| 2008 | ||
|---|---|---|
| 84 | Nuria Pelechano, Jan M. Allbeck, Norman I. Badler: Virtual Crowds: Methods, Simulation, and Control Morgan & Claypool Publishers 2008 | |
| 83 | Nuria Pelechano, Catherine Stocker, Jan M. Allbeck, Norman I. Badler: Being a part of the crowd: towards validating VR crowds using presence. AAMAS (1) 2008: 136-142 | |
| 82 | Funda Durupinar, Jan M. Allbeck, Nuria Pelechano, Norman I. Badler: Creating crowd variation with the OCEAN personality model. AAMAS (3) 2008: 1217-1220 | |
| 81 | Aaron Bloomfield, Norman I. Badler: Virtual Training via Vibrotactile Arrays. Presence 17(2): 103-120 (2008) | |
| 2007 | ||
| 80 | Durell Bouchard, Norman I. Badler: Semantic Segmentation of Motion Capture Using Laban Movement Analysis. IVA 2007: 37-44 | |
| 79 | Nuria Pelechano, Jan M. Allbeck, Norman I. Badler: Controlling individual agents in high-density crowd simulation. Symposium on Computer Animation 2007: 99-108 | |
| 78 | Aaron Bloomfield, Norman I. Badler: Collision Awareness Using Vibrotactile Arrays. VR 2007: 163-170 | |
| 77 | Erdan Gu, Jingbin Wang, Norman I. Badler: Generating Sequence of Eye Fixations Using Decision-Theoretic Attention Model. WAPCV 2007: 277-292 | |
| 2006 | ||
| 76 | Erdan Gu, Norman I. Badler: Visual Attention and Eye Gaze During Multiparty Conversations with Distractions. IVA 2006: 193-204 | |
| 75 | Kristinn R. Thórisson, Hannes Högni Vilhjálmsson, Catherine Pelachaud, Stefan Kopp, Norman I. Badler, W. Lewis Johnson, Stacy Marsella, Brigitte Krenn: Representations for Multimodal Generation: A Workshop Report. AI Magazine 27(1): 108- (2006) | |
| 74 | Nuria Pelechano, Norman I. Badler: Modeling Crowd and Trained Leader Behavior during Building Evacuation. IEEE Computer Graphics and Applications 26(6): 80-86 (2006) | |
| 73 | Yu Zhang, Norman I. Badler: Synthesis of 3D faces using region-based morphing under intuitive control. Journal of Visualization and Computer Animation 17(3-4): 421-432 (2006) | |
| 2005 | ||
| 72 | Erdan Gu, Catherine Stocker, Norman I. Badler: Do You See What Eyes See? Implementing Inattentional Blindness. IVA 2005: 178-190 | |
| 71 | Liwei Zhao, Norman I. Badler: Acquiring and validating motion qualities from live limb gestures. Graphical Models 67(1): 1-16 (2005) | |
| 2004 | ||
| 70 | Norman I. Badler: Embodied Agents and Meaningful Motion. TIDSE 2004: 1-2 | |
| 2003 | ||
| 69 | Ying Liu, Norman I. Badler: Real-Time Reach Planning for Animated Characters Using Hardware Acceleration. CASA 2003: 86-93 | |
| 68 | Koji Ashida, Norman I. Badler: Feature preserving manifold mesh from an octree. Symposium on Solid Modeling and Applications 2003: 292-297 | |
| 67 | Aaron Bloomfield, Yu Deng, Jeff Wampler, Pascale Rondot, Dina Harth, Mary McManus, Norman I. Badler: A Taxonomy and Comparison of Haptic Actions for Disassembly Tasks. VR 2003: 225-231 | |
| 2002 | ||
| 66 | Jan M. Allbeck, Karin Kipper, Charles Adams, William Schuler, Elena Zoubanova, Norman I. Badler, Martha Stone Palmer, Aravind K. Joshi: ACUMEN: amplifying control and understanding of multiple entities. AAMAS 2002: 191-198 | |
| 65 | Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meeran Byun: Representing and Parameterizing Agent Behaviors. CA 2002: 133-143 | |
