 | 2009 |
| 13 |  | Tanja Döring,
Steffi Beckhaus,
Albrecht Schmidt:
Towards a sensible integration of paper-based tangible user interfaces into creative work processes.
CHI Extended Abstracts 2009: 4627-4632 |
| 12 |  | Robert W. Lindeman,
Steffi Beckhaus:
Crafting memorable VR experiences using experiential fidelity.
VRST 2009: 187-190 |
| 2008 |
| 11 |  | Steffi Beckhaus,
Roland Schröder-Kroll,
Martin Berghoff:
Back to the sandbox: playful interaction with granules landscapes.
Tangible and Embedded Interaction 2008: 141-144 |
| 10 |  | Nicolai Hess,
Jan D. S. Wischweh,
Kirsten Albrecht,
Kristopher J. Blom,
Steffi Beckhaus:
ACTIF: an interactor centric interaction framework.
VRST 2008: 39-42 |
| 2007 |
| 9 |  | Tanja Döring,
Steffi Beckhaus:
The card box at hand: exploring the potentials of a paper-based tangible interface for education and research in art history.
Tangible and Embedded Interaction 2007: 87-90 |
| 8 |  | Kristopher J. Blom,
Steffi Beckhaus:
Supporting the creation of dynamic, interactive virtual environments.
VRST 2007: 51-54 |
| 7 |  | Steffi Beckhaus,
Kristopher J. Blom:
Teaching, Exploring, Learning - Developing Tutorials for In-Class Teaching and Self-Learning.
Comput. Graph. Forum 26(4): 725-736 (2007) |
| 2006 |
| 6 |  | Ernst Kruijff,
Dieter Schmalstieg,
Steffi Beckhaus:
Using neuromuscular electrical stimulation for pseudo-haptic feedback.
VRST 2006: 316-319 |
| 5 |  | Leonie Schäfer,
Steffi Beckhaus:
Special Issue: Editorial.
Virtual Reality 10(2): 71-72 (2006) |
| 2004 |
| 4 |  | Steffi Beckhaus:
Towards Using the Full Human Potential in Games and Virtual Environments.
GI Jahrestagung (1) 2004: 175-176 |
| 2003 |
| 3 |  | Andreas Simon,
Steffi Beckhaus:
Omnidirectional stereo surround for panoramic virtual environments.
SIGGRAPH 2003 |
| 2001 |
| 2 |  | Steffi Beckhaus,
Felix Ritter,
Thomas Strothotte:
Guided Exploration with Dynamic Potential Fields: the CubicalPath System.
Comput. Graph. Forum 20(4): 201-210 (2001) |
| 2000 |
| 1 |  | Steffi Beckhaus,
Felix Ritter,
Thomas Strothotte:
CubicalPath - Dynamic Potential Fields for Guided Exploration in Virtual Environments.
Pacific Conference on Computer Graphics and Applications 2000: 387- |