| 2009 | ||
|---|---|---|
| 3 | Bokyeong Kim, Hyungsung Park, Youngkyun Baek: Not just fun, but serious strategies: Using meta-cognitive strategies in game-based learning. Computers & Education 52(4): 800-810 (2009) | |
| 2008 | ||
| 2 | Jiseon Cha, Youngkyun Baek, Yan Xu: Exploring Learner's Variables Affecting Gaming Achievement in Digital Game-Based Learning. DIGITEL 2008: 75-82 | |
| 1 | Youngkyun Baek, Jaeyeob Jung, Bokyeong Kim: What makes teachers use technology in the classroom? Exploring the factors affecting facilitation of technology with a Korean sample. Computers & Education 50(1): 224-234 (2008) | |
| 1 | Jiseon Cha | [2] |
| 2 | Jaeyeob Jung | [1] |
| 3 | Bokyeong Kim | [1] [3] |
| 4 | Hyungsung Park | [3] |
| 5 | Yan Xu | [2] |