| 2009 | ||
|---|---|---|
| 44 | Yingdan Huang, Mark D. Gross, Ellen Yi-Luen Do, Michael Eisenberg: Easigami: a reconfigurable folded-sheet TUI. Tangible and Embedded Interaction 2009: 107-112 | |
| 43 | Eric Schweikardt, Nwanua Elumeze, Michael Eisenberg, Mark D. Gross: A tangible construction kit for exploring graph theory. Tangible and Embedded Interaction 2009: 373-376 | |
| 42 | Leah Buechley, Sue Hendrix, Michael Eisenberg: Paints, paper, and programs: first steps toward the computational sketchbook. Tangible and Embedded Interaction 2009: 9-12 | |
| 2008 | ||
| 41 | Michael Eisenberg, Kinshuk, Maiga Chang, Rory McGreal: The 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2008, November 17-19, 2008, Banff, Canada IEEE 2008 | |
| 40 | Leah Buechley, Michael Eisenberg, Jaime Catchen, Ali Crockett: The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education. CHI 2008: 423-432 | |
| 39 | Michael Eisenberg, Ann Eisenberg, Leah Buechley, Nwanua Elumeze: Computers and Physical Construction: Blending Fabrication into Computer Science Education. FECS 2008: 127-133 | |
| 38 | Nwanua Elumeze, Michael Eisenberg: ButtonSchemer: ambient program reader. Mobile HCI 2008: 323-326 | |
| 37 | Leah Buechley, Michael Eisenberg: The LilyPad Arduino: Toward Wearable Engineering for Everyone. IEEE Pervasive Computing 7(2): 12-15 (2008) | |
| 36 | Michael Eisenberg, Leah Buechley: Pervasive Fabrication: Making Construction Ubiquitous in Education. JSW 3(4): 62-68 (2008) | |
| 2007 | ||
| 35 | Ben Shneiderman, Gerhard Fischer, Elisa Giaccardi, Michael Eisenberg: Proceedings of the 6th Conference on Creativity & Cognition, Washington, DC, USA, June 13-15, 2007 ACM 2007 | |
| 34 | Mark D. Gross, Michael Eisenberg: Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control. DIGITEL 2007: 25-32 | |
| 33 | Michael Eisenberg: Technology and the Work of Children. DIGITEL 2007: 3 | |
| 32 | Leah Buechley, Michael Eisenberg, Nwanua Elumeze: Towards a curriculum for electronic textiles in the high school classroom. ITiCSE 2007: 28-32 | |
| 31 | Michael Eisenberg: Pervasive Fabrication: Making Construction Ubiquitous in Education. PerCom Workshops 2007: 193-198 | |
| 2006 | ||
| 30 | Michael Eisenberg, Ann Eisenberg, Leah Buechley, Nwanua Elumeze: Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education. WMTE 2006: 103-110 | |
| 2005 | ||
| 29 | Lori L. Scarlatos, Amy Bruckman, Allison Druin, Michael Eisenberg, Molly Lenore, Oren Zuckerman: Connecting with kids: so what's new? CHI Extended Abstracts 2005: 1172-1173 | |
| 28 | Michael Eisenberg, Nwanua Elumeze, Leah Buechley, Glenn Blauvelt, Sue Hendrix, Ann Eisenberg: The homespun museum: computers, fabrication, and the design of personalized exhibits. Creativity & Cognition 2005: 13-21 | |
| 27 | Leah Buechley, Nwanua Elumeze, Camille Dodson, Michael Eisenberg: Quilt Snaps: A Fabric Based Computational Construction Kit. WMTE 2005: 219-221 | |
| 26 | Nwanua Elumeze, Michael Eisenberg: SmartTiles: Mobility and Wireless Programmability in Children's Construction and Crafts. WMTE 2005: 230-237 | |
| 25 | Michael Eisenberg: The material side of educational technology. Commun. ACM 48(1): 51-54 (2005) | |
| 2004 | ||
| 24 | Michael Eisenberg, Leah Buechley, Nwanua Elumeze: Computation and Construction Kits: Toward the Next Generation of Tangible Building Media for Children. CELDA 2004: 423-426 | |
| 23 | Curtis Caravone, Michael Eisenberg, Zack Sanders, Jonathan Stockho: A Computationally-Enhanced Geoboard. CELDA 2004: 545-546 | |
| 2003 | ||
| 22 | Michael Eisenberg: Creating a computer science canon: a course of "classic" readings in computer science. SIGCSE 2003: 336-340 | |
| 2001 | ||