| 64 | Sooha Park Lee, Jeremy B. Badler, Norman I. Badler: Eyes alive. SIGGRAPH 2002: 637-644 | |
| 63 | Sooha Park Lee, Jeremy B. Badler, Norman I. Badler: Eyes alive. ACM Trans. Graph. 21(3): 637-644 (2002) | |
| 62 | Norman I. Badler, Charles A. Erignac, Ying Liu: Virtual humans for validating maintenance procedures. Commun. ACM 45(7): 56-63 (2002) | |
| 61 | Jonathan Gratch, Jeff Rickel, Elisabeth André, Justine Cassell, Eric Petajan, Norman I. Badler: Creating Interactive Virtual Humans: Some Assembly Required. IEEE Intelligent Systems 17(4): 54-63 (2002) | |
| 2001 | ||
| 60 | Sonu Chopra-Khullar, Norman I. Badler: Where to Look? Automating Attending Behaviors of Virtual Human Characters. Autonomous Agents and Multi-Agent Systems 4(1/2): 9-23 (2001) | |
| 59 | Norman I. Badler: Virtual beings. Commun. ACM 44(3): 33-35 (2001) | |
| 58 | Hyeong-Seok Ko, Norman I. Badler: The International Workshop on Human Modeling and Animation in Graphical Models. Graphical Models 63(2): 65 (2001) | |
| 2000 | ||
| 57 | Liwei Zhao, Karin Kipper, William Schuler, Christian Vogler, Norman I. Badler, Martha Stone Palmer: A Machine Translation System from English to American Sign Language. AMTA 2000: 54-67 | |
| 56 | Rama Bindiganavale, William Schuler, Jan M. Allbeck, Norman I. Badler, Aravind K. Joshi, Martha Stone Palmer: Dynamically altering agent behaviors using natural language instructions. Agents 2000: 293-300 | |
| 55 | Yilun Dianna Xu, Norman I. Badler: Algorithms for Generating Motion Trajectories Described by Prepositions. CA 2000: 30-35 | |
| 54 | Liwei Zhao, Monica Costa, Norman I. Badler: Interpreting Movement Manner. CA 2000: 98-103 | |
| 53 | Norman I. Badler, Monica Costa, Liwei Zhao, Diane M. Chi: To Gesture or Not to Gesture: What is the Question? Computer Graphics International 2000: 3-10 | |
| 52 | Jan M. Allbeck, Norman I. Badler: Towards Behavioral Consistency in Animated Agents. DEFORM/AVATARS 2000: 191-205 | |
| 51 | Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. Badler: The EMOTE model for effort and shape. SIGGRAPH 2000: 173-182 | |
| 50 | Deepak Tolani, Ambarish Goswami, Norman I. Badler: Real-Time Inverse Kinematics Techniques for Anthropomorphic Limbs. Graphical Models 62(5): 353-388 (2000) | |
| 49 | Norman I. Badler: Animation 2000++. IEEE Computer Graphics and Applications 20(1): 28-29 (2000) | |
| 48 | Tsukasa Noma, Liwei Zhao, Norman I. Badler: Design of a Virtual Human Presenter. IEEE Computer Graphics and Applications 20(4): 79-85 (2000) | |
| 1999 | ||
| 47 | Sonu Chopra-Khullar, Norman I. Badler: Where to Look? Automating Attending Behaviors of Virtual Human Characters. Agents 1999: 16-23 | |
| 46 | Norman I. Badler, Diane M. Chi, Sonu Chopra-Khullar: Virtual Human Animation based on Movement Observation and Cognitive Behavior Models. CA 1999: 128-137 | |
| 45 | Jianping Shi, Thomas J. Smith, John P. Granieri, Norman I. Badler: Smart Avatars in JackMOO. VR 1999: 156-163 | |
| 44 | Norman I. Badler, Martha Stone Palmer, Rama Bindiganavale: Animation Control for Real-Time Virtual Humans. Commun. ACM 42(8): 64-73 (1999) | |
| 1998 | ||
| 43 | Jan M. Allbeck, Norman I. Badler: Avatars á la Snow Crash. CA 1998: 19-24 | |
| 42 | Rama Bindiganavale, Norman I. Badler: Motion Abstraction and Mapping with Spatial Constraints. CAPTECH 1998: 70-82 | |
