 | 2008 |
| 9 |  | Chris GauthierDickey,
Christian Grothoff:
Bootstrapping of Peer-to-Peer Networks.
SAINT 2008: 205-208 |
| 8 |  | Gabor Papp,
Chris GauthierDickey:
Characterizing multiparty voice communication for multiplayer games.
SIGMETRICS 2008: 465-466 |
| 2007 |
| 7 |  | Nathan S. Evans,
Chris GauthierDickey,
Christian Grothoff:
Routing in the Dark: Pitch Black.
ACSAC 2007: 305-314 |
| 6 |  | Daniel Pittman,
Chris GauthierDickey:
A measurement study of virtual populations in massively multiplayer online games.
NETGAMES 2007: 25-30 |
| 2005 |
| 5 |  | Chris GauthierDickey,
Virginia Mary Lo,
Daniel Zappala:
Using n-trees for scalable event ordering in peer-to-peer games.
NOSSDAV 2005: 87-92 |
| 4 |  | Shanyu Zhao,
Virginia Mary Lo,
Chris GauthierDickey:
Result Verification and Trust-Based Scheduling in Peer-to-Peer Grids.
Peer-to-Peer Computing 2005: 31-38 |
| 2004 |
| 3 |  | Chris GauthierDickey,
Daniel Zappala,
Virginia Mary Lo:
A fully distributed architecture for massively multiplayer online games.
NETGAMES 2004: 171 |
| 2 |  | Chris GauthierDickey,
Daniel Zappala,
Virginia Mary Lo,
James Marr:
Low latency and cheat-proof event ordering for peer-to-peer games.
NOSSDAV 2004: 134-139 |
| 1 |  | Daniel Zappala,
Virginia Mary Lo,
Chris GauthierDickey:
The multicast address allocation problem: theory and practice.
Computer Networks 45(1): 55-73 (2004) |