: CubTile: a multi-touch cubic interface. 69-72
Thomas Pintaric, Hannes Kaufmann: A rigid-body target design methodology for optical pose-tracking systems. 73-76
Physics and simulations
R. Galvao, R. G. Laycock, A. M. Day: GPU techniques for creating visually diverse crowds in real-time. 79-86
Loïc Tching, Georges Dumont: Haptic simulations based on non-smooth dynamics for rigid-bodies. 87-90
Nicolas Férey, Olivier Delalande, Gilles Grasseau, Marc Baaden: A VR framework for interacting with molecular simulations. 91-94
Learning and training
Lazar Bibin, Anatole Lécuyer, Jean-Marie Burkhardt, Alain Delbos, Madeleine Bonnet: SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback. 97-100
Zhan Gao, Anatole Lécuyer: A VR simulator for training and prototyping of telemanipulation of nanotubes. 101-104
Lindo Duratti, Fei Wang, Evren Samur, Hannes Bleuler: A real-time simulator for interventional radiology. 105-108
Stéphanie Gerbaud, Bruno Arnaldi: Scenario sharing in a collaborative virtual environment for training. 109-112
Systems
Ferdi A. Smit, Robert van Liere, Bernd Fröhlich: An image-warping VR-architecture: design, implementation and applications. 115-122
Anthony Steed: A simple method for estimating the latency of interactive, real-time graphics simulations. 123-129
Julien Dehos, Eric Zeghers, Christophe Renaud, François Rousselle, Laurent Sarry: Radiometric compensation for a low-cost immersive projection system. 130-133
Björn Schwerdtfeger, Daniel Pustka, Andreas Hofhauser, Gudrun Klinker: Using laser projectors for augmented reality. 134-137
Human-calibrated interaction
Magnus Axholt, Stephen Peterson, Stephen R. Ellis: User boresight calibration precision for large-format head-up displays. 141-148
Frank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, Markus Lappe: Analyses of human sensitivity to redirected walking. 149-156
David Engel, Cristóbal Curio, Lili Tcheang, Betty J. Mohler, Heinrich H. Bülthoff: A psychophysically calibrated controller for navigating through large environments in a limited free-walking space. 157-164
Cognition
Brian Ries, Victoria Interrante, Michael Kaeding, Lee Anderson: The effect of self-embodiment on distance perception in immersive virtual environments. 167-170
Janki Dodiya, Vassil N. Alexandrov: Use of auditory cues for wayfinding assistance in virtual environment: music aids route decision. 171-174
Grégory Wallet, Hélène Sauzéon, Jérôme Rodrigues, Bernard N'Kaoua: Use of virtual reality for spatial knowledge transfer: effects of passive/active exploration mode in simple and complex routes for three different recall tasks. 175-178
Gaën Plancher, Serge Nicolas, Pascale Piolino: Virtual reality as a tool for assessing episodic memory. 179-182
Video acquisition
Doron Tal, Ilan Shimshoni, Ayellet Tal: Image-based texture replacement using multiview images. 185-192
Daniel Knoblauch, Falko Kuester: VirtualizeMe: interactive model reconstruction from stereo video streams. 193-196
Ludovic Dutreve, Alexandre Meyer, Saïda Bouakaz: Feature points based facial animation retargeting. 197-200
Shen Yang, Yue Qi, Fei Hou, Xukun Shen, Qinping Zhao: A novel method based on color information for scanned data alignment. 201-204
En-Wei Huang, Li-Chen Fu: Segmented gesture recognition for controlling character animation. 205-208
Augmented reality
Steven J. Henderson, Steven Feiner: Opportunistic controls: leveraging natural affordances as tangible user interfaces for augmented reality. 211-218
Tetsuya Kakuta, Boun Vinh Lu, Rei Kawakami, Takeshi Oishi, Katsushi Ikeuchi: Detection of moving objects and cast shadows using a spherical vision camera for outdoor mixed reality. 219-222
Min Xin, Ehud Sharlin, Mario Costa Sousa: Napkin sketch: handheld mixed reality 3D sketching. 223-226
Daniel Kurz, Kiyoshi Kiyokawa, Haruo Takemura: Mutual occlusions on table-top displays in mixed reality applications. 227-230
Jiajian Chen, Greg Turk, Blair MacIntyre: Watercolor inspired non-photorealistic rendering for augmented reality. 231-234
Posters
