 | 2008 |
| 7 |  | Nathan A. Penrod,
David Carr,
Sushil J. Louis,
Bobby D. Bryant:
Neuro-evolving maintain-station behavior for realistically simulated boats.
IEEE Congress on Evolutionary Computation 2008: 3327-3333 |
| 6 |  | Matt Parker,
Bobby D. Bryant:
Neuro-visual control in the Quake II game engine.
IJCNN 2008: 3828-3833 |
| 2007 |
| 5 |  | Bobby D. Bryant,
Risto Miikkulainen:
Acquiring Visibly Intelligent Behavior with Example-Guided Neuroevolution.
AAAI 2007: 801-808 |
| 2006 |
| 4 |  | Kenneth O. Stanley,
Bobby D. Bryant,
Igor Karpov,
Risto Miikkulainen:
Real-Time Evolution of Neural Networks in the NERO Video Game.
AAAI 2006 |
| 3 |  | Bobby D. Bryant,
Risto Miikkulainen:
Exploiting Sensor Symmetries in Example-based Training for Intelligent Agents.
CIG 2006: 90-97 |
| 2005 |
| 2 |  | Kenneth O. Stanley,
Bobby D. Bryant,
Risto Miikkulainen:
Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award).
CIG 2005 |
| 1 |  | Kenneth O. Stanley,
Bobby D. Bryant,
Risto Miikkulainen:
Real-time neuroevolution in the NERO video game.
IEEE Trans. Evolutionary Computation 9(6): 653-668 (2005) |