 | 2009 |
| 12 |  | Rajesh Vasa,
Markus Lumpe,
Philip Branch,
Oscar Nierstrasz:
Comparative analysis of evolving software systems using the Gini coefficient.
ICSM 2009: 179-188 |
| 11 |  | Philip Branch,
Amiel Heyde,
Grenville J. Armitage:
Rapid identification of Skype traffic flows.
NOSSDAV 2009: 91-96 |
| 2008 |
| 10 |  | Philip Branch,
Antonio L. Cricenti,
Grenville J. Armitage:
A Markov Model of Server to Client IP Traffic in First Person Shooter Games.
ICC 2008: 5715-5720 |
| 9 |  | Sebastian Zander,
Grenville J. Armitage,
Philip Branch:
Covert channels in multiplayer first person shooter online games.
LCN 2008: 215-222 |
| 8 |  | Philip Branch,
Antonio L. Cricenti,
Grenville J. Armitage:
An ARMA(1, 1) prediction model of first person shooter game traffic.
MMSP 2008: 736-741 |
| 2007 |
| 7 |  | Antonio L. Cricenti,
Philip Branch:
ARMA(1, 1) modeling of Quake4 Server to client game traffic.
NETGAMES 2007: 70-74 |
| 6 |  | Sebastian Zander,
Grenville J. Armitage,
Philip Branch:
A survey of covert channels and countermeasures in computer network protocols.
IEEE Communications Surveys and Tutorials 9(1-4): 44-57 (2007) |
| 2006 |
| 5 |  | Philip Branch,
Grenville J. Armitage:
Extrapolating server to client IP traffic from empirical measurements of first person shooter games.
NETGAMES 2006: 24 |
| 2005 |
| 4 |  | Andres Rojas,
Philip Branch,
Grenville J. Armitage:
Experimental validation of the random waypoint mobility model through a real world mobility trace for large geographical areas.
MSWiM 2005: 174-177 |
| 3 |  | Grenville J. Armitage,
Philip Branch:
Distribution of first person shooter online multiplayer games.
IJAMC 1(1): 59-75 (2005) |
| 2004 |
| 2 |  | Tanja Lang,
Philip Branch,
Grenville J. Armitage:
A synthetic traffic model for Quake3.
Advances in Computer Entertainment Technology 2004: 233-238 |
| 1999 |
| 1 |  | Philip Branch,
Mohammed Atiquzzaman:
Congestion Control for Interactive Video-on-Demand over ATM.
Real-Time Imaging 5(5): 315-328 (1999) |