VVG 2003:
University of Bath, UK
Vision, Video, and Graphics, VVG 2003, University of Bath, UK, July 10-11th, 2003, Proceedings.
2003
Keynote 1
Paper Session 1:
Virtual Actors and Studios
Paper Session 2:
VisionMethods 1
Poster Session 1
- Jean-Marc Hasenfratz, Marc Lapierre, Jean-Dominique Gascuel, Edmond Boyer:
Real-Time Capture, Reconstruction and Insertion intoVirtualWorld of Human Actors.
49-56

- H. Cantzler, Cefn Hoile:
A Novel Form of PointingDevice.
57-62

- Enrico Costanza, J. Robinson:
A Region Adjacency Tree Approach to the Detection and Design of Fiducials.
63-69

- Frédéric Labrosse:
On the Editing of Images: Selecting, Cutting and Filling-in.
71-78

- M. Robb, A. D. Spence, Mike J. Chantler, M. Timmins:
Real-Time Per-pixel Rendering of Bump-mapped Textures Captured using Photometric Stereo.
79-87

- JiaCheng Tan, Gordon Clapworthy:
Parameter Acquisition of Geometric Primitives within Virtual Environments for Internet-Based Telerobotics.
89-96

Keynote 2
Paper Session 3:
Video and Animation
Keynote 3
- Steven Feiner:
User Interfaces for Mobile Augmented Reality Systems.
125-126

Paper Session 4:
Faces
Papers Session 5:
Vision Methods 2
Poster Session 2
Paper Session 6:
Texture and Surface Properties
Keynote 4
- Markus H. Gross:
Efficient 3D Content Creation using Point Sampled Geometry.
239

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