| 2009 | ||
|---|---|---|
| 38 | Kuan-Ta Chen, Chen-Chi Wu, Yu-Chun Chang, Chin-Laung Lei: A crowdsourceable QoE evaluation framework for multimedia content. ACM Multimedia 2009: 491-500 | |
| 37 | Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen: Automatic storytelling in comics: a case study on World of Warcraft. CHI Extended Abstracts 2009: 3589-3594 | |
| 36 | Chung-Cheng Chiu, Kuan-Ta Chen: On the Construction of Initial Basis Function for Efficient Value Function Approximation. IC-AI 2009: 611-617 | |
| 35 | Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen: Analysis of Area Revisitation Patterns in World of Warcarft. ICEC 2009: 13-23 | |
| 34 | Ieng-Fat Lam, Wei-Cheng Xiao, Szu-Chi Wang, Kuan-Ta Chen: Counteracting Phishing Page Polymorphism: An Image Layout Analysis Approach. ISA 2009: 270-279 | |
| 33 | Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, Kuan-Ta Chen: KissKissBan: a competitive human computation game for image annotation. KDD Workshop on Human Computation 2009: 11-14 | |
| 32 | Chien-Ju Ho, Kuan-Ta Chen: On formal models for social verification. KDD Workshop on Human Computation 2009: 62-69 | |
| 31 | Chen-Chi Wu, Kuan-Ta Chen, Chun-Ying Huang, Chin-Laung Lei: An empirical evaluation of VoIP playout buffer dimensioning in Skype, Google talk, and MSN Messenger. NOSSDAV 2009: 97-102 | |
| 30 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei: Effect of Network Quality on Player Departure Behavior in Online Games. IEEE Trans. Parallel Distrib. Syst. 20(5): 593-606 (2009) | |
| 29 | Chen-Chi Wu, Kuan-Ta Chen, Chih-Ming Chen, Polly Huang, Chin-Laung Lei: On the challenge and design of transport protocols for MMORPGs. Multimedia Tools Appl. 45(1-3): 7-32 (2009) | |
| 2008 | ||
| 28 | Kuan-Ta Chen, Jing-Kai Lou: Rapid Detection of Constant-Packet-Rate Flows. ARES 2008: 212-220 | |
| 27 | Ruck Thawonmas, Yoshitaka Kashifuji, Kuan-Ta Chen: Detection of MMORPG bots based on behavior analysis. Advances in Computer Entertainment Technology 2008: 91-94 | |
| 26 | Kuan-Ta Chen, Jing-Kai Lou: Toward an understanding of the processing delay of peer-to-peer relay nodes. DSN 2008: 410-419 | |
| 25 | Yu-Chun Chang, Kuan-Ta Chen, Chen-Chi Wu, Chin-Laung Lei: Inferring Speech Activity from Encrypted Skype Traffic. GLOBECOM 2008: 2143-2147 | |
| 24 | Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, Hao-Hua Chu: Game Bot Detection Based on Avatar Trajectory. ICEC 2008: 94-105 | |
| 23 | Chen-Chi Wu, Kuan-Ta Chen, Yu-Chun Chang, Chin-Laung Lei: Detecting VoIP Traffic Based on Human Conversation Patterns. IPTComm 2008: 280-295 | |
| 22 | Ieng-Fat Lam, Kuan-Ta Chen, Ling-Jyh Chen: Involuntary Information Leakage in Social Network Services. IWSEC 2008: 167-183 | |
| 21 | Chao-Lung Lee, Yun-Maw Cheng, Ching-Long Yeh, Li-Chieh Chen, Wai Yu, Kuan-Ta Chen: Surfing in the crowd: feasibility study of experience sharing in a Taiwanese night market. OZCHI 2008: 239-242 | |
| 20 | Ling-Jyh Chen, Bo-Chun Wang, Kuan-Ta Chen, Irwin King, Jimmy Ho-Man Lee: An Analytical Study of Puzzle Selection Strategies for the ESP Game. Web Intelligence 2008: 180-183 | |
| 19 | Chien-Wei Lin, Kuan-Ta Chen, Ling-Jyh Chen, Irwin King, Jimmy Ho-Man Lee: An Analytical Approach to Optimizing the Utility of ESP Games. Web Intelligence 2008: 184-187 | |
| 18 | Te-Yuan Huang, Kuan-Ta Chen, Polly Huang, Chin-Laung Lei: A Generalizable Methodology for Quantifying User Satisfaction. IEICE Transactions 91-B(5): 1260-1268 (2008) | |
| 2007 | ||
| 17 | Ling-Jyh Chen, Yung-Chih Chen, Tony Sun, Paruvelli Sreedevi, Kuan-Ta Chen, Chen-Hung Yu, Hao-Hua Chu: Finding Self-Similarities in Opportunistic People Networks. INFOCOM 2007: 2286-2290 | |
| 16 | Kuan-Ta Chen, Li-Wen Hong: User identification based on game-play activity patterns. NETGAMES 2007: 7-12 | |
| 15 | Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin-Laung Lei: Secure multicast in dynamic environments. Computer Networks 51(10): 2805-2817 (2007) | |
| 14 | Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen: Detection of Landmarks for Clustering of Online-Game Players. IJVR 6(3): 11-16 (2007) | |
| 2006 | ||
| 13 | Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin-Laung Lei: A distributed key assignment protocol for secure multicast based on proxy cryptography. ASIACCS 2006: 359 | |
| 12 | Kuan-Ta Chen, Jhih-Wei Jiang, Polly Huang, Hao-Hua Chu, Chin-Laung Lei, Wen-Chin Chen: Identifying MMORPG bots: a traffic analysis approach. Advances in Computer Entertainment Technology 2006: 4 | |
| 11 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei: An empirical evaluation of TCP performance in online games. Advances in Computer Entertainment Technology 2006: 5 | |
| 10 | Chun-Ying Huang, Kuan-Ta Chen, Chin-Laung Lei: Mitigating Active Attacks Towards Client Networks Using the Bitmap Filter. DSN 2006: 403-412 | |
| 9 | Kuan-Ta Chen, Chin-Laung Lei: Design Implications of Social Interaction in Online Games. ICEC 2006: 318-321 | |
| 8 | Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Ying Huang, Chin-Laung Lei: On the Sensitivity of Online Game Playing Time to Network QoS. INFOCOM 2006 | |
| 7 | Kuan-Ta Chen, Chin-Laung Lei: Network game design: hints and implications of player interaction. NETGAMES 2006: 17 | |
| 6 | Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei: Quantifying Skype user satisfaction. SIGCOMM 2006: 399-410 | |
| 5 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei: How sensitive are online gamers to network quality? Commun. ACM 49(11): 34-38 (2006) | |
| 4 | Kuan-Ta Chen, Polly Huang, Chin-Laung Lei: Game traffic analysis: An MMORPG perspective. Computer Networks 50(16): 3002-3023 (2006) | |
| 2005 | ||
| 3 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei: The impact of network variabilities on TCP clocking schemes. INFOCOM 2005: 2770-2775 | |
| 2 | Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Hann-Huei Chiou, Chin-Laung Lei: Secure Content Delivery using Key Composition. LCN 2005: 484-485 | |
| 1 | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei: Game traffic analysis: an MMORPG perspective. NOSSDAV 2005: 19-24 | |