 | 2009 |
| 22 |  | Alexandre Hardy,
Patrick Marais,
Stephen N. Spencer,
James E. Gain,
Wolfgang Straßer:
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2009, Pretoria, South Africa, February 4-6, 2009
ACM 2009 |
| 21 |  | Christopher de Kadt,
James E. Gain,
Patrick Marais:
Revisiting district six: a case study of digital heritage reconstruction from archival photographs.
Afrigraph 2009: 13-21 |
| 20 |  | Bruce Merry,
Patrick Marais,
James E. Gain:
Analytic simplification of animated characters.
Afrigraph 2009: 37-45 |
| 19 |  | James E. Gain,
Patrick Marais,
Wolfgang Straßer:
Terrain sketching.
SI3D 2009: 31-38 |
| 2008 |
| 18 |  | James E. Gain,
Dominique Bechmann:
A survey of spatial deformation from a user-centered perspective.
ACM Trans. Graph. 27(4): (2008) |
| 2007 |
| 17 |  | David Jacka,
Ashley Reid,
Bruce Merry,
James E. Gain:
A comparison of linear skinning techniques for character animation.
Afrigraph 2007: 177-186 |
| 16 |  | Patrick Marais,
James E. Gain,
D. Shreiner:
Distance-Ranked Connectivity Compression of Triangle Meshes.
Comput. Graph. Forum 26(4): 813-823 (2007) |
| 2006 |
| 15 |  | Bruce Merry,
Patrick Marais,
James E. Gain:
Compression of dense and regular point clouds.
Afrigraph 2006: 15-20 |
| 14 |  | Carl Hultquist,
James E. Gain,
David E. Cairns:
Affective scene generation.
Afrigraph 2006: 59-63 |
| 13 |  | Cara Winterbottom,
Edwin H. Blake,
James E. Gain:
Using Visualizations to Support Design and Debugging in Virtual Reality.
ISVC (1) 2006: 465-474 |
| 12 |  | Bruce Merry,
Patrick Marais,
James E. Gain:
Animation space: A truly linear framework for character animation.
ACM Trans. Graph. 25(4): 1400-1423 (2006) |
| 11 |  | James E. Gain,
Wolfgang Straßer:
AFRIGRAPH: Computer Graphics in Africa.
Comput. Graph. Forum 25(4): 697-698 (2006) |
| 10 |  | Bruce Merry,
Patrick Marais,
James E. Gain:
Compression of Dense and Regular Point Clouds.
Comput. Graph. Forum 25(4): 709-716 (2006) |
| 2005 |
| 9 |  | James E. Gain,
Patrick Marais:
Warp Sculpting.
IEEE Trans. Vis. Comput. Graph. 11(2): 217-227 (2005) |
| 2003 |
| 8 |  | James E. Gain,
Alan Chalmers:
Proceedings of the 2nd International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2003, Cape Town, South Africa, February 3-5, 2003
ACM 2003 |
| 7 |  | Barry Steyn,
James E. Gain:
Topology alteration for virtual sculpting using spatial deformation.
Afrigraph 2003: 63-68 |
| 6 |  | Adrian Sharpe,
Matthew Hampton,
Shaun Nirenstein,
James E. Gain,
Edwin H. Blake:
Accelerating ray shooting through aggressive 5D visibility preprocessing.
Afrigraph 2003: 95-100 |
| 5 |  | Richard Southern,
James E. Gain:
Creation and Control of Real-time Continuous Level of Detail on Programmable.
Comput. Graph. Forum 22(1): 35-48 (2003) |
| 2002 |
| 4 |  | Shaun Nirenstein,
Edwin H. Blake,
James E. Gain:
Exact From-Region Visibility Culling.
Rendering Techniques 2002: 191-202 |
| 2001 |
| 3 |  | Alan Chalmers,
Vali Lalioti,
Edwin H. Blake,
Shaun Bangay,
James E. Gain:
Proceedings of the 1st International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, Afrigraph 2001, Camps Bay, Cape Town, South Africa, November 5-7, 2001
ACM 2001 |
| 2 |  | James E. Gain,
Neil A. Dodgson:
Preventing Self-Intersection under Free-Form Deformation.
IEEE Trans. Vis. Comput. Graph. 7(4): 289-298 (2001) |
| 1997 |
| 1 |  | Shaun Bangay,
James E. Gain,
Greg Watkins,
Kevan Watkins:
Bulding the Second Generation of Parallel/Distributed Virtual Reality Systems.
Parallel Computing 23(7): 991-1000 (1997) |