 | 2009 |
| 6 |  | Nick Montfort,
Ian Bogost:
Random and Raster: Display Technologies and the Development of Videogames.
IEEE Annals of the History of Computing 31(3): 34-43 (2009) |
| 2008 |
| 5 |  | David L. Roberts,
Charles Lee Isbell Jr.,
Mark O. Riedl,
Ian Bogost,
Merrick L. Furst:
On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences.
ICIDS 2008: 268-272 |
| 4 |  | Ian Bogost:
Fine Processing.
PERSUASIVE 2008: 13-22 |
| 2006 |
| 3 |  | Ian Bogost:
Playing Politics: Videogames for Politics, Activism, and Advocacy.
First Monday 11(SI-7): (2006) |
| 2 |  | Janet Murray,
Ian Bogost,
Michael Mateas,
Michael Nitsche:
Game Design Education: Integrating Computation and Culture.
IEEE Computer 39(6): 43-51 (2006) |
| 2005 |
| 1 |  | Ian Bogost:
Frame and Metaphor in Political Games.
DIGRA Conf. 2005 |