| 2009 | ||
|---|---|---|
| 39 | Kai-Yin Cheng, Sheng-Jie Luo, Bing-Yu Chen, Hao-Hua Chu: SmartPlayer: user-centric video fast-forwarding. CHI 2009: 789-798 | |
| 38 | Liang-Yu Shih, Bing-Yu Chen, Ja-Ling Wu: Video-Based Motion Capturing for Skeleton-Based 3D Models. PSIVT 2009: 748-758 | |
| 37 | Yi-Ting Cheng, Virginia Tzeng, Yu Liang, Chuan-Chang Wang, Bing-Yu Chen, Yung-Yu Chuang, Ming Ouhyoung: 3D-model-based face replacement in video. SIGGRAPH Posters 2009 | |
| 36 | Bing-Yu Chen, Shih-Chiang Dai, Shuen-Huei Guan, Tomoyuki Nishita: Animating character images in 3D space. SIGGRAPH Posters 2009 | |
| 35 | Fu-Chung Huang, Yu-Mei Chen, Tse-Hsien Wang, Bing-Yu Chen, Shuen-Huei Guan: Animating lip-sync speech faces by dominated animeme models. SIGGRAPH Posters 2009 | |
| 34 | Kai-Yin Cheng, Ko-Yuan Chou, Sheng-Jie Luo, Bing-Yu Chen: Utilizing photos as program themes. SIGGRAPH Posters 2009 | |
| 33 | Chung-Lin Wen, Yu-Ting Wong, Bing-Yu Chen, Yoichi Sato: Video segmentation with motion smoothness. SIGGRAPH Posters 2009 | |
| 2008 | ||
| 32 | Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-Lun Sung, Jehn-Ruey Jiang, Bing-Yu Chen: FLoD: A Framework for Peer-to-Peer 3D Streaming. INFOCOM 2008: 1373-1381 | |
| 31 | Ping Hsu, Bing-Yu Chen: Blurred Image Detection and Classification. MMM 2008: 277-286 | |
| 30 | Tse-Hsien Wang, Chun-Tse Hsiao, Bing-Yu Chen, Pei-Zhi Huang: Controllable motion textures. SIGGRAPH Posters 2008: 3 | |
| 29 | Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang, Shuen-Huei Guan: Lips-sync 3D speech animation. SIGGRAPH Posters 2008: 6 | |
| 28 | Ming-Yang Yu, Yu Liang, Ken-Yi Lee, Bing-Yu Chen, Ming Ouhyoung: Smart album: photo filtering by effect detections. SIGGRAPH Posters 2008: 72 | |
| 27 | Yosuke Bando, Bing-Yu Chen, Tomoyuki Nishita: Extracting depth and matte using a color-filtered aperture. ACM Trans. Graph. 27(5): 134 (2008) | |
| 26 | Chung-Lin Wen, Chang-Hsi Hsieh, Bing-Yu Chen, Ming Ouhyoung: Example-based Multiple Local Color Transfer by Strokes. Comput. Graph. Forum 27(7): 1765-1772 (2008) | |
| 25 | Bing-Yu Chen, Ken-Yi Lee, Wei-Ting Huang, Jong-Shan Lin: Capturing Intention-based Full-Frame Video Stabilization. Comput. Graph. Forum 27(7): 1805-1814 (2008) | |
| 24 | Wen-Huang Cheng, Yung-Yu Chuang, Yin-Tzu Lin, Chi-Chang Hsieh, Shao-Yen Fang, Bing-Yu Chen, Ja-Ling Wu: Semantic Analysis for Automatic Event Recognition and Segmentation of Wedding Ceremony Videos. IEEE Trans. Circuits Syst. Video Techn. 18(11): 1639-1650 (2008) | |
| 2007 | ||
| 23 | Pei-yu Chi, Jen-hao Chen, Hao-Hua Chu, Bing-Yu Chen: Enabling nutrition-aware cooking in a smart kitchen. CHI Extended Abstracts 2007: 2333-2338 | |
| 22 | Wen-Huang Cheng, Yung-Yu Chuang, Bing-Yu Chen, Ja-Ling Wu, Shao-Yen Fang, Yin-Tzu Lin, Chi-Chang Hsieh, Chen-Ming Pan, Wei-Ta Chu, Min-Chun Tien: Semantic-event based analysis and segmentation of wedding ceremony videos. Multimedia Information Retrieval 2007: 95-104 | |
| 2006 | ||
| 21 | Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, Jian-Bin Huang: Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization. Computer Graphics International 2006: 78-89 | |
| 20 | Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang: Progressive deforming meshes based on deformation oriented decimation and dynamic connectivity updating. Symposium on Computer Animation 2006: 53-62 | |
