| 2007 | ||
|---|---|---|
| 6 | EE | Anthony Cricenti, Philip Branch: ARMA(1, 1) modeling of Quake4 Server to client game traffic. NETGAMES 2007: 70-74 |
| 2006 | ||
| 5 | EE | Philip Branch, Grenville J. Armitage: Extrapolating server to client IP traffic from empirical measurements of first person shooter games. NETGAMES 2006: 24 |
| 2005 | ||
| 4 | EE | Andres Rojas, Philip Branch, Grenville J. Armitage: Experimental validation of the random waypoint mobility model through a real world mobility trace for large geographical areas. MSWiM 2005: 174-177 |
| 3 | EE | Grenville J. Armitage, Philip Branch: Distribution of first person shooter online multiplayer games. IJAMC 1(1): 59-75 (2005) |
| 2004 | ||
| 2 | EE | Tanja Lang, Philip Branch, Grenville J. Armitage: A synthetic traffic model for Quake3. Advances in Computer Entertainment Technology 2004: 233-238 |
| 1999 | ||
| 1 | EE | Philip Branch, Mohammed Atiquzzaman: Congestion Control for Interactive Video-on-Demand over ATM. Real-Time Imaging 5(5): 315-328 (1999) |
| 1 | Grenville J. Armitage | [2] [3] [4] [5] |
| 2 | Mohammed Atiquzzaman | [1] |
| 3 | Anthony Cricenti | [6] |
| 4 | Tanja Lang | [2] |
| 5 | Andres Rojas | [4] |