 | 2006 |
| 11 |  | Bruno Bouzy:
Move-Pruning Techniques for Monte-Carlo Go.
ACG 2006: 104-119 |
| 10 |  | Bruno Bouzy,
Guillaume Chaslot:
Monte-Carlo Go Reinforcement Learning Experiments.
CIG 2006: 187-194 |
| 2005 |
| 9 |  | Bruno Bouzy,
Guillaume Chaslot:
Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go.
CIG 2005 |
| 8 |  | Bruno Bouzy,
Guillaume Chaslot:
Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19.
EGC 2005: 55-66 |
| 7 |  | Bruno Bouzy:
Associating domain-dependent knowledge and Monte Carlo approaches within a Go program.
Inf. Sci. 175(4): 247-257 (2005) |
| 2004 |
| 6 |  | Bruno Bouzy:
Associating Shallow and Selective Global Tree Search with Monte Carlo for 9*9 Go.
Computers and Games 2004: 67-80 |
| 2003 |
| 5 |  | Bruno Bouzy,
Bernard Helmstetter:
Monte-Carlo Go Developments.
ACG 2003: 159-174 |
| 4 |  | Bruno Bouzy:
Mathematical Morphology Applied to Computer Go.
IJPRAI 17(2): 257-268 (2003) |
| 2002 |
| 3 |  | Bruno Bouzy:
A Small Go Board Study of Metric and Dimensional Evaluation Functions.
Computers and Games 2002: 376-392 |
| 2001 |
| 2 |  | Bruno Bouzy,
Tristan Cazenave:
Computer Go: An AI oriented survey.
Artif. Intell. 132(1): 39-103 (2001) |
| 1998 |
| 1 |  | Bruno Bouzy:
An Interaction-Based Model for Situated Agents.
ICMAS 1998: 399-400 |