 | 2009 |
| 9 |  | Fabio Buttussi,
Luca Chittaro,
Daniele Nadalutti:
Filtering Fitness Trail Content Generated by Mobile Users.
UMAP 2009: 441-446 |
| 2008 |
| 8 |  | Fabio Buttussi:
A user-adaptive and context-aware architecture for mobile and desktop training applications.
Mobile HCI 2008: 543 |
| 7 |  | Fabio Buttussi,
Luca Chittaro:
MOPET: A context-aware and user-adaptive wearable system for fitness training.
Artificial Intelligence in Medicine 42(2): 153-163 (2008) |
| 2007 |
| 6 |  | Fabio Buttussi,
Luca Chittaro,
Roberto Ranon,
Alessandro Verona:
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors.
Smart Graphics 2007: 85-96 |
| 5 |  | Fabio Buttussi,
Luca Chittaro,
Marco Coppo:
Using Web3D technologies for visualization and search of signs in an international sign language dictionary.
Web3D 2007: 61-70 |
| 2006 |
| 4 |  | Luca Chittaro,
Fabio Buttussi,
Daniele Nadalutti:
MAge-AniM: a system for visual modeling of embodied agent animations and their replay on mobile devices.
AVI 2006: 344-351 |
| 3 |  | Fabio Buttussi,
Luca Chittaro,
Daniele Nadalutti:
Bringing mobile guides and fitness activities together: a solution based on an embodied virtual trainer.
Mobile HCI 2006: 29-36 |
| 2 |  | Fabio Buttussi,
Luca Chittaro,
Daniele Nadalutti:
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations.
Web3D 2006: 109-117 |
| 1 |  | Daniele Nadalutti,
Luca Chittaro,
Fabio Buttussi:
Rendering of X3D content on mobile devices with OpenGL ES.
Web3D 2006: 19-26 |