| 2009 | ||
|---|---|---|
| 89 | Marc Cavazza, David Pizzi, Fred Charles, Thurid Vogt, Elisabeth André: Emotional input for character-based interactive storytelling. AAMAS (1) 2009: 313-320 | |
| 88 | Fred Charles, David Pizzi, Marc Cavazza, Thurid Vogt, Elisabeth André: EmoEmma: emotional speech input for interactive storytelling. AAMAS (2) 2009: 1381-1382 | |
| 87 | Gersende Georg, Hugo Hernault, Marc Cavazza, Helmut Prendinger, Mitsuru Ishizuka: From rhetorical structures to document structure: shallow pragmatic analysis for document engineering. ACM Symposium on Document Engineering 2009: 185-192 | |
| 86 | Gersende Georg, Hugo Hernault, Marc Cavazza, Helmut Prendinger, Mitsuru Ishizuka: Analysing Clinical Guidelines' Contents with Deontic and Rhetorical Structures. AIME 2009: 86-90 | |
| 2008 | ||
| 85 | Marc Cavazza, Cameron Smith, Daniel Charlton, Li Zhang, Markku Turunen, Jaakko Hakulinen: A 'companion' ECA with planning and activity modelling. AAMAS (3) 2008: 1281-1284 | |
| 84 | Gersende Georg, Catherine Pelachaud, Marc Cavazza: Emotional reading of medical texts using conversational agents. AAMAS (3) 2008: 1285-1288 | |
| 83 | Cameron Smith, Daniel Charlton, Li Zhang, Marc Cavazza, Jaakko Hakulinen, Markku Turunen: An embodied conversational agent as a lifestyle advisor. AAMAS (Demos) 2008: 1713-1714 | |
| 82 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Mark Billinghurst, Hartmut Seichter, Maurice Benayoun: E-tree: emotionally driven augmented reality art. ACM Multimedia 2008: 945-948 | |
| 81 | David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin: Automatic Generation of Game Level Solutions as Storyboards. AIIDE 2008 | |
| 80 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun: An affective model of user experience for interactive art. Advances in Computer Entertainment Technology 2008: 107-110 | |
| 79 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon: E-Tree: affective interactive art. Advances in Computer Entertainment Technology 2008: 394 | |
| 78 | Marc Cavazza, Stéphane Donikian, Marc Christie, Ulrike Spierling, Nicolas Szilas, Peter Vorderer, Tilo Hartmann, Christoph Klimmt, Elisabeth André, Ronan Champagnat, Paolo Petta, Patrick Olivier: The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. ICIDS 2008: 14-19 | |
| 77 | David Pizzi, Marc Cavazza: From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description. ICIDS 2008: 285-296 | |
| 76 | Federico Peinado, Marc Cavazza, David Pizzi: Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework. ICIDS 2008: 83-88 | |
| 75 | Cameron Smith, Marc Cavazza, Daniel Charlton, Li Zhang, Markku Turunen, Jaakko Hakulinen: Integrating Planning and Dialogue in a Lifestyle Agent. IVA 2008: 146-153 | |
| 74 | Gersende Georg, Marc Cavazza, Catherine Pelachaud: Visualizing the Importance of Medical Recommendations with Conversational Agents. IVA 2008: 380-393 | |
| 2007 | ||
| 73 | Marc Cavazza, Stéphane Donikian: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 4th International Conference, ICVS 2007, Saint-Malo, France, December 5-7, 2007, Proceedings Springer 2007 | |
| 72 | David Pizzi, Marc Cavazza, Jean-Luc Lugrin: Extending character-based storytelling with awareness and feelings. AAMAS 2007: 12 | |
| 71 | David Pizzi, Fred Charles, Jean-Luc Lugrin, Marc Cavazza: Interactive Storytelling with Literary Feelings. ACII 2007: 630-641 | |
| 70 | Marc Cavazza, Jean-Luc Lugrin, David Pizzi, Fred Charles: Madame bovary on the holodeck: immersive interactive storytelling. ACM Multimedia 2007: 651-660 | |
