| 2003 | ||
|---|---|---|
| 3 | Julian E. Gómez, Paul J. Keller: The digital space shuttle, 3D graphics, and knowledge management. SIGGRAPH 2003 | |
| 1994 | ||
| 2 | Julian E. Gómez, Rick Carey, Tony Fields, Andries van Dam, Dan Venolia: Why is 3-D interaction so hard and what can we really do about it? SIGGRAPH 1994: 492-493 | |
| 1985 | ||
| 1 | Julian E. Gómez: TWIXT: A 3D animation system. Computers & Graphics 9(3): 291-298 (1985) | |
| 1 | Rick Carey | [2] |
| 2 | Andries van Dam | [2] |
| 3 | Tony Fields | [2] |
| 4 | Paul J. Keller | [3] |
| 5 | Dan Venolia | [2] |