| 1997 | ||
|---|---|---|
| 5 | John S. Montrym, Daniel R. Baum, David L. Dignam, Christopher J. Migdal: InfiniteReality: a real-time graphics system. SIGGRAPH 1997: 293-302 | |
| 1995 | ||
| 4 | Mark S. Peercy, Benjamin M. Zhu, Daniel R. Baum: Interactive Full Spectral Rendering. SI3D 1995: 67-68, 207 | |
| 1991 | ||
| 3 | Daniel R. Baum, Stephen Mann, Kevin P. Smith, James M. Winget: Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions. SIGGRAPH 1991: 51-60 | |
| 1989 | ||
| 2 | Daniel R. Baum, H. E. Rushmeire, James M. Winget: Improving radiosity solutions through the use of analytically determined form-factors. SIGGRAPH 1989: 325-334 | |
| 1986 | ||
| 1 | Daniel R. Baum, John R. Wallace, Michael F. Cohen, Donald P. Greenberg: The back-buffer algorithm: An extension of the radiosity method to dynamic environments. The Visual Computer 2(5): 298-306 (1986) | |