| 2007 | ||
|---|---|---|
| 8 | EE | Subir Bhattacharya, Sumit Kumar Bose: Mathematical model for scheduling operations in cascaded continuous processing units. European Journal of Operational Research 182(1): 1-14 (2007) |
| 1996 | ||
| 7 | Subir Bhattacharya, Amitava Bagchi: Searching Game Trees Under Memory Constraints. AAAI/IAAI, Vol. 1 1996: 222-227 | |
| 1995 | ||
| 6 | Subir Bhattacharya: Experimenting with Revisits in Game Tree Search. IJCAI 1995: 243-251 | |
| 1994 | ||
| 5 | Subir Bhattacharya, Amitava Bagchi: A General Framework for Minimax Search in Game Trees. Inf. Process. Lett. 52(6): 295-301 (1994) | |
| 1993 | ||
| 4 | Subir Bhattacharya, Amitava Bagchi: A Faster Alternative to SSS* with Extension to Variable Memory. Inf. Process. Lett. 47(4): 209-214 (1993) | |
| 1992 | ||
| 3 | Subir Bhattacharya, Amitava Bagchi: QuickGame: A Compromise Between Pure Depth-first and Pure Best-first Game Tree Search Strategies. IWAR 1992: 211-220 | |
| 1989 | ||
| 2 | Subir Bhattacharya, Amitava Bagchi: Searching Game Trees in Parallel Using SSS. IJCAI 1989: 42-47 | |
| 1986 | ||
| 1 | Subir Bhattacharya, Amitava Bagchi: Making Best Use of Available Memory When Searching Game Trees. AAAI 1986: 163-167 | |
| 1 | Amitava Bagchi | [1] [2] [3] [4] [5] [7] |
| 2 | Sumit Kumar Bose | [8] |