 | 2009 |
| 43 |  | F. A. Madera,
A. M. Day,
Stephen D. Laycock:
A Hybrid Bounding Volume Algorithm to Detect Collisions between Deformable Objects.
ACHI 2009: 136-141 |
| 2008 |
| 42 |  | R. Galvao,
R. G. Laycock,
A. M. Day:
GPU techniques for creating visually diverse crowds in real-time.
VRST 2008: 79-86 |
| 41 |  | R. G. Laycock,
D. Drinkwater,
A. M. Day:
Exploring cultural heritage sites through space and time.
JOCCH 1(2): (2008) |
| 40 |  | M. Haciomeroglu,
R. G. Laycock,
A. M. Day:
Dynamically populating large urban environments with ambient virtual humans.
Journal of Visualization and Computer Animation 19(3-4): 307-317 (2008) |
| 39 |  | M. Haciomeroglu,
R. G. Laycock,
A. M. Day:
Automatic spatial analysis and pedestrian flow control for real-time crowd simulation in an urban environment.
The Visual Computer 24(10): 889-899 (2008) |
| 2007 |
| 38 |  | Stephen D. Laycock,
A. M. Day:
A Survey of Haptic Rendering Techniques.
Comput. Graph. Forum 26(1): 50-65 (2007) |
| 37 |  | R. G. Laycock,
G. Ryder,
A. M. Day:
Automatic generation, texturing and population of a reflective real-time urban environment.
Computers & Graphics 31(4): 625-635 (2007) |
| 2006 |
| 36 |  | R. G. Laycock,
A. M. Day:
Image Registration in a Coarse Three-Dimensional Virtual Environment.
Comput. Graph. Forum 25(1): 69-82 (2006) |
| 2005 |
| 35 |  | G. Ryder,
A. M. Day:
Survey of Real-Time Rendering Techniques for Crowds.
Comput. Graph. Forum 24(2): 203-215 (2005) |
| 34 |  | A. M. Day,
J. Willmott:
Compound textures for dynamic impostor rendering.
Computers & Graphics 29(1): 109-124 (2005) |
| 33 |  | Stephen D. Laycock,
A. M. Day:
Incorporating haptic feedback for the simulation of a deformable tool in a rigid scene.
Computers & Graphics 29(3): 341-351 (2005) |
| 32 |  | Soner I. Sen,
A. M. Day:
Modelling trees and their interaction with the environment: A survey.
Computers & Graphics 29(5): 805-817 (2005) |
| 2004 |
| 31 |  | Stephen D. Laycock,
A. M. Day:
A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable Tools.
Computer Graphics International 2004: 148-155 |
| 30 |  | R. G. Laycock,
A. M. Day:
Automatic Techniques for Texture Mapping in Virtual Urban Environments.
Computer Graphics International 2004: 586-589 |
| 29 |  | G. Ryder,
P. A. Flack,
A. M. Day:
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment.
VAST 2004: 29-36 |
| 28 |  | M. Platings,
A. M. Day:
Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree.
Comput. Graph. Forum 23(4): 741-759 (2004) |
| 27 |  | A. M. Day,
David B. Arnold,
Sven Havemann,
Dieter W. Fellner:
Combining polygonal and subdivision surface approaches to modelling and rendering of urban environments.
Computers & Graphics 28(4): 497-507 (2004) |
| 2003 |
| 26 |  | A. M. Day,
David B. Arnold,
Sven Havemann,
Dieter W. Fellner:
Combining Polygonal and Subdivision Surface approaches to Modelling of Urban Environments.
CW 2003: 189-197 |
| 25 |  | R. G. Laycock,
A. M. Day:
Automatically generating large urban environments based on the footprint data of buildings.
Symposium on Solid Modeling and Applications 2003: 346-351 |
| 24 |  | D. Pearce,
A. M. Day:
Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Enviroments.
TPCG 2003: 66-73 |
| 23 |  | R. G. Laycock,
A. M. Day:
Automatically Generating Roof Models from Building Footprints.
WSCG 2003 |
| 22 |  | Stephen D. Laycock,
A. M. Day:
Simulating Deformable Tools with Haptic Feedback in a Virtual Environment.
WSCG 2003 |
| 21 |  | Stephen D. Laycock,
A. M. Day:
Recent Developments and Applications of Haptic Devices.