| 19 | Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung: Domain connected graph: the skeleton of a closed 3D shape for animation. The Visual Computer 22(2): 117-135 (2006) | |
| 18 | Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang, Bing-Yu Chen: Real-time triple product relighting using spherical local-frame parameterization. The Visual Computer 22(9-11): 682-692 (2006) | |
| 17 | Naoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita: A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. The Visual Computer 22(9-11): 702-712 (2006) | |
| 2005 | ||
| 16 | Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung-Yu Chuang, Chun-Fa Chang, Bing-Yu Chen, Ming Ouhyoung: Level-of-detail representation of bidirectional texture functions for real-time rendering. SI3D 2005: 187-194 | |
| 15 | Jeng-Sheng Yeh, Ding-Yun Chen, Bing-Yu Chen, Ming Ouhyoung: A web-based three-dimensional protein retrieval system by matching visual similarity. Bioinformatics 21(13): 3056-3057 (2005) | |
| 14 | Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu Chuang, Ming Ouhyoung: Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data. Comput. Graph. Forum 24(3): 537-545 (2005) | |
| 13 | Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita: Character animation creation using hand-drawn sketches. The Visual Computer 21(8-10): 551-558 (2005) | |
| 2004 | ||
| 12 | Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita: 3D Character Model Creation from Cel Animation. CW 2004: 210-215 | |
| 11 | Shuen-Huei Guan, Sheng-Yao Cho, Yu-Te Shen, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung: Conceptual Farm. ICME 2004: 2179-2182 | |
| 10 | Chien-Chang Ho, Yan-Hong Lu, Hung-Te Lin, Shuen-Huei Guan, Sheng-Yao Cho, Rung-Huei Liang, Bing-Yu Chen, Ming Ouhyoung: Feature refinement strategy for extended marching cubes: Handling on dynamic nature of real-time sculpting application. ICME 2004: 855-858 | |
| 9 | Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita: An efficient representation of complex materials for real-time rendering. VRST 2004: 150-153 | |
| 2003 | ||
| 8 | Bing-Yu Chen, Tomoyuki Nishita: An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. Computer Graphics International 2003: 34-43 | |
| 7 | Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita: Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. Pacific Conference on Computer Graphics and Applications 2003: 440-444 | |
| 6 | Yosuke Bando, Tomoyuki Nishita, Bing-Yu Chen: Animating Hair with Loosely Connected Particles. Comput. Graph. Forum 22(3): 411-418 (2003) | |
| 5 | Bing-Yu Chen, Tomoyuki Nishita: Development of 3D graphics and VRML libraries for Web3D platform by using Java. Systems and Computers in Japan 34(10): 47-55 (2003) | |
| 2002 | ||
| 4 | Yutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqing Feng: Free-Form Deformation with Automatically Generated Multiresolution Lattices. CW 2002: 472-479 | |
| 3 | Bing-Yu Chen, Tomoyuki Nishita: Adaptive Solid Texturing for Web3D Applications. Pacific Conference on Computer Graphics and Applications 2002: 433-434 | |
| 2 | Bing-Yu Chen, Tomoyuki Nishita: Multiresolution streaming mesh with shape preserving and QoS-like controlling. Web3D 2002: 35-42 | |
| 2001 | ||
| 1 | Bing-Yu Chen, Tomoyuki Nishita: jGL and its applications as a Web3D platform. Web3D 2001: 85-92 | |