| 2009 | ||
|---|---|---|
| 32 | Liam J. Bannon: Towards Human-Centred Design. INTERACT (1) 2009: 3-4 | |
| 31 | Giorgio De Michelis, Marco Loregian, Claudio Moderini, Patrizia Marti, Cesare Colombo, Liam J. Bannon, Cristiano Storni, Marco Susani: Designing Interaction for Next Generation Personal Computing. INTERACT (2) 2009: 926-927 | |
| 2008 | ||
| 30 | Gabriela Avram, Liam J. Bannon, Anne Sheehan, Anders Sigfridsson, Daniel K. Sullivan: Examining life at the code face. CHASE 2008: 5-8 | |
| 29 | Luigina Ciolfi, Geraldine Fitzpatrick, Liam J. Bannon: Settings for Collaboration: the Role of Place. Computer Supported Cooperative Work 17(2-3): 91-96 (2008) | |
| 28 | Luigina Ciolfi, Mikael Fernström, Liam J. Bannon, Parag Deshpande, Paul Gallagher, Colm McGettrick, Nicola Quinn, Stephen Shirley: The Shannon Portal Installation: Interaction Design for Public Places. IEEE Computer 40(7): 64-71 (2008) | |
| 2007 | ||
| 27 | Andy Smith, Anirudha Joshi, Zhengjie Liu, Liam J. Bannon, Jan Gulliksen, Maria Cecília Calani Baranauskas: Embedding HCI in Developing Countries: Localizing Content, Institutionalizing Education and Practice. INTERACT (2) 2007: 698-699 | |
| 26 | Andy Smith, Anirudha Joshi, Zhengjie Liu, Liam J. Bannon, Jan Gulliksen, Christina Li: Institutionalizing HCI in Asia. INTERACT (2) 2007: 85-99 | |
| 25 | John Bowers, Liam J. Bannon, Mike Fraser, Jon Hindmarsh, Steve Benford, Christian Heath, Gustav Taxén, Luigina Ciolfi: From the Disappearing Computer to Living Exhibitions: Shaping Interactivity in Museum Settings. The Disappearing Computer 2007: 30-49 | |
| 2005 | ||
| 24 | Liam J. Bannon, Steve Benford, John Bowers, Christian Heath: Hybrid design creates innovative museum experiences. Commun. ACM 48(3): 62-65 (2005) | |
| 23 | Mikael Fernström, Eoin Brazil, Liam J. Bannon: HCI Design and Interactive Sonification for Fingers and Ears. IEEE MultiMedia 12(2): 36-44 (2005) | |
| 2004 | ||
| 22 | Kieran Ferris, Liam J. Bannon, Luigina Ciolfi, Paul Gallagher, Tony Hall, Marilyn Lennon: Shaping experiences in the hunt museum: a design case study. Conference on Designing Interactive Systems 2004: 205-214 | |
| 2002 | ||
| 21 | Liam J. Bannon: What's new in Knowledge Management? COOP 2002: 289-291 | |
| 20 | Kieran Ferris, Liam J. Bannon: The Musical Box Garden. NIME 2002: 165-167 | |
| 19 | Kieran Ferris, Liam J. Bannon: "...a load of ould boxology!". Symposium on Designing Interactive Systems 2002: 41-49 | |
| 2001 | ||
| 18 | Luigina Ciolfi, Liam J. Bannon, Mikael Fernström: Envisioning & Evaluating "Out-of-Storage" Solutions. ICHIM (1) 2001: 595-607 | |
| 17 | Tony Hall, Luigina Ciolfi, Liam J. Bannon, Mike Fraser, Steve Benford, John Bowers, Chris Greenhalgh, Sten-Olof Hellström, Shahram Izadi, Holger Schnädelbach, Martin Flintham: The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum. Virtual Reality, Archeology, and Cultural Heritage 2001: 91-96 | |
| 16 | Liam J. Bannon, Joe Griffin: New technology, communities, and networking: problems and prospects for orchestrating change. Telematics and Informatics 18(1): 35-49 (2001) | |
| 2000 | ||
| 15 | John C. McCarthy, Enda Fallon, Liam J. Bannon: Dialogues on function allocation. Int. J. Hum.-Comput. Stud. 52(2): 191-201 (2000) | |
| 1997 | ||
| 14 | Mikael Fernström, Liam J. Bannon: Explorations in Sonic Browsing. BCS HCI 1997: 117-131 | |
| 13 | Liam J. Bannon, Susanne Bødker: Constructing Common Information Spaces. ECSCW 1997: 81- | |
| 12 | Liam J. Bannon: The Role of Common Information Spaces in CSCW. HCI (1) 1997: 317-320 | |
| 11 | Liam J. Bannon: Problems in Human-Machine Interaction and Communication. HCI (2) 1997: 47-50 | |
| 1996 | ||
| 10 | Liam J. Bannon, Giorgio De Michelis, Paal Soergaard: CSCW and Organizational Learning (workshop). CSCW 1996: 1 | |
| 9 | Liam J. Bannon, Kari Kuutti: Shifting Perspectives on Organizational Memory: From Storage to Active Remembering. HICSS (3) 1996: 156-167 | |
| 1995 | ||
| 8 | Victor Kaptelinin, Kari Kuutti, Liam J. Bannon: Activity Theory: Basic Concepts and Applications. EWHCI 1995: 189-201 | |
| 7 | Liam J. Bannon: The Politics of Design: Representing Work. Commun. ACM 38(9): 66-68 (1995) | |
| 1994 | ||
| 6 | Tom Rodden, Liam J. Bannon, Kari Kuutti: The COMIC research project on CSCW. CHI Conference Companion 1994: 171-172 | |
| 1993 | ||
| 5 | Kari Kuutti, Liam J. Bannon: Searching for unity among diversity: exploring the "interface" concept. INTERCHI 1993: 263-268 | |
| 1991 | ||
| 4 | Liam J. Bannon, Mike Robinson, Kjeld Schmidt: Proceedings of the Second European Conference on Computer Supported Cooperative Work, 24-27 September 1991, Amsterdam, The Netherlands Kluwer 1991 | |
| 3 | Mike Robinson, Liam J. Bannon: Questioning Representations. ECSCW 1991 | |
| 1990 | ||
| 2 | Yvonne Wærn, Liam J. Bannon, Toomas Timpka, Werner Schneider: User participation in HCI research: Effects on processes and results. INTERACT 1990: 1043-1046 | |
| 1 | Liam J. Bannon: A Pilgrim's Progress: From Cognitive Science to Cooperative Design. AI Soc. 4(4): 259-275 (1990) | |