| 2009 | ||
|---|---|---|
| 29 | Peter Kaufmann, Sebastian Martin, Mario Botsch, Eitan Grinspun, Markus H. Gross: Enrichment textures for detailed cutting of shells. ACM Trans. Graph. 28(3): (2009) | |
| 28 | Peter Kaufmann, Sebastian Martin, Mario Botsch, Markus H. Gross: Flexible simulation of deformable models using discontinuous Galerkin FEM. Graphical Models 71(4): 153-167 (2009) | |
| 2008 | ||
| 27 | Sebastian Martin, Peter Kaufmann, Mario Botsch, Martin Wicke, Markus H. Gross: Polyhedral Finite Elements Using Harmonic Basis Functions. Comput. Graph. Forum 27(5): 1521-1529 (2008) | |
| 26 | Roland Angst, Nils Thürey, Mario Botsch, Markus H. Gross: Robust and Efficient Wave Simulations on Deforming Meshes. Comput. Graph. Forum 27(7): 1895-1900 (2008) | |
| 25 | Mario Botsch, Renato Pajarola: Guest editorial: Special section on the Symposium on Point-Based Graphics 2007. Computers & Graphics 32(2): 187-188 (2008) | |
| 24 | Mario Botsch, Olga Sorkine: On Linear Variational Surface Deformation Methods. IEEE Trans. Vis. Comput. Graph. 14(1): 213-230 (2008) | |
| 2007 | ||
| 23 | Bernd Bickel, Mario Botsch, Roland Angst, Wojciech Matusik, Miguel A. Otaduy, Hanspeter Pfister, Markus H. Gross: Multi-scale capture of facial geometry and motion. ACM Trans. Graph. 26(3): 33 (2007) | |
| 22 | Tim Weyrich, Simon Heinzle, Timo Aila, Daniel Bernhard Fasnacht, Stephan Oetiker, Mario Botsch, Cyril Flaig, Simon Mall, Kaspar Rohrer, Norbert Felber, Hubert Kaeslin, Markus H. Gross: A hardware architecture for surface splatting. ACM Trans. Graph. 26(3): 90 (2007) | |
| 21 | Mario Botsch, Mark Pauly, Martin Wicke, Markus H. Gross: Adaptive Space Deformations Based on Rigid Cells. Comput. Graph. Forum 26(3): 339-347 (2007) | |
| 20 | Martin Wicke, Mario Botsch, Markus H. Gross: A Finite Element Method on Convex Polyhedra. Comput. Graph. Forum 26(3): 355-364 (2007) | |
| 19 | Mario Botsch, Baoquan Chen, Raghu Machiraju, Torsten Möller: Special section on the joint Symposium on Point-based Graphics and Volume Graphics 2006. Computers & Graphics 31(2): 155-156 (2007) | |
| 2006 | ||
| 18 | Mario Botsch, Mark Pauly, Markus H. Gross, Leif Kobbelt: PriMo: coupled prisms for intuitive surface modeling. Symposium on Geometry Processing 2006: 11-20 | |
| 17 | Leif Kobbelt, Vadim Shapiro, Mario Botsch, Frédéric Cazals, Daniel Cohen-Or, Hugues Hoppe, Shi-Min Hu, Bert Jüttler, Myung-Soo Kim, James O'Brien: Special issue on SPM 05. Graphical Models 68(3): 235-236 (2006) | |
| 2005 | ||
| 16 | Mario Botsch, David Bommes, Leif Kobbelt: Efficient Linear System Solvers for Mesh Processing. IMA Conference on the Mathematics of Surfaces 2005: 62-83 | |
| 15 | Mario Botsch, Leif Kobbelt: Real-Time Shape Editing using Radial Basis Functions. Comput. Graph. Forum 24(3): 611-621 (2005) | |
| 2004 | ||
| 14 | Matthias Zwicker, Jussi Räsänen, Mario Botsch, Carsten Dachsbacher, Mark Pauly: Perspective Accurate Splatting. Graphics Interface 2004: 247-254 | |
| 13 | Mario Botsch, David Bommes, Christoph Vogel, Leif Kobbelt: GPU-Based Tolerance Volumes for Mesh Processing. Pacific Conference on Computer Graphics and Applications 2004: 237-243 | |
| 12 | Mario Botsch, Leif Kobbelt: A Remeshing Approach to Multiresolution Modeling. Symposium on Geometry Processing 2004: 189-196 | |
| 11 | Mario Botsch, Leif Kobbelt: An intuitive framework for real-time freeform modeling. ACM Trans. Graph. 23(3): 630-634 (2004) | |
| 10 | Leif Kobbelt, Mario Botsch: A survey of point-based techniques in computer graphics. Computers & Graphics 28(6): 801-814 (2004) | |
| 2003 | ||
| 9 | Mario Botsch, Leif Kobbelt: High-Quality Point-Based Rendering on Modern GPUs. Pacific Conference on Computer Graphics and Applications 2003: 335- | |
| 8 | Leif Kobbelt, Mario Botsch: Freeform Shape Representations for Efficient Geometry Processing. Shape Modeling International 2003: 111-118 | |
| 7 | Mario Botsch, Leif Kobbelt: Multiresolution Surface Representation Based on Displacement Volumes. Comput. Graph. Forum 22(3): 483-492 (2003) | |
| 2002 | ||
| 6 | Mario Botsch, Andreas Wiratanaya, Leif Kobbelt: Efficient High Quality Rendering of Point Sampled Geometry. Rendering Techniques 2002: 53-64 | |
| 2001 | ||
| 5 | Leif Kobbelt, Mario Botsch, Ulrich Schwanecke, Hans-Peter Seidel: Feature sensitive surface extraction from volume data. SIGGRAPH 2001: 57-66 | |
| 4 | Mario Botsch, Leif Kobbelt: A Robust Procedure to Eliminate Degenerate Faces from Triangle Meshes. VMV 2001: 283-290 | |
| 3 | Mario Botsch, Leif Kobbelt: Resampling Feature Regions in Polygonal Meshes for Surface Anti-Aliasing. Comput. Graph. Forum 20(3): (2001) | |
| 2000 | ||
| 2 | Mario Botsch, Christian Rössl, Leif Kobbelt: Feature Sensitive Sampling for Interactive Remeshing. VMV 2000: 129-136 | |
| 1 | Leif Kobbelt, Mario Botsch: An interactive approach to point cloud triangulation. Comput. Graph. Forum 19(3): (2000) | |