VRST 2010: Hong Kong, China
George Baciu, Rynson W. H. Lau, Ming C. Lin, Taku Komura, Qunsheng Peng (Eds.): Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010. ACM 2010 ISBN 978-1-4503-0441-2
Augmented reality
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klaus Hinrichs, Markus Lappe: Augmentation techniques for efficient exploration in head-mounted display environments. 11-18
Andrei Sherstyuk, Dale Vincent, Kin Lik Wang: Making first steps in VR: monitoring user progress in virtual travel. 19-26
Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lécuyer: Shake-your-head: revisiting walking-in-place for desktop virtual reality. 27-34

Bernhard Spanlang, Jean-Marie Normand, Elias Giannopoulos, Mel Slater: A first person avatar system with haptic feedback. 47-50
Yoshifumi Kitamura, Tetsuya Kikukawa, Satoshi Mieda, Yutaka Kunita, Megumi Isogai, Hideaki Kimata: Image-based 3D telecopier: a system for sharing a 3D object by multiple groups of people at remote locations. 51-54
Modeling and simulations
Wingo Sai-Keung Wong, Cheng-Min Liu, George Baciu, Chiao-Chin Yeh: Robust continuous collision detection for deformable objects. 55-62
Rene Weller, Mikel Sagardia, David Mainzer, Thomas Hulin, Gabriel Zachmann, Carsten Preusche: A benchmarking suite for 6-DOF real time collision response algorithms. 63-70
Akinobu Maejima, Hiroto Yarimizu, Hiroyuki Kubo, Shigeo Morishima: Automatic generation of head models and facial animations considering personal characteristics. 71-78
Chen Tang, Sheng Li, Guoping Wang: Reduced deforming filter culling for fast continuous collision detection. 79-82
Meng Yang, Meng-Cheng Huang, Gang Yang, Enhua Wu: Physically-based animation for realistic interactions between tree branches and raindrops. 83-86
Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura: Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. 87-90
Poster session 1
Yong Hu, Yue Qi, Fangyang Shen: Modeling spatially-varying reflectance based on Kernel Nyström. 91-92
Xin Lian, Qingmin Liao: Locating human hands for real-time pose estimation from monocular video. 95-96
Phattanapon Rhienmora, Kugamoorthy Gajananan, Peter Haddawy, Matthew N. Dailey, Siriwan Suebnukarn: Augmented reality haptics system for dental surgical skills training. 97-98

Interactions
Jean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth André: Exploring the usability of immersive interactive storytelling. 103-110
Anthony Martinet, Géry Casiez, Laurent Grisoni: The effect of DOF separation in 3D manipulation tasks with multi-touch displays. 111-118
Stephen DiVerdi, Aravind Krishnaswamy, Sunil Hadap: Industrial-strength painting with a virtual bristle brush. 119-126
Jiahua Zhang, George Baciu, Shuang Liang, Cheng Liang: A creative try: composing weaving patterns by playing on a multi-input device. 127-130
Manuel Veit, Antonio Capobianco, Dominique Bechmann: Dynamic decomposition and integration of degrees of freedom for 3-D positioning. 131-134
Luca Turchet, Maud Marchal, Anatole Lécuyer, Rolf Nordahl, Stefania Serafin: Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR. 139-142
Rendering and visualization

Cheng Liang, George Baciu, Jiahua Zhang, Eddie C. L. Chan, Guiqing Li: Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildings. 151-158
Behzad Sajadi, Aditi Majumder: Automatic registration of multiple projectors on swept surfaces. 159-166
Jiazhou Chen, Xavier Granier, Naiyang Lin, Qunsheng Peng: On-line visualization of underground structures using context features. 167-170
Robert Kooima, Andrew Prudhomme, Jürgen P. Schulze, Daniel J. Sandin, Thomas A. DeFanti: A multi-viewer tiled autostereoscopic virtual reality display. 171-174
Poster session 2
Meiling Shi, Lei Yang, Guoqin Peng, Dan Xu: A content-aware image resizing method with prominent object size adjusted. 175-176
Jie Zhang, Changwen Zheng, Pin Lv, Xiaohui Hu: Implicit restricted quadtree based visualization of large scale terrain. 177-178
Yasser A. Bamarouf, Shamus P. Smith: Evaluating virtual weights for haptically enabled online shopping. 179-180
Human factors and collaborative virtual environments (part 1)
Ioannis Karamouzas, Mark H. Overmars: Simulating the local behaviour of small pedestrian groups. 183-190
Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton: A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. 191-198
Human factors and collaborative virtual environments (part 2)
Yunhua Deng, Rynson W. H. Lau: Heat diffusion based dynamic load balancing for distributed virtual environments. 203-210
Arindam Dey, Andrew Cunningham, Christian Sandor: Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments. 211-218
Thanh-Hai Trinh, Ronan Querrec, Pierre De Loor, Pierre Chevaillier: Ensuring semantic spatial constraints in virtual environments using UML/OCL. 219-226
Laurent Aguerreche, Thierry Duval, Anatole Lécuyer: Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users. 227-230
Tianlu Mao, Hao Jiang, Jian Li, Yanfeng Zhang, Shihong Xia, Zhaoqi Wang: Parallelizing continuum crowds. 231-234



