| 2008 | ||
|---|---|---|
| 7 | Alexander Bogomjakov, Craig Gotsman: Reduced Depth and Visual Hulls of Complex 3D Scenes. Comput. Graph. Forum 27(2): 175-182 (2008) | |
| 6 | Alexander Bogomjakov, Craig Gotsman, Martin Isenburg: Distortion-Free Steganography for Polygonal Meshes. Comput. Graph. Forum 27(2): 637-642 (2008) | |
| 2004 | ||
| 5 | Alexander Bogomjakov, Craig Gotsman: GPU-Assisted Z-Field Simplification. 3DPVT 2004: 673-679 | |
| 2002 | ||
| 4 | Zachi Karni, Alexander Bogomjakov, Craig Gotsman: Efficient Compression and Rendering of Multi-Resolution Meshes. IEEE Visualization 2002 | |
| 3 | Alexander Bogomjakov, Craig Gotsman: AUTO-FOLLOW: getting a piece of the action all the time. Symposium on Computational Geometry 2002: 279-280 | |
| 2 | Alexander Bogomjakov, Craig Gotsman: Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. Comput. Graph. Forum 21(2): 137-148 (2002) | |
| 2001 | ||
| 1 | Alexander Bogomjakov, Craig Gotsman: Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes. Graphics Interface 2001: 81-90 | |
| 1 | Craig Gotsman | [1] [2] [3] [4] [5] [6] [7] |
| 2 | Martin Isenburg | [6] |
| 3 | Zachi Karni | [4] |