| 41 | Liwei Zhao, Norman I. Badler: Gesticulation Behaviors for Virtual Humans. Pacific Conference on Computer Graphics and Applications 1998: 161-168 | |
| 1997 | ||
| 40 | Norman I. Badler, Barry D. Reich, Bonnie L. Webber: Towards Personalities for Animated Agents with Reactive and Planning Behaviors. Creating Personalities for Synthetic Actors 1997: 43-57 | |
| 39 | Norman I. Badler: Real-time virtual humans. Pacific Conference on Computer Graphics and Applications 1997: 4- | |
| 38 | Paul J. Diefenbach, Norman I. Badler: Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. SI3D 1997: 59-70, 186-187 | |
| 37 | Dimitris N. Metaxas, Eunyoung Koh, Norman I. Badler: Multi-Level Shape Representation Using Global Deformations and Locally Adaptive Finite Elements. International Journal of Computer Vision 25(1): 49-61 (1997) | |
| 1996 | ||
| 36 | Evangelos Kokkevis, Dimitris N. Metaxas, Norman I. Badler: User-Controlled Physics-Based Animation for Articulated Figures. CA 1996: 16-26 | |
| 35 | Catherine Pelachaud, Norman I. Badler, Mark Steedman: Generating Facial Expressions for Speech. Cognitive Science 20(1): 1-46 (1996) | |
| 34 | Diane M. Chi, John R. Clarke, Bonnie L. Webber, Norman I. Badler: Casualty Modeling for Real-Time Medical Training. Presence 5(4): 359-366 (1996) | |
| 33 | Deepak Tolani, Norman I. Badler: Real-Time Inverse Kinematics of the Human Arm. Presence 5(4): 393-401 (1996) | |
| 32 | Brett Douville, Libby Levison, Norman I. Badler: Task-Level Object Grasping for Simulated Agents. Presence 5(4): 416-430 (1996) | |
| 1995 | ||
| 31 | Catherine Pelachaud, Justine Cassell, Norman I. Badler, Mark Steedman, Scott Prevost, Matthew Stone: Synthesizing Cooperative Conversation. Multimodal Human-Computer Communication 1995: 68-88 | |
| 30 | John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, Norman I. Badler: Behavioral Control for Real-Time Simulated Human Agents. SI3D 1995: 173-180 | |
| 29 | John P. Granieri, Jonathan Crabtree, Norman I. Badler: Production and Playback of Human Figure Motion for Visual Simulation. ACM Trans. Model. Comput. Simul. 5(3): 222-241 (1995) | |
| 28 | Bonnie L. Webber, Norman I. Badler, Barbara Di Eugenio, Christopher W. Geib, Libby Levison, Michael Moore: Instructions, Intentions and Expectations. Artif. Intell. 73(1-2): 253-269 (1995) | |
| 27 | Norman I. Badler, Dimitris N. Metaxas, Bonnie L. Webber, Mark Steedman: The Center for Human Modeling and Simulation. Presence 4(1): 81-96 (1995) | |
| 26 | Jeffry Nimeroff, Eero P. Simoncelli, Julie Dorsey, Norman I. Badler: Rendering Spaces for Architectural Environments. Presence 4(3): 286-296 (1995) | |
| 1994 | ||
| 25 | Eunyoung Koh, Dimitris N. Metaxas, Norman I. Badler: Hierarchical Shape Representation Using Locally Adaptive Finite Elements. ECCV (1) 1994: 441-446 | |
| 24 | Justine Cassell, Catherine Pelachaud, Norman I. Badler, Mark Steedman, Brett Achorn, Tripp Becket, Brett Douville, Scott Prevost, Matthew Stone: Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents. SIGGRAPH 1994: 413-420 | |
| 23 | Jianmin Zhao, Norman I. Badler: Inverse kinematics positioning using nonlinear programming for highly articulated figures. ACM Trans. Graph. 13(4): 313-336 (1994) | |