Comput. Graph. Forum 22(2): 117-132 (2003) |
| 20 |  | R. G. Laycock,
A. M. Day:
Rapid generation of urban models.
Computers & Graphics 27(3): 423-433 (2003) |
| 19 |  | T. Franzetti,
A. M. Day,
David B. Arnold:
A fan growing algorithm for efficient vertex caching.
Computers & Graphics 27(5): 773-789 (2003) |
| 2001 |
| 18 |  | J. Willmott,
L. I. Wright,
David B. Arnold,
A. M. Day:
Rendering of large and complex urban environments for real time heritage reconstructions.
Virtual Reality, Archeology, and Cultural Heritage 2001: 111-120 |
| 17 |  | P. J. Birch,
S. P. Browne,
V. J. Jennings,
A. M. Day,
David B. Arnold:
Rapid procedural-modelling of architectural structures.
Virtual Reality, Archeology, and Cultural Heritage 2001: 187-196 |
| 16 |  | P. A. Flack,
J. Willmott,
S. P. Browne,
David B. Arnold,
A. M. Day:
Scene assembly for large scale urban reconstructions.
Virtual Reality, Archeology, and Cultural Heritage 2001: 227-234 |
| 15 |  | G. Simiakakis,
Theoharis Theoharis,
A. M. Day:
Parallel Ray Tracing with 5D Adaptive Subdivision.
WSCG (Short Papers) 2001: 44-51 |
| 14 |  | A. James,
A. M. Day:
Erratum: Conflict Neutralization on Binary Space Partitioning.
Comput. Graph. Forum 20(1): 59 (2001) |
| 13 |  | David B. Arnold,
A. M. Day,
V. J. Jennings,
A. Courtenay,
David A. Duce:
Haptic Device Control - Will it Fit Standardized Input Models?
Comput. Graph. Forum 20(4): 245-256 (2001) |
| 2000 |
| 12 |  | David B. Arnold,
A. M. Day,
M. R. Goetz,
A. Courtenay,
H. I. Graham:
Virtual Teeth for Endodontics Training and Practice.
IV 2000: 597-604 |
| 11 |  | A. James,
A. M. Day:
Conflict Neutralization on Binary Space Partitioning.
Comput. Graph. Forum 19(2): 153-163 (2000) |
| 1999 |
| 10 |  | A. James,
A. M. Day:
The hidden face determination tree.
Computers & Graphics 23(3): 377-387 (1999) |
| 1998 |
| 9 |  | A. M. Day,
D. Tracey:
Parallel implementations for determining the 2D convex hull.
Concurrency - Practice and Experience 10(6): 449-466 (1998) |
| 1994 |
| 8 |  | A. R. Clare,
A. M. Day:
Experiments in the Parallel Computation of 3D Convex Hulls.
Comput. Graph. Forum 13(1): 21-36 (1994) |
| 7 |  | A. M. Day,
S. M. Turner,
David B. Arnold:
Improved Visualisation of Marine Data: Algae and Acid Rain.
Comput. Graph. Forum 13(3): 361-370 (1994) |
| 6 |  | David B. Arnold,
A. M. Day:
"Graphics standards are boring" - Discuss.
Computers & Graphics 18(3): 287-293 (1994) |
| 1991 |
| 5 |  | A. M. Day:
Parallel implementation of 3D convex-hull algorithm.
Computer-Aided Design 23(3): 177-188 (1991) |
| 1990 |
| 4 |  | A. M. Day:
The implementation of an algorithm to find the convex hull of a set of three-dimensional points.
ACM Trans. Graph. 9(1): 105-132 (1990) |
| 3 |  | A. M. Day:
The Implementation of a 2D Convex Hull Algorithm Using Perturbation.
Comput. Graph. Forum 9(4): 309-316 (1990) |
| 2 |  | A. M. Day:
Easy reading for practitioners and students : Algorithms for parallel polygon rendering T Theorharis Springer-Verlag (1989) 147pp.
Computer-Aided Design 22(10): 675 (1990) |
| 1988 |
| 1 |  | A. M. Day:
Planar Convex Hull Algorithms in Theory and Practice.
Comput. Graph. Forum 7(3): 177-193 (1988) |