 | 2009 |
| 7 |  | Xiaowen Fang,
Susy S. Chan,
Chitra Nair:
An Online Survey System on Computer Game Enjoyment and Personality.
HCI (4) 2009: 304-314 |
| 2007 |
| 6 |  | Vince Kellen,
Susy S. Chan,
Xiaowen Fang:
Facilitating Conditional Probability Problems with Visuals.
HCI (2) 2007: 63-71 |
| 2005 |
| 5 |  | Linda V. Knight,
Susy S. Chan:
E-Commerce Curriculum.
Encyclopedia of Information Science and Technology (II) 2005: 951-956 |
| 4 |  | Susy S. Chan,
Xiaowen Fang:
Interface Design Issues for Mobile Commerce.
Encyclopedia of Information Science and Technology (III) 2005: 1612-1616 |
| 2004 |
| 3 |  | Xiaowen Fang,
Susy S. Chan,
Jacek Brzezinski,
Shuang Xu,
Jean Lam:
User-Centered Guidelines for Design of Mobile Applications.
ICEB 2004: 853-857 |
| 2002 |
| 2 |  | Susy S. Chan,
Xiaowen Fang,
Jack R. Brzezinski,
Yanzan Zhou,
Shuang Xu,
Jean Lam:
Usability for Mobile Commerce Across Multiple Form Factors.
J. Electron. Commerce Res. 3(3): 187-199 (2002) |
| 2000 |
| 1 |  | Linda V. Knight,
Susy S. Chan:
A conceptual model for e-commerce curriculum design and development.
IRMA Conference 2000: 555-557 |