| 69 | Gersende Georg, Marc Cavazza: Integrating Document-Based and Knowledge-Based Models for Clinical Guidelines Analysis. AIME 2007: 421-430 | |
| 68 | Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazza: A High-level Event System for Augmented Reality. ISMAR 2007: 269-270 | |
| 67 | Jean-Luc Lugrin, Marc Cavazza: Making sense of virtual environments: action representation, grounding and common sense. IUI 2007: 225-234 | |
| 66 | Fred Charles, Samuel Lemercier, Thurid Vogt, Nikolaus Bee, Maurizio Mancini, Jérôme Urbain, Marc Price, Elisabeth André, Catherine Pelachaud, Marc Cavazza: Affective Interactive Narrative in the CALLAS Project. International Conference on Virtual Storytelling 2007: 210-213 | |
| 65 | Altion Simo, Marc Cavazza: Medical Education Interfaces Through Virtual Patients Based on Qualitative Simulation. Advanced Computational Intelligence Paradigms in Healthcare (1) 2007: 255-290 | |
| 64 | Marc Cavazza, Jean-Luc Lugrin, Marc Buehner: Causal Perception in Virtual Reality and its Implications for Presence Factors. Presence 16(6): 623-642 (2007) | |
| 2006 | ||
| 63 | Jean-Luc Lugrin, Marc Cavazza: AI-based world behaviour for emergent narratives. Advances in Computer Entertainment Technology 2006: 25 | |
| 62 | Jean-Luc Lugrin, Marc Cavazza, Marc Buehner: Causal Perception in Virtual Environments. Smart Graphics 2006: 50-61 | |
| 61 | Marc Cavazza, David Pizzi: Narratology for Interactive Storytelling: A Critical Introduction. TIDSE 2006: 72-83 | |
| 60 | Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks: Artificial Intelligence-Mediated Interaction in Virtual Reality Art. IEEE Intelligent Systems 21(5): 54-62 (2006) | |
| 59 | C. J. Price, Louise Travé-Massuyès, Robert Milne, Liliana Ironi, Kenneth D. Forbus, Bert Bredeweg, M. H. Lee, Peter Struss, N. A. Snooke, P. Lucas, Marc Cavazza, George Macleod Coghill: Qualitative futures. Knowledge Eng. Review 21(4): 317-334 (2006) | |
| 2005 | ||
| 58 | Marc Cavazza, Fred Charles: Dialogue Generation in Character-based Interactive Storytelling. AIIDE 2005: 21-26 | |
| 57 | Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza: The CaveUT system: immersive entertainment based on a game engine. Advances in Computer Entertainment Technology 2005: 184-187 | |
| 56 | Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard: Causality and virtual reality art. Creativity & Cognition 2005: 4-12 | |
| 55 | Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc Lugrin, Sean Crooks: Simulating Artificial Organisms with Qualitative Physiology. ECAL 2005: 540-550 | |
| 54 | Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks: AI-Mediated Interaction in Virtual Reality Art. INTETAIN 2005: 74-83 | |
| 53 | Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks: Intelligent virtual environments for virtual reality art. Computers & Graphics 29(6): 852-861 (2005) | |
| 2004 | ||
| 52 | Fred Charles, Marc Cavazza: Exploring the Scalability of Character-Based Storytelling. AAMAS 2004: 872-879 | |
| 51 | Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi: New ways of worldmaking: the Alterne platform for VR art. ACM Multimedia 2004: 80-87 | |
| 50 | Fred Charles, Marc Cavazza, Steven J. Mead, Olivier Martin, Alok Nandi, Xavier Marichal: Compelling experiences in mixed reality interactive storytelling. Advances in Computer Entertainment Technology 2004: 32-40 | |
| 49 | Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras: New Behavioural Approaches for Virtual Environments. ICEC 2004: 23-31 | |
