| 2007 |
| 7 | EE | M. Carmen Juan Lizandra,
Mariano Alcañiz Raya,
Luciano Gamberini,
Irene Zaragozá,
Francesco Martino:
Shared virtual environment (SVE): a framework for developing social games.
Advances in Computer Entertainment Technology 2007: 258-259 |
| 6 | EE | Beatriz Rey,
José Antonio Lozano,
Mariano Alcañiz Raya,
Luciano Gamberini,
Merche Calvet,
Daniel Kerrigan,
Francesco Martino:
Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments.
HCI (14) 2007: 348-357 |
| 5 | EE | Luciano Gamberini,
Luca Breda,
Alessandro Grassi:
VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects.
HCI (14) 2007: 633-641 |
| 4 | EE | Luciano Gamberini,
Francesco Martino,
Fabiola Scarpetta,
Andrea Spoto,
Anna Spagnolli:
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames.
HCI (15) 2007: 334-341 |
| 3 | EE | Luciano Gamberini,
Giovanni Petrucci,
Andrea Spoto,
Anna Spagnolli:
Embedded Persuasive Strategies to Obtain Visitors' Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website.
PERSUASIVE 2007: 187-198 |
| 2006 |
| 2 | EE | Anna Spagnolli,
Luciano Gamberini:
Multimodal spatial reference in mediated environments: users' preferences and the pragmatics of pointing and talking.
CHI Extended Abstracts 2006: 1349-1354 |
| 2001 |
| 1 | | Gabriele Optale,
Salvatore Capodieci,
Pietro Pinelli,
Daniela Zara,
Luciano Gamberini,
Giuseppe Riva:
Music-Enhanced Immersive Virtual Reality in the Rehabilitation of Memory-Related Cognitive Processes and Functional Abilities: A Case Report.
Presence 10(4): 450-462 (2001) |