 | 2005 |
| 8 |  | Michael F. Deering:
A photon accurate model of the human eye.
ACM Trans. Graph. 24(3): 649-658 (2005) |
| 1996 |
| 7 |  | Michael F. Deering:
The HoloSketch VR Sketching System.
Commun. ACM 39(5): 54-61 (1996) |
| 1995 |
| 6 |  | Michael F. Deering:
HoloSketch: A Virtual Reality Sketching/Animation Tool.
ACM Trans. Comput.-Hum. Interact. 2(3): 220-238 (1995) |
| 1994 |
| 5 |  | Michael F. Deering,
Stephen A. Schlapp,
Michael G. Lavelle:
FBRAM: a new form of memory optimized for 3D graphics.
SIGGRAPH 1994: 167-174 |
| 1993 |
| 4 |  | Michael F. Deering,
Scott R. Nelson:
Leo: a system for cost effective 3D shaded graphics.
SIGGRAPH 1993: 101-108 |
| 3 |  | Michael F. Deering:
Explorations of Display Interfaces for Virtual Reality.
VR 1993: 141-147 |
| 2 |  | Michael F. Deering:
Data Complexity for Virtual Reality: Where do all the Triangles Go?.
VR 1993: 357-363 |
| 1984 |
| 1 |  | Michael F. Deering:
Hardware and Software Architectures for Efficient AI.
AAAI 1984: 73-78 |