 | 2004 |
| 14 |  | Hugh R. Beyer,
Karen Holtzblatt,
Lisa Baker:
An Agile Customer-Centered Method: Rapid Contextual Design.
XP/Agile Universe 2004: 50-59 |
| 2003 |
| 13 |  | Karen Holtzblatt,
Hugh R. Beyer:
A tool supporting capture and analysis of field research data using the contextual design methodology.
CHI Extended Abstracts 2003: 630-631 |
| 2002 |
| 12 |  | Dennis R. Wixon,
Judy Ramey,
Karen Holtzblatt,
Hugh R. Beyer,
JoAnn T. Hackos,
Stephanie Rosenbaum,
Colleen Page,
Sari A. Laakso,
Karri-Pekka Laakso:
Usability in practice: field methods evolution and revolution.
CHI Extended Abstracts 2002: 880-884 |
| 1999 |
| 11 |  | Hugh R. Beyer,
Karen Holtzblatt:
Contextual design.
Interactions 6(1): 32-42 (1999) |
| 1997 |
| 10 |  | Karen Holtzblatt,
Hugh R. Beyer:
SIG on Contextual Techniques: Seeing Design Implications in Data.
CHI Extended Abstracts 1997: 136 |
| 9 |  | Karen Holtzblatt,
Hugh R. Beyer:
Getting Started on a Contextual Project.
CHI Extended Abstracts 1997: 164-165 |
| 8 |  | Karen Holtzblatt,
Hugh R. Beyer:
Contextual Design: Using Customer Work Models to Drive Systems Design.
CHI Extended Abstracts 1997: 184-185 |
| 1996 |
| 7 |  | Hugh R. Beyer,
Karen Holtzblatt:
Contextual techniques starter kit.
Interactions 3(6): 44-50 (1996) |
| 1995 |
| 6 |  | Karen Holtzblatt,
Hugh R. Beyer:
Contextual techniques: handling the organization.
CHI 95 Conference Companion 1995: 331 |
| 5 |  | Karen Holtzblatt,
Hugh R. Beyer:
Contextual design: using customer work models to drive system design (abstract).
CHI 95 Conference Companion 1995: 391-392 |
| 4 |  | Karen Holtzblatt,
Hugh R. Beyer:
Requirements Gathering: The Human Factors - Introduction to the Special Section.
Commun. ACM 38(5): 30-32 (1995) |
| 3 |  | Hugh R. Beyer,
Karen Holtzblatt:
Apprenticing with the Customer.
Commun. ACM 38(5): 45-52 (1995) |
| 1994 |
| 2 |  | Hugh R. Beyer,
Karen Holtzblatt:
Calling Down the Lightning.
IEEE Software 11(5): 106-107, 113 (1994) |
| 1993 |
| 1 |  | Karen Holtzblatt,
Hugh R. Beyer:
Making Customer-Centered Design Work for Teams.
Commun. ACM 36(10): 92-103 (1993) |