Romain Cavagna, Maha Abdallah, Christian Bouville: A framework for scalable virtual worlds using spatially organized P2P networks. 237-238
Ronan Billon, Alexis Nédélec, Jacques Tisseau: Gesture recognition in flow based on PCA and using multiagent system. 239-240
Thitirat Siriborvornratanakul, Masanori Sugimoto: Clutter-aware adaptive projection inside a dynamic environment. 241-242
Matthias Weber: A hybrid approach towards fully automatic 3D marker tracking. 243-244
Ilana de Almeida Souza, Claudiney Sanches Jr., Marcia N. S. Kondo, Marcelo Knörich Zuffo: Development and evaluation of a virtual reality simulator for training of thyroid gland nodules needle biopsy. 245-246
Rami Ajaj, Lauri Savioja, Christian Jacquemin: Software platform for real-time room acoustic visualization. 247-248
Imane M. Zendjebil, Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem: On the hybrid aid-localization for outdoor augmented reality applications. 249-250
Christian Reimann, Florian Klompmaker, Holger Santelmann: MRPipeline: a module based architecture for self adaptive mixed reality applications. 253-254
Mingming Fan, Liang Zhang, Yuanchun Shi: Hand's 3D movement detection with one handheld camera. 255-256
Jihen Jallouli, Guillaume Moreau, Ronan Querrec: Wind turbines' landscape: using virtual reality for the assessment of multisensory perception in motion. 257-258
Damien Chamaret, Paul Richard: Multimodal prop-based interaction with virtual mock-up: CAD model integration and human performance evaluation. 259-260
Sabine Webel, Jens Keil, Michael Zöllner: Multi-touch gestural interaction in X3D using hidden Markov models. 263-264
T. Kayahara: Identification judgment of self-viewpoint movie. 265-266
Alberto Gómez, Pablo Figueroa: Size estimation in product visualization using augmented reality. 267-268
Thomas Pintaric, Thomas Kment, Wolfgang Spreicer: SqueezeOrb: a low-cost pressure-sensitive user input device. 269-270
Gildas Marin, Edith Terrenoire, Martha Hernandez: Compared distortion effects between real and virtual ophthalmic lenses with a simulator. 271-272
Jun Lee, Sungjun Park, Youngjin Choi, HyungSeok Kim, Jee-In Kim: Real-time rendering of solvent-accessible surfaces for molecular models. 273-274
Yuichi Tamura, Hiroaki Nakamura, Atsushi Ito: A movable-screen immersive projection display. 275-276
Asako Soga, Masahito Shiba, Tetsuya Kawamoto: An attempt of real-time CG control with multi-touch devices. 277-278
Soo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho: AVACHAT: a new comic-based chat system for virtual avatars. 279-280
Shin'ichi Onimaru, Taro Uraoka, Naoyuki Matsuzaki, Michiteru Kitazaki: Cross-modal information display to improve driving performance. 281-282
Stephen D. Peterson, Magnus Axholt, Stephen R. Ellis: Comparing disparity based label segregation in augmented and virtual reality. 285-286
Torben Schou, Henry J. Gardner: A surround interface using the Wii controller with multiple sensor bars. 287-288
Gerwin de Haan, Eric J. Griffith, Frits H. Post: Using the Wii Balance Board™ as a low-cost VR interaction device. 289-290
Arun Kumar Raj Voruganti, Dirk Bartz: Alternative online extrinsic calibration techniques for minimally invasive surgery. 291-292
Jonathan Konieczny, Gary W. Meyer, Clement Shimizu, John Heckman, Mark Manyen, Marty Rabens: VR spray painting for training and design. 293-294
Yusuke Nakazato, Masayuki Kanbara, Naokazu Yokoya: Localization system for large indoor environments using invisible markers. 295-296
Demonstrations
Benjamin Petit, Jean-Denis Lesage, Jean-Sébastien Franco, Edmond Boyer, Bruno Raffin: Grimage: 3D modeling for remote collaboration and telepresence. 299-300
Simon Arvaux, Joeffrey Legaux, Sébastien Limet, Emmanuel Melin, Sophie Robert: Parallel LOD for static and dynamic generic geo-referenced data. 301-302
Thierry Duval, Cédric Fleury, Bernard Nouailhas, Laurent Aguerreche: Collaborative exploration of 3D scientific data. 303-304
Patrick Reuter, Guillaume Rivière, Nadine Couture, Stéphanie Mahut, Nicolas Sorraing, Loïc Espinasse: ArcheoTUI - tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objects. 307-308



