| 2005 | ||
|---|---|---|
| 32 | Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima: Glare Generation Based on Wave Optics. Comput. Graph. Forum 24(2): 185-193 (2005) | |
| 2004 | ||
| 31 | Naiwala P. Chandrasiri, Takeshi Naemura, Hiroshi Harashima: Interactive Analysis and Synthesis of Facial Expressions based on Personal Facial Expression Space. FGR 2004: 105-110 | |
| 30 | Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima: Glare Generation Based on Wave Optics. Pacific Conference on Computer Graphics and Applications 2004: 133-142 | |
| 29 | Kaoru Sugita, Keita Takahashi, Takeshi Naemura, Hiroshi Harashima: Focus Measurement on Programmable Graphics Hardware for All in-Focus Rendering from Light Fields. VR 2004: 255-256 | |
| 28 | Kazutaka Yasuda, Takeshi Naemura, Hiroshi Harashima: Thermo-Key: Human Region Segmentation from Video. IEEE Computer Graphics and Applications 24(1): 26-30 (2004) | |
| 27 | Naiwala P. Chandrasiri, Takeshi Naemura, Mitsuru Ishizuka, Hiroshi Harashima, István Barakonyi: Internet Communication Using Real-Time Facial Expression Analysis and Synthesis. IEEE MultiMedia 11(3): 20-29 (2004) | |
| 2003 | ||
| 26 | Keita Ushida, Hiroshi Harashima, Jun Ishikawa: i-ball 2: An Interaction Platform with a Crystal-Ball-Like Display for Multiple Users. ICAT 2003 | |
| 25 | Keita Takahashi, Takeshi Naemura, Hiroshi Harashima: Depth of field in light field rendering. ICIP (1) 2003: 409-412 | |
| 24 | Hiroshi Kato, Takeshi Naemura, Hiroshi Harashima: Graphic Shadow: Augmenting Your Shadow on the Floor. ISMAR 2003: 306- | |
| 23 | Hiroshi Kato, Takeshi Naemura, Hiroshi Harashima: Textured Shadow. ISMAR 2003: 352-353 | |
| 22 | Minako Toba, Takahiro Saito, Kiyoharu Aizawa, Kenji Mochizuki, Takeshi Naemura, Hiroshi Harashima: Three-dimensional image representation of buildings utilizing heterogeneous information for multimedia ambiance communication. VCIP 2003: 1957-1965 | |
| 21 | Kaoru Sugita, Takeshi Naemura, Hiroshi Harashima: Performance evaluation of programmable graphics hardware for image filtering and stereo matching. VRST 2003: 176-183 | |
| 2002 | ||
| 20 | Takeshi Naemura, T. Nitta, A. Mimura, Hiroshi Harashima: Virtual Shadows - Enhanced Interaction in Mixed Reality Environment. VR 2002: 293-294 | |
| 19 | Takeshi Naemura, Junji Tago, Hiroshi Harashima: Real-Time Video-Based Modeling and Rendering of 3D Scenes. IEEE Computer Graphics and Applications 22(2): 66-73 (2002) | |
| 2001 | ||
| 18 | Takahide Takano, Takeshi Naemura, Hiroshi Harashima: 3D space coding using virtual object surface. Systems and Computers in Japan 32(12): 47-59 (2001) | |
| 1999 | ||
| 17 | Keisuke Takeuchi, Takeshi Naemura, Hiroshi Harashima: Acquisition of Light Rays Using Telecentric Lens. ICIP (3) 1999: 943-948 | |
| 16 | Min Chul Park, Naiwala P. Chandrasiri, Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima: Analysis and Synthesis of 3-D Face Image Sequence Based on Model-Based Image Coding Scheme with an Internet Browser. ICIP (4) 1999: 207-211 | |
| 15 | Yoshihiro Ueda, Masahide Kaneko, Takahiro Saito, Hiroshi Harashima: Low-bit-rate video coding using a planar representation with multiframe maps. Systems and Computers in Japan 30(1): 70-80 (1999) | |
| 14 | Yoshiyuki Ohta, Masahide Kaneko, Hiroshi Harashima: Command coding of moving images with interactive user's operations. Systems and Computers in Japan 30(13): 73-83 (1999) | |
| 13 | Akio Ishikawa, Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima: Interactive operation on 3D real images using ray description. Systems and Computers in Japan 30(14): 12-22 (1999) | |
| 1998 | ||
| 12 | Min Chul Park, Masahide Kaneko, Hiroshi Harashima, Takeshi Naemura: Priority and Segmentation Algorithm for the 3-D Motion Estimation of Two Heads Partly Overlapped. FG 1998: 597-603 | |
| 11 | Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima: Multi-User Immersive Stereo. ICIP (1) 1998: 903-907 | |
| 10 | Akihiro Katayama, Shinji Uchiyama, Hideyuki Tamura, Takeshi Naemura, Masahide Kaneko, Hiroshi Harashima: A cyber-space creation by mixing ray space data with geometric models. Systems and Computers in Japan 29(9): 21-31 (1998) | |
| 1997 | ||
| 9 | Kazuo Ohzeki, Takahiro Saito, Masahide Kaneko, Hiroshi Harashima: Interactive Model-Based Coding for Face Metaphor User Interface in Network Communications. IUI 1997: 245-248 | |
| 8 | Yoshihiro Ueda, Masahide Kaneko, Takahiro Saito, Hiroshi Harashima: Representation of a moving image sequence with skewed planes and its application tovideo coding. Systems and Computers in Japan 28(10): 50-59 (1997) | |
| 7 | Akinori Nagata, Toru Okazaki, Chang Seok Choi, Hiroshi Harashima: Basis generation and description of facial images using principal-component analysis. Systems and Computers in Japan 28(10): 77-83 (1997) | |
| 1995 | ||
| 6 | Fumio Kawakami, Motohiro Ohkura, Hiroshi Yamada, Hiroshi Harashima, Shigeo Morishima: 3-D Emotion Space for Interactive Communication. ICSC 1995: 471-478 | |
| 1994 | ||
| 5 | Takeshi Naemura, Hiroshi Harashima: Fractal Coding of a Multi-View 3-D Image. ICIP (3) 1994: 107-111 | |
| 1993 | ||
| 4 | Shigeo Morishima, Hiroshi Harashima: Facial Animation Synthesis for Human-Machine Communication System. HCI (2) 1993: 1085-1090 | |
| 3 | Shigeo Morishima, Hiroshi Harashima: Facial Expression Synthesis Based on Natural Voice for Virtual Face-to-Face Communication with Machine. VR 1993: 486-491 | |
| 1991 | ||
| 2 | Shigeo Morishima, Hiroshi Harashima: A Media Conversion from Speech to Facial Image for Intelligent Man-Machine Interface. IEEE Journal on Selected Areas in Communications 9(4): 594-600 (1991) | |
| 1990 | ||
| 1 | Hiroyuki Morikawa, Hiroshi Harashima: Rigid and Nonrigid Motion Analysis: Robust Recovery of 3-D Structure and Motion. MVA 1990: 283-286 | |