| 48 | Marc Cavazza, Fred Charles, Steven J. Mead: Developing re-usable interactive storytelling technologies. IFIP Congress Topical Sessions 2004: 39-44 | |
| 47 | Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras: Qualitative physics in virtual environments. IUI 2004: 54-61 | |
| 46 | Jean-Luc Lugrin, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Cavazza: Event-based causality in virtual reality. SMC (1) 2004: 156-163 | |
| 45 | Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi: ALTERNE: Intelligent Virtual Environments for Virtual Reality Art. Smart Graphics 2004: 21-30 | |
| 44 | Marc Cavazza, Fred Charles, Steven J. Mead, Olivier Martin, Xavier Marichal, Alok Nandi: Multimodal Acting in Mixed Reality Interactive Storytelling. IEEE MultiMedia 11(3): 30-39 (2004) | |
| 2003 | ||
| 43 | Altion Simo, Marc Cavazza: Qualitative Simulation of Shock States in a Virtual Patient. AIME 2003: 101-111 | |
| 42 | Marc Cavazza, Fred Charles, Steven J. Mead: Interactive storytelling: from AI experiment to new media. ICEC 2003 | |
| 41 | Marc Cavazza, Olivier Martin, Fred Charles, Xavier Marichal, Steven J. Mead: User Interaction in Mixed Reality Interactive Storytelling. ISMAR 2003: 304-305 | |
| 40 | Marc Cavazza, Altion Simo: A virtual patient based on qualitative simulation. IUI 2003: 19-25 | |
| 39 | Carlos Calderon, Marc Cavazza, Daniel Diaz: Interactive problem solving in an intelligent virtual environment. IUI 2003: 319 | |
| 38 | Carlos Calderon, Marc Cavazza, Daniel Diaz: A new approach to virtual design for spatial configuration problems. IV 2003: 518-523 | |
| 37 | Altion Simo, Marc Cavazza: Visualising Pathophysiological Simulation with a Virtual Patient. IV 2003: 549-554 | |
| 36 | Marc Cavazza, Olivier Martin, Fred Charles, Steven J. Mead, Xavier Marichal: Interacting with Virtual Agents in Mixed Reality Interactive Storytelling. IVA 2003: 231-235 | |
| 35 | Marc Cavazza, Olivier Martin, Fred Charles, Steven J. Mead, Xavier Marichal: Users Acting in Mixed Reality Interactive Storytelling. International Conference on Virtual Storytelling 2003: 189-197 | |
| 34 | Carlos Calderon, Marc Cavazza, Daniel Diaz: A New Approach to the Interactive Resolution of Configuration Problems in Virtual Environments. Smart Graphics 2003: 112-122 | |
| 33 | Marc Cavazza, Fred Charles, Steven J. Mead: Intelligent Virtual Actors That Plan ... to Fail. Smart Graphics 2003: 151-161 | |
| 32 | Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras: Alternative reality: a new platform for virtual reality art. VRST 2003: 100-107 | |
| 31 | Marc Cavazza: Virtual unreality: storytelling in virtual environments. VRST 2003: 4-6 | |
| 2002 | ||
| 30 | Marc Cavazza, Fred Charles, Steven J. Mead: Interacting with virtual characters in interactive storytelling. AAMAS 2002: 318-325 | |
| 29 | Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead: Real-Time Camera Control for Interactive Storytelling. GAME-ON 2002 | |
| 28 | Miguel Lozano, Steven J. Mead, Marc Cavazza, Fred Charles: Search Based Planning: A Model for Character Behaviour. GAME-ON 2002 | |
| 27 | Marc Cavazza, Fred Charles, Steven J. Mead: Under the influence: using natural language in interactives storytelling. IWEC 2002: 3-11 | |
| 26 | Daniel Ballin, Ruth Aylett, Marc Cavazza: Editorial message: special track on virtual reality, digital media, and computer games. SAC 2002: 1058-1059 | |
| 25 | Marc Cavazza, Fred Charles, Steven J. Mead: Emergent situations in interactive storytelling. SAC 2002: 1080-1085 | |
