| 2007 | ||
|---|---|---|
| 34 | James F. Blinn: How to Solve a Cubic Equation, Part 4: The 111 Case. IEEE Computer Graphics and Applications 27(1): 100-103 (2007) | |
| 33 | James F. Blinn: How to Solve a Cubic Equation, Part 5: Back to Numerics. IEEE Computer Graphics and Applications 27(3): 78-89 (2007) | |
| 2006 | ||
| 32 | James F. Blinn: How to Solve a Quadratic Equation, Part 2. IEEE Computer Graphics and Applications 26(2): 82-87 (2006) | |
| 31 | James F. Blinn: How to Solve a Cubic Equation, Part 1: The Shape of the Discriminant. IEEE Computer Graphics and Applications 26(3): 84-93 (2006) | |
| 30 | James F. Blinn: How to Solve a Cubic Equation, Part 2: The 11 Case. IEEE Computer Graphics and Applications 26(4): 90-100 (2006) | |
| 29 | James F. Blinn: How to Solve a Cubic Equation, Part 3: General Depression and a New Covariant. IEEE Computer Graphics and Applications 26(6): 92-102 (2006) | |
| 2005 | ||
| 28 | Charles T. Loop, James F. Blinn: Resolution independent curve rendering using programmable graphics hardware. ACM Trans. Graph. 24(3): 1000-1009 (2005) | |
| 27 | James F. Blinn: User Interface Stories from the Real World. IEEE Computer Graphics and Applications 25(1): 92-93 (2005) | |
| 26 | James F. Blinn: Vectors and Geometry and Objects, Oh My! IEEE Computer Graphics and Applications 25(3): 84-93 (2005) | |
| 25 | James F. Blinn: What Is a Pixel? IEEE Computer Graphics and Applications 25(5): 82-87 (2005) | |
| 24 | James F. Blinn: How to solve a Quadratic Equation. IEEE Computer Graphics and Applications 25(6): 76-79 (2005) | |
| 2004 | ||
| 23 | James F. Blinn: Lines In Space - Part 6: Our Friend the Hyperbolic Paraboloid. IEEE Computer Graphics and Applications 24(3): 92-100 (2004) | |
| 22 | James F. Blinn: Lines in Space, Part 7: The Algebra of Tinkertoys. IEEE Computer Graphics and Applications 24(4): 96-102 (2004) | |
| 21 | James F. Blinn: Lines in Space, Part 8: Line(s) through Four Lines. IEEE Computer Graphics and Applications 24(5): 100-106 (2004) | |
| 2003 | ||
| 20 | James F. Blinn: Lines in Space: Part 1 - The 4D Cross Product. IEEE Computer Graphics and Applications 23(2): 84-91 (2003) | |
| 19 | James F. Blinn: Lines in Space: Part 2 - The Line Formulation. IEEE Computer Graphics and Applications 23(3): 72-79 (2003) | |
| 18 | James F. Blinn: Lines in Space: Part 3 - The Two Matrices. IEEE Computer Graphics and Applications 23(4): 96-101 (2003) | |
| 17 | James F. Blinn: Lines in Space: Part 4 - Back to the Diagrams. IEEE Computer Graphics and Applications 23(5): 84-93 (2003) | |
| 16 | James F. Blinn: Lines in Space: Part 5 - A Tale of Two Lines. IEEE Computer Graphics and Applications 23(6): 84-97 (2003) | |
| 2002 | ||
| 15 | James F. Blinn: Quartic Discriminants and Tensor Invariants. IEEE Computer Graphics and Applications 22(2): 86-91 (2002) | |
| 14 | James F. Blinn: Visualize Whirled 2 x 2 Matrices. IEEE Computer Graphics and Applications 22(4): 98-102 (2002) | |
| 2001 | ||
| 13 | James F. Blinn: Polynomial Discriminants Part 2: Tensor Diagrams. IEEE Computer Graphics and Applications 21(1): 86-92 (2001) | |
| 12 | James F. Blinn: Tensor Contraction in C++. IEEE Computer Graphics and Applications 21(2): 88-92 (2001) | |
| 2000 | ||
| 11 | James F. Blinn: A Bright, Shiny Future. IEEE Computer Graphics and Applications 20(1): 18-19 (2000) | |
| 10 | James F. Blinn: Correction from Last Issue. IEEE Computer Graphics and Applications 20(1): 69 (2000) | |
| 9 | James F. Blinn: How Many Different Rational Parametric Cubic Curves Are There? Part 3: The Catalog. IEEE Computer Graphics and Applications 20(2): 85-88 (2000) | |
| 8 | James F. Blinn: Optimizing C++ Vector Expressions. IEEE Computer Graphics and Applications 20(4): 97-103 (2000) | |
| 7 | James F. Blinn: Polynomial Discriminants-Part 1: Matrix Magic. IEEE Computer Graphics and Applications 20(6): 94-98 (2000) | |
| 1996 | ||
| 6 | Alvy Ray Smith, James F. Blinn: Blue Screen Matting. SIGGRAPH 1996: 259-268 | |
| 1990 | ||
| 5 | Tomas Porter, Pat Hanrahan, James F. Blinn, Nick England, Rob Pike, Flip Phillips: Special section: SIGGRAPH bowl. SIGGRAPH (Panels) 1990: 501-529 | |
| 4 | Donna J. Cox, James F. Blinn, Richard Ellison, Helga M. Leonardt Hendriks: Beyond scientific visualization: mapping information (panel session). SIGGRAPH (Panels) 1990: 601-623 | |
| 1982 | ||
| 3 | James F. Blinn: A Generalization of Algebraic Surface Drawing. ACM Trans. Graph. 1(3): 235-256 (1982) | |
| 1980 | ||
| 2 | Jeffrey M. Lane, Loren C. Carpenter, Turner Whitted, James F. Blinn: Scan Line Methods for Displaying Parametrically Defined Surfaces. Commun. ACM 23(1): 23-34 (1980) | |
| 1976 | ||
| 1 | James F. Blinn, Martin E. Newell: Texture and Reflection in Computer Generated Images. Commun. ACM 19(10): 542-547 (1976) | |