 | 2009 |
| 7 |  | Liselott Brunnberg,
Oskar Juhlin,
Anton Gustafsson:
Games for passengers: accounting for motion in location-based applications.
FDG 2009: 26-33 |
| 2008 |
| 6 |  | Anton Gustafsson,
Magnus Bång:
Evaluation of a pervasive game for domestic energy engagement among teenagers.
Advances in Computer Entertainment Technology 2008: 232-239 |
| 2007 |
| 5 |  | Magnus Bang,
Anton Gustafsson,
Cecilia Katzeff:
Promoting New Patterns in Household Energy Consumption with Pervasive Learning Games.
PERSUASIVE 2007: 55-63 |
| 2006 |
| 4 |  | Anton Gustafsson,
John Bichard,
Liselott Brunnberg,
Oskar Juhlin,
Marco Combetto:
Believable environments: generating interactive storytelling in vast location-based pervasive games.
Advances in Computer Entertainment Technology 2006: 24 |
| 3 |  | John Bichard,
Liselott Brunnberg,
Marco Combetto,
Anton Gustafsson,
Oskar Juhlin:
Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games.
ICEC 2006: 117-122 |
| 2 |  | Magnus Gyllenswärd,
Anton Gustafsson,
Magnus Bang:
Visualizing Energy Consumption of Radiators.
PERSUASIVE 2006: 167-170 |
| 2005 |
| 1 |  | Anton Gustafsson,
Magnus Gyllenswärd:
The power-aware cord: energy awareness through ambient information display.
CHI Extended Abstracts 2005: 1423-1426 |