| 2008 | ||
|---|---|---|
| 10 | Reijer Grimbergen: Cognitive Modeling of Knowledge-Guided Information Acquisition in Games. Computers and Games 2008: 169-179 | |
| 2006 | ||
| 9 | Takeshi Ito, Hitoshi Matsubara, Reijer Grimbergen: Chunking in Shogi: New Findings. ACG 2006: 140-154 | |
| 8 | Yoshinori Higashiuchi, Reijer Grimbergen: Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons. ACG 2006: 73-87 | |
| 2002 | ||
| 7 | Reijer Grimbergen, Jeff Rollason: Board Maps and Hill-Climbing for Opening and Middle Game Play in Shogi. Computers and Games 2002: 171-187 | |
| 6 | Reijer Grimbergen: Threat stacks to guide pruning and search extensions in shogi. IWEC 2002: 73-80 | |
| 2000 | ||
| 5 | Youhei Hori, Minenobu Seki, Reijer Grimbergen, Tsutomu Maruyama, Tsutomu Hoshino: A Shogi Processor with a Field Programmable Gate Array. Computers and Games 2000: 297-314 | |
| 4 | Reijer Grimbergen: Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi. Computers and Games 2000: 315-332 | |
| 3 | Takenobu Takizawa, Reijer Grimbergen: Review: Computer Shogi through 2000. Computers and Games 2000: 433-442 | |
| 2 | Steven Walczak, Reijer Grimbergen: Pattern Analysis and Analogy in Shogi: Predicting Shogi Moves from Prior Experience. Knowl. Inf. Syst. 2(2): 185-200 (2000) | |
| 1998 | ||
| 1 | Reijer Grimbergen: A Survey of Tsume-Shogi Programs Using Variable-Depth Search. Computers and Games 1998: 300-317 | |