| 21 | Glenn Blauvelt, Michael Eisenberg: MachineShop: Steps toward Exploring Novel I/O Devices for Computational Craftwork. ICALT 2001: 301-304 | |
| 2000 | ||
| 20 | Thomas Wrensch, Glenn Blauvelt, Michael Eisenberg: The rototack: designing a computationally-enhanced craft item. Designing Augmented Reality Environments 2000: 93-101 | |
| 19 | Glenn Blauvelt, Thomas Wrensch, Michael Eisenberg: Integrating craft materials and computation. Knowl.-Based Syst. 13(7-8): 471-478 (2000) | |
| 1999 | ||
| 18 | Glenn Blauvelt, Thomas Wrensch, Michael Eisenberg: Integrating craft materials and computation. Creativity & Cognition 1999: 50-56 | |
| 17 | Elliot Soloway, Wayne C. Grant, Robert Tinger, Jeremy Roschelle, Mike Mills, Mitchel Resnick, Robert Berg, Michael Eisenberg: Science in the Palms of Their Hands. Commun. ACM 42(8): 21-26 (1999) | |
| 1998 | ||
| 16 | Thomas Wrensch, Michael Eisenberg: The Programmable Hinge: Toward Computationally Enhanced Crafts. ACM Symposium on User Interface Software and Technology 1998: 89-96 | |
| 1997 | ||
| 15 | Michael Eisenberg, Ann Nishioka, M. E. Schreiner: Helping Users Think in Three Dimensions: Steps Toward Incorporating Spatial Cognition in User Modelling. IUI 1997: 113-120 | |
| 1996 | ||
| 14 | Michael Eisenberg: The Thin Glass Line: Designing Interfaces to Algorithms. CHI 1996: 181-188 | |
| 13 | Michael Eisenberg, Wendy E. Mackay, Allison Druin, Sheila Lehman, Mitchel Resnick: Real Meets Virtual: Blending Real-World Artifacts with Computational Media. CHI Conference Companion 1996: 159-160 | |
| 12 | Chris DiGiano, Michael Eisenberg: Designing Pedagogical Screen Savers. CHI Conference Companion 1996: 185-186 | |
| 11 | Hal Eden, Michael Eisenberg, Gerhard Fischer, Alexander Repenning: Making Learning a Part of Life. Commun. ACM 39(4): 40-42 (1996) | |
| 1995 | ||
| 10 | Eric Blough, Michael Eisenberg: Combining Programming Languages and Direct Manipulation in Environments for Computational Science. Symposium on Designing Interactive Systems 1995: 123-130 | |
| 9 | Chris DiGiano, Michael Eisenberg: Self-Disclosing Design Tools: A Gentle Introduction to End-User Programming. Symposium on Designing Interactive Systems 1995: 189-197 | |
| 8 | Michael Eisenberg: Embedding languages within design environments. Knowl.-Based Syst. 8(2-3): 135-142 (1995) | |
| 1994 | ||
| 7 | Michael Eisenberg, Gerhard Fischer: Programmable design environments: integrating end-user programming with domain-oriented assistance. CHI 1994: 431-437 | |
| 6 | Michael Eisenberg, Gerhard Fischer: Programmable design environments: integrating end-user programming with domain-oriented assistance. CHI Conference Companion 1994: 231 | |
| 5 | Philip Miller, Michael J. Clancy, Andrea A. diSessa, Jeremy Roschelle, Michael Eisenberg, Mark Guzdial, Elliot Soloway, Mitchel Resnick: The future of programming instruction (abstract). SIGCSE 1994: 400 | |
| 4 | Michael Eisenberg: Programmable applications for the arts: computational tools for hand, eye and mind. Knowl.-Based Syst. 7(4): 239-246 (1994) | |
| 1993 | ||
| 3 | Michael Eisenberg, Ruth V. Small: Information-Based Education: An Investigation of the Nature and Role of Information Attributes in Education. Inf. Process. Manage. 29(2): 263-276 (1993) | |
| 1990 | ||
| 2 | Michael Eisenberg: Descriptive simulation: Combining symbolic and numerical methods in the analysis of chemical reaction mechanisms. AI in Engineering 5(3): 161-171 (1990) | |
| 1989 | ||
| 1 | Harold Abelson, Michael Eisenberg, Matthew Halfant, Jacob Katzenelson, Elisha Sacks, Gerald J. Sussman, Jack Wisdom, Kenneth Yip: Intelligence in Scientific Computing. Commun. ACM 32(5): 546-562 (1989) | |