 | 2009 |
| 6 |  | Zhigeng Pan,
Huansen Li,
Mingmin Zhang,
Yibin Ye,
Xi Cheng,
Alvin Tang,
Ruigang Yang:
Photo Realistic 3D Cartoon Face Modeling Based on Active Shape Model.
T. Edutainment 2: 299-311 (2009) |
| 5 |  | Xi Cheng,
Gengdai Liu,
Zhigeng Pan,
Bing Tang:
Fragment-based responsive character motion for interactive games.
The Visual Computer 25(5-7): 479-485 (2009) |
| 4 |  | Zhigeng Pan,
Xi Cheng,
Wenzhi Chen,
Gengdai Liu,
Bing Tang:
Real time falling animation with active and protective responses.
The Visual Computer 25(5-7): 487-497 (2009) |
| 2007 |
| 3 |  | Yunpeng Zang,
Erik Weiss,
Lothar Stibor,
Hui Chen,
Xi Cheng:
Opportunistic Wireless Internet Access in Vehicular Environments Using Enhanced WAVE Devices.
FGCN (1) 2007: 447-452 |
| 2 |  | Gaoqi He,
Baogang Bai,
Zhigeng Pan,
Xi Cheng:
Accelerated Rendering of Vector Graphics on Mobile Devices.
HCI (2) 2007: 298-305 |
| 2005 |
| 1 |  | Bailin Yang,
Xi Cheng,
Zhigeng Pan:
A real-time collision detection algorithm for mobile billiards game.
Advances in Computer Entertainment Technology 2005: 294-297 |