| 1999 | ||
|---|---|---|
| 4 | Ned Greene: Efficient Occlusion Culling for Z-Buffer Systems. Computer Graphics International 1999: 78- | |
| 1996 | ||
| 3 | Ned Greene: Hierarchical Polygon Tiling with Coverage Masks. SIGGRAPH 1996: 65-74 | |
| 1994 | ||
| 2 | Ned Greene, Michael Kass: Error-bounded antialiased rendering of complex environments. SIGGRAPH 1994: 59-66 | |
| 1993 | ||
| 1 | Ned Greene, Michael Kass, Gavin S. P. Miller: Hierarchical Z-buffer visibility. SIGGRAPH 1993: 231-238 | |
| 1 | Michael Kass | [1] [2] |
| 2 | Gavin S. P. Miller | [1] |