Volviz 2000:
Salt Lake City, Utah, USA
Volviz 2000, Volume Visualization and Graphics Symposium 2000, October 9-10, 2000 , Salt Lake City, Utah, USA. ACM, 2000
- Manfred Weiler, Rüdiger Westermann, Charles D. Hansen, Kurt Zimmerman, Thomas Ertl:
Level-of-detail volume rendering via 3D textures.
7-13

- William R. Volz:
Gigabyte volume viewing using split software/hardware interpolation.
15-22

- Ross T. Whitaker:
Reducing aliasing artifacts in iso-surfaces of binary volumes.
23-32

- Valerio Pascucci, Chandrajit L. Bajaj:
Time critical isosurface refinement and smoothing.
33-42

- Shiaofen Fang, Duoduo Liao:
Fast CSG voxelization by frame buffer pixel mapping.
43-48

- David R. Nadeau:
Volume scene graphs.
49-56

- Nikhil Gagvani, Deborah Silver:
Shape-based volumetric collision detection.
57-61

- Benjamin Mora, Jean-Pierre Jessel, René Caubet:
Accelerating volume rendering with quantized voxels.
63-70

- Günter Knittel:
The ULTRAVIS system.
71-79

- Michael Meißner, Jian Huang, Dirk Bartz, Klaus Mueller, Roger Crawfis:
A practical evaluation of popular volume rendering algorithms.
81-90

- Ricardo C. Farias, Joseph S. B. Mitchell, Cláudio T. Silva:
ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering.
91-99

- Thomas Theußl, Helwig Hauser, Eduard Gröller:
Mastering windows: improving reconstruction.
101-108

- Frank Dachille, Klaus Mueller, Arie E. Kaufman:
Volumetric backprojection.
109-117

- David Ellsworth, Ling-Jen Chiang, Han-Wei Shen:
Accelerating time-varying hardware volume rendering using TSP trees and color-based error metrics.
119-128

- Kostas Anagnostou, Tim J. Atherton, Andrew E. Waterfall:
4D volume rendering with the Shear Warp factorisation.
129-137

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