| 24 | Marc Cavazza: Natural Language Communication with Virtual Actors. SCIE 2002: 148-162 | |
| 23 | Marc Cavazza, Fred Charles, Steven J. Mead: Character-Based Interactive Storytelling. IEEE Intelligent Systems 17(4): 17-24 (2002) | |
| 22 | Fred Charles, Steven J. Mead, Marc Cavazza: Generating Dynamic Storylines Through Characters' Interactions. Int. J. Intell. Games & Simulation 1(1): 5-11 (2002) | |
| 21 | Marc Cavazza, Fred Charles, Steven J. Mead: Planning characters' behaviour in interactive storytelling. Journal of Visualization and Computer Animation 13(2): 121-131 (2002) | |
| 20 | Fred Charles, Steven J. Mead, Marc Cavazza: From computer games to interactive stories: interactive storytelling. The Electronic Library 20(2): 103-112 (2002) | |
| 2001 | ||
| 19 | Fred Charles, Steven J. Mead, Marc Cavazza: Behavioural Interaction of Characters for Virtual Storytelling. GAME-ON 2001: 43- | |
| 18 | Carlos Calderon, Marc Cavazza: Using Games Engines to implement Intelligent Virtual Environments. GAME-ON 2001: 71- | |
| 17 | M. Shafie Abd Latiff, Marc Cavazza, Ian Palmer: Co-ordination of Multi-agents Path Planning using Synchronous Near-Admissibility A* (SNA*) Algorithm. GAME-ON 2001: 76- | |
| 16 | Marc Cavazza, Steven J. Mead: Virtual art galleries: a new kind of cultural objects? ICIP (1) 2001: 590-593 | |
| 15 | Marc Cavazza, Fred Charles, Steven J. Mead: Agents' Interaction in Virtual Storytelling. IVA 2001: 156-170 | |
| 14 | Marc Cavazza, Fred Charles, Steven J. Mead: Characters in Search of an Author: AI-Based Virtual Storytelling. International Conference on Virtual Storytelling 2001: 145-154 | |
| 2000 | ||
| 13 | Marc Cavazza: Natural Language Processing Strategies for Computer Games. GAME-ON 2000: 17- | |
| 12 | Marc Cavazza, Steven J. Mead, Alexander I. Strachan, Alex Whittaker: A Real-Time Blackboard System for Interpreting Agent Messages. GAME-ON 2000: 49- | |
| 11 | Marc Cavazza, Ian Palmer: High-Level Interpretation in Virtual Environments. Applied Artificial Intelligence 14(1): 125-144 (2000) | |
| 1999 | ||
| 10 | Marc Cavazza, Walter Perotto, Neil Cashman: The "Virtual Interactive Presenter": A Conversational Interface for Interactive Television. IDMS 1999: 235-243 | |
| 9 | Wen Tang, Marc Cavazza, Dale Mountain, Rae A. Earnshaw: A constrained inverse kinematics technique for real-time motion capture animation. The Visual Computer 15(7/8): 413-425 (1999) | |
| 1998 | ||
| 8 | Wen Tang, Marc Cavazza, Dale Mountain, Rae A. Earnshaw: Real-Time Inverse Kinematics through Constrained Dynamics. CAPTECH 1998: 159-170 | |
| 7 | Marc Cavazza, Ian Palmer, Steve Parnell: Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors. CAPTECH 1998: 187-198 | |
| 6 | Marc Cavazza, Roger J. Green, Ian J. Palmer: Multimedia Semantic Features and Image Content Description. MMM 1998: 39-46 | |
| 1995 | ||
| 5 | Alan Wexelblat, Marc Cavazza: Gesture at the user interface (abstract). CHI 95 Conference Companion 1995: 438 | |
| 1994 | ||
| 4 | Marc Cavazza, Pierre Zweigenbaum: Semantic analysis and in-depth understanding of technical texts. Applied Artificial Intelligence 8(3): 425-453 (1994) | |
| 1992 | ||
| 3 | Marc Cavazza, Pierre Zweigenbaum: Extracting Implicit Information from Free Text Technical Reports. Inf. Process. Manage. 28(5): 609-618 (1992) | |
| 1991 | ||
| 2 | Pierre Zweigenbaum, Marc Cavazza: Extracting implicit information from free text technical reports. RIAO 1991: 695-707 | |
| 1990 | ||
| 1 | Pierre Zweigenbaum, Marc Cavazza: Deep Sentence Understanding in a Restricted Domain. COLING 1990: 82-84 | |