 | 2009 |
| 22 |  | Katherine Howland,
Benedict du Boulay,
Judith Good:
Fostering engaged and directed learning by activity foregrounding and backgrounding.
AIED 2009: 241-248 |
| 21 |  | Geoffrey Allan,
Judith Good:
Demonstrating Empathy in a Learning Mentor Agent.
AIED 2009: 783-784 |
| 20 |  | Pablo Romero,
Benedict du Boulay,
Judy Robertson,
Judith Good,
Katherine Howland:
Is Embodied Interaction Beneficial When Learning Programming?
HCI (13) 2009: 97-105 |
| 2008 |
| 19 |  | Madeline Alsmeyer,
Rosemary Luckin,
Judith Good:
Developing a novel interface for capturing self reports of affect.
CHI Extended Abstracts 2008: 2883-2888 |
| 18 |  | Judith Good,
Pablo Romero,
Benedict du Boulay,
Henry Reid,
Katherine Howland,
Judy Robertson:
An embodied interface for teaching computational thinking.
IUI 2008: 333-336 |
| 17 |  | Judith Good,
Pablo Romero:
Collaborative and social aspects of software development.
Int. J. Hum.-Comput. Stud. 66(7): 481-483 (2008) |
| 16 |  | Zereh Lalji,
Judith Good:
Designing new technologies for illiterate populations: A study in mobile phone interface design.
Interacting with Computers 20(6): 574-586 (2008) |
| 2007 |
| 15 |  | Madeline Alsmeyer,
Rosemary Luckin,
Judith Good:
Getting Under the Skin of Learners: Tools for Evaluating Emotional Experience.
AIED 2007: 153-160 |
| 14 |  | Vladan Devedzic,
Judith Good,
Andreas Harrer,
Rosemary Luckin,
Darren Pearce,
Symeon Retalis,
Judy Robertson:
The Design of AIED Systems: Learner-Centred and Design Pattern Approaches.
AIED 2007: 715 |
| 13 |  | Laura Korte,
Stuart Anderson,
Helen Pain,
Judith Good:
Learning by game-building: a novel approach to theoretical computer science education.
ITiCSE 2007: 53-57 |
| 2006 |
| 12 |  | Judy Robertson,
Judith Good:
Supporting the Development of Interactive Storytelling Skills in Teenagers.
Edutainment 2006: 348-357 |
| 11 |  | Katherine Howland,
Judith Good,
Judy Robertson:
Script Cards: A Visual Programming Language for Games Authoring by Young People.
VL/HCC 2006: 181-186 |
| 10 |  | Johanna Hunt,
Pablo Romero,
Judith Good:
Storytelling in Interaction: Agility in Practice.
XP 2006: 196-197 |
| 9 |  | Judith Good,
Judy Robertson:
CARSS: A Framework for Learner-Centred Design with Children.
I. J. Artificial Intelligence in Education 16(4): 381-413 (2006) |
| 8 |  | Seth Goolnik,
Judy Robertson,
Judith Good:
Learner Centred Design in the Adventure Author Project.
I. J. Artificial Intelligence in Education 16(4): 415-438 (2006) |
| 2005 |
| 7 |  | Judy Robertson,
Judith Good:
Story creation in virtual game worlds.
Commun. ACM 48(1): 61-65 (2005) |
| 2004 |
| 6 |  | Jim Buckley,
Christopher Exton,
Judith Good:
Characterizing Programmers' Information-Seeking during Software Evolution.
STEP 2004: 23-29 |
| 5 |  | Judith Good,
Paul Brna:
Program comprehension and authentic measurement: : a scheme for analysing descriptions of programs.
Int. J. Hum.-Comput. Stud. 61(2): 169-185 (2004) |
| 2001 |
| 4 |  | Paul Brna,
Richard Cox,
Judith Good:
Learning to Think and Communicate with Diagrams: 14 Questions to Consider.
Artif. Intell. Rev. 15(1/2): 115-134 (2001) |
| 3 |  | Alan F. Blackwell,
Kirsten N. Whitley,
Judith Good,
Marian Petre:
Cognitive Factors in Programming with Diagrams.
Artif. Intell. Rev. 15(1/2): 95-114 (2001) |
| 1999 |
| 2 |  | Judith Good:
VPLs and Novice Program Comprehension: How Do Different Languages Compare?
VL 1999: 262-269 |
| 1998 |
| 1 |  | Judith Good,
Paul Brna:
Information Types and Cognitive Principles in Program Comprehension: Towards Adaptable Support for Novice Visual Programmers.
Intelligent Tutoring Systems 1998: 314-323 |