 | 2009 |
| 11 |  | Alissa Nicole Antle,
Greg Corness,
Milena Droumeva:
Springboard: exploring embodiment, balance and social justice.
CHI Extended Abstracts 2009: 3961-3966 |
| 10 |  | Alissa Nicole Antle,
Milena Droumeva,
Daniel Ha:
Thinking with hands: an embodied approach to the analysis of children's interaction with computational objects.
CHI Extended Abstracts 2009: 4027-4032 |
| 9 |  | Alissa Nicole Antle,
Greg Corness,
Saskia Bakker,
Milena Droumeva,
Elise van den Hoven,
Allen Bevans:
Designing to support reasoned imagination through embodied metaphor.
Creativity & Cognition 2009: 275-284 |
| 8 |  | Alissa Nicole Antle,
Greg Corness,
Milena Droumeva:
What the body knows: Exploring the benefits of embodied metaphors in hybrid physical digital environments.
Interacting with Computers 21(1-2): 66-75 (2009) |
| 2008 |
| 7 |  | Jennifer Jenson,
Suzanne de Castell,
Nicholas Taylor,
Milena Droumeva:
Baroque Baroque revolution: high culture gets game.
Future Play 2008: 105-112 |
| 6 |  | Alissa Nicole Antle,
Milena Droumeva,
Greg Corness:
Playing with the sound maker: do embodied metaphors help children learn?
IDC 2008: 178-185 |
| 5 |  | Ron Wakkary,
Marek Hatala,
Ying Jiang,
Milena Droumeva,
Malahat Hosseini:
Making sense of group interaction in an ambient intelligent environment for physical play.
Tangible and Embedded Interaction 2008: 179-186 |
| 2007 |
| 4 |  | Milena Droumeva,
Alissa Nicole Antle,
Ron Wakkary:
Exploring ambient sound techniques in the design of responsive environments for children.
Tangible and Embedded Interaction 2007: 171-178 |
| 2006 |
| 3 |  | Milena Droumeva,
Ron Wakkary:
Sound intensity gradients in an ambient intelligence audio display.
CHI Extended Abstracts 2006: 724-729 |
| 2005 |
| 2 |  | Ron Wakkary,
Marek Hatala,
Robb Lovell,
Milena Droumeva:
An ambient intelligence platform for physical play.
ACM Multimedia 2005: 764-773 |
| 1 |  | Ron Wakkary,
Marek Hatala,
Robb Lovell,
Milena Droumeva,
Alissa Nicole Antle,
Dale Evernden,
Jim Bizzocchi:
socio-ec(h)o: Ambient Intelligence and Gameplay.
DIGRA Conf. 2005 |