Volviz 2000:
Salt Lake City,
Utah,
USA
Volviz 2000,
Volume Visualization and Graphics Symposium 2000,
October 9-10,
2000 ,
Salt Lake City,
Utah,
USA. ACM,
2000
- Manfred Weiler, Rüdiger Westermann, Charles D. Hansen, Kurt Zimmerman, Thomas Ertl:
Level-of-detail volume rendering via 3D textures.
7-13
- William R. Volz:
Gigabyte volume viewing using split software/hardware interpolation.
15-22
- Ross T. Whitaker:
Reducing aliasing artifacts in iso-surfaces of binary volumes.
23-32
- Valerio Pascucci, Chandrajit L. Bajaj:
Time critical isosurface refinement and smoothing.
33-42
- Shiaofen Fang, Duoduo Liao:
Fast CSG voxelization by frame buffer pixel mapping.
43-48
- David R. Nadeau:
Volume scene graphs.
49-56
- Nikhil Gagvani, Deborah Silver:
Shape-based volumetric collision detection.
57-61
- Benjamin Mora, Jean-Pierre Jessel, René Caubet:
Accelerating volume rendering with quantized voxels.
63-70
- Günter Knittel:
The ULTRAVIS system.
71-79
- Michael Meißner, Jian Huang, Dirk Bartz, Klaus Mueller, Roger Crawfis:
A practical evaluation of popular volume rendering algorithms.
81-90
- Ricardo C. Farias, Joseph S. B. Mitchell, Cláudio T. Silva:
ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering.
91-99
- Thomas Theußl, Helwig Hauser, Eduard Gröller:
Mastering windows: improving reconstruction.
101-108
- Frank Dachille, Klaus Mueller, Arie E. Kaufman:
Volumetric backprojection.
109-117
- David Ellsworth, Ling-Jen Chiang, Han-Wei Shen:
Accelerating time-varying hardware volume rendering using TSP trees and color-based error metrics.
119-128
- Kostas Anagnostou, Tim J. Atherton, Andrew E. Waterfall:
4D volume rendering with the Shear Warp factorisation.
129-137
Copyright © Fri Dec 4 20:25:56 2009
by Michael Ley (ley@uni-trier.de)