| 2009 | ||
|---|---|---|
| 5 | Philippe Decaudin, Fabrice Neyret: Volumetric Billboards. Comput. Graph. Forum 28(8): 2079-2089 (2009) | |
| 2007 | ||
| 4 | Xing Mei, Philippe Decaudin, Bao-Gang Hu: Fast Hydraulic Erosion Simulation and Visualization on GPU. Pacific Conference on Computer Graphics and Applications 2007: 47-56 | |
| 2006 | ||
| 3 | Philippe Decaudin, Dan Julius, Jamie Wither, Laurence Boissieux, Alla Sheffer, Marie-Paule Cani: Virtual Garments: A Fully Geometric Approach for Clothing Design. Comput. Graph. Forum 25(3): 625-634 (2006) | |
| 2004 | ||
| 2 | Philippe Decaudin, Fabrice Neyret: Rendering Forest Scenes in Real-Time. Rendering Techniques 2004: 93-102 | |
| 1996 | ||
| 1 | Philippe Decaudin: Geometric Deformation by Merging a 3D-Object with a Simple Shape. Graphics Interface 1996: 55-60 | |
| 1 | Laurence Boissieux | [3] |
| 2 | Marie-Paule Cani | [3] |
| 3 | Bao-Gang Hu | [4] |
| 4 | Dan Julius | [3] |
| 5 | Xing Mei | [4] |
| 6 | Fabrice Neyret | [2] [5] |
| 7 | Alla Sheffer | [3] |
| 8 | Jamie Wither | [3] |