| 22 | Xinmin Zhao, Norman I. Badler: Interactive body awareness. Computer-Aided Design 26(12): 861-867 (1994) | |
| 1993 | ||
| 21 | Norman I. Badler: Graphical Behaviors and Animated Agents. Comput. Graph. Forum 12(3): 513- (1993) | |
| 20 | Norman I. Badler, Michael J. Hollick, John P. Granieri: Real-Time Control of a Virtual Human Using Minimal Sensors. Presence 2(1): 82-86 (1993) | |
| 1992 | ||
| 19 | Cary B. Phillips, Norman I. Badler, John P. Granieri: Automatic Viewing Control for 3D Direct Manipulation. SI3D 1992: 71-74 | |
| 1991 | ||
| 18 | Jugal K. Kalita, Norman I. Badler: Interpreting Prepositions Physically. AAAI 1991: 105-110 | |
| 17 | Cary B. Phillips, Norman I. Badler: Interactive behaviors for bipedal articulated figures. SIGGRAPH 1991: 359-362 | |
| 16 | Moon Ryul Jung, Jugal K. Kalita, Norman I. Badler, Wallace Ching: Simulating human tasks using simple natural language instructions. Winter Simulation Conference 1991: 1049-1057 | |
| 15 | Norman I. Badler, Bonnie L. Webber: Task Communication Through Natural Language and Graphics - Workshop Report. AI Magazine 11(5): 71-73 (1991) | |
| 1990 | ||
| 14 | Philip Lee, Susanna Wei, Jianmin Zhao, Norman I. Badler: Strength guided motion. SIGGRAPH 1990: 253-262 | |
| 1989 | ||
| 13 | Gerald M. Radack, Norman I. Badler: Local matching of surfaces using a boundary-centered radial decomposition. Computer Vision, Graphics, and Image Processing 45(3): 380-396 (1989) | |
| 1988 | ||
| 12 | Cary B. Phillips, Norman I. Badler: JACK: A Toolkit for Manipulating Articulated Figures. ACM Symposium on User Interface Software and Technology 1988: 221-229 | |
| 1987 | ||
| 11 | Norman I. Badler: Computer Animation Techniques. Wissensbasierte Systeme 1987: 22-34 | |
| 1985 | ||
| 10 | Norman I. Badler, Ingrid Carlbom: Overview of Raster Graphics Hardware. Advances in Computer Graphics 1985: 153-157 | |
| 9 | Norman I. Badler: Scan Conversion. Advances in Computer Graphics 1985: 159-168 | |
| 8 | Norman I. Badler: Design of a Human Movement Representation Incorporating Dynamics. Advances in Computer Graphics 1985: 499-512 | |
| 7 | Scott N. Steketee, Norman I. Badler: Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control. SIGGRAPH 1985: 255-262 | |
| 6 | Norman I. Badler, Jonathan D. Korein, James U. Korein, Gerald M. Radack, Lynne Shapiro Brotman: Positioning and animating human figures in a task-oriented environment. The Visual Computer 1(4): 212-220 (1985) | |
| 1984 | ||
| 5 | Norman I. Badler, Tamar E. Granor: The Window Controller. ACM Trans. Graph. 3(4): 312-315 (1984) | |
| 1980 | ||
| 4 | Norman I. Badler, Joseph O'Rourke, Stephen Platt, Mary A. Morris: Human Movement Understanding: A Variety of Perspectives. AAAI 1980: 53-55 | |
| 1979 | ||
| 3 | Norman I. Badler, Stephen W. Smoliar: Digital Representations of Human Movement. ACM Comput. Surv. 11(1): 19-38 (1979) | |
| 1978 | ||
| 2 | Lynne Weber, Stephen W. Smoliar, Norman I. Badler: An architecture for the simulation of human movement. ACM Annual Conference (2) 1978: 737-745 | |
| 1973 | ||
| 1 | John Mylopoulos, Norman I. Badler, L. Melli, Nick Roussopoulos: l.Pak: A SNOBOL-Dased Programming Language for Artificial Intelligence Applications. IJCAI 1973: